|
| file | BearingRange.h [code] |
| | Bearing-Range product.
|
| |
| file | Cal3.cpp [code] |
| | Common code for all calibration models.
|
| |
| file | Cal3.h [code] |
| | Common code for all Calibration models.
|
| |
| file | Cal3_S2.cpp [code] |
| | The most common 5DOF 3D->2D calibration.
|
| |
| file | Cal3_S2.h [code] |
| | The most common 5DOF 3D->2D calibration.
|
| |
| file | Cal3_S2Stereo.cpp [code] |
| | The most common 5DOF 3D->2D calibration + Stereo baseline.
|
| |
| file | Cal3_S2Stereo.h [code] |
| | The most common 5DOF 3D->2D calibration + Stereo baseline.
|
| |
| file | Cal3Bundler.cpp [code] |
| |
| file | Cal3Bundler.h [code] |
| | Calibration used by Bundler.
|
| |
| file | Cal3DS2.cpp [code] |
| |
| file | Cal3DS2.h [code] |
| | Calibration of a camera with radial distortion, calculations in base class Cal3DS2_Base.
|
| |
| file | Cal3DS2_Base.cpp [code] |
| |
| file | Cal3DS2_Base.h [code] |
| |
| file | Cal3f.cpp [code] |
| | Implementation file for Cal3f class.
|
| |
| file | Cal3f.h [code] |
| | Calibration model with a single focal length and zero skew.
|
| |
| file | Cal3Fisheye.cpp [code] |
| |
| file | Cal3Fisheye.h [code] |
| | Calibration of a fisheye camera.
|
| |
| file | Cal3Unified.cpp [code] |
| |
| file | Cal3Unified.h [code] |
| | Unified Calibration Model, see Mei07icra for details.
|
| |
| file | CalibratedCamera.cpp [code] |
| | Calibrated camera for which only pose is unknown.
|
| |
| file | CalibratedCamera.h [code] |
| | Calibrated camera for which only pose is unknown.
|
| |
| file | CameraSet.h [code] |
| | Base class to create smart factors on poses or cameras.
|
| |
| file | geometry/concepts.h [code] |
| | Concept-checking macros for geometric objects Each macro instantiates a concept check structure, which includes a static function that will fail to compile if the concept does not pass. Functions are made static to ensure they get instantiated.
|
| |
| file | Cyclic.cpp [code] |
| | Cyclic group implementation.
|
| |
| file | Cyclic.h [code] |
| | Cyclic group, i.e., the integers modulo N.
|
| |
| file | EssentialMatrix.cpp [code] |
| |
| file | EssentialMatrix.h [code] |
| |
| file | Event.cpp [code] |
| | Space-time event.
|
| |
| file | Event.h [code] |
| | Space-time event.
|
| |
| file | FundamentalMatrix.cpp [code] |
| |
| file | FundamentalMatrix.h [code] |
| |
| file | Gal3.cpp [code] |
| | Implementation of 3D Galilean Group SGal(3) state.
|
| |
| file | Gal3.h [code] |
| | 3D Galilean Group SGal(3) state (attitude, position, velocity, time)
|
| |
| file | Line3.cpp [code] |
| |
| file | Line3.h [code] |
| | 4 dimensional manifold of 3D lines
|
| |
| file | OrientedPlane3.cpp [code] |
| |
| file | OrientedPlane3.h [code] |
| |
| file | PinholeCamera.h [code] |
| | Base class for all pinhole cameras.
|
| |
| file | PinholePose.h [code] |
| | Pinhole camera with known calibration.
|
| |
| file | PinholeSet.h [code] |
| | A CameraSet of either CalibratedCamera, PinholePose, or PinholeCamera.
|
| |
| file | Point2.cpp [code] |
| | 2D Point
|
| |
| file | Point2.h [code] |
| | 2D Point
|
| |
| file | Point3.cpp [code] |
| | 3D Point
|
| |
| file | Point3.h [code] |
| | 3D Point
|
| |
| file | Pose2.cpp [code] |
| | 2D Pose
|
| |
| file | Pose2.h [code] |
| | 2D Pose
|
| |
| file | Pose3.cpp [code] |
| | 3D Pose manifold SO(3) x R^3 and group SE(3)
|
| |
| file | Pose3.h [code] |
| | 3D Pose manifold SO(3) x R^3 and group SE(3)
|
| |
| file | geometry/Quaternion.h [code] |
| | Lie Group wrapper for Eigen Quaternions.
|
| |
| file | Rot2.cpp [code] |
| | 2D Rotations
|
| |
| file | Rot2.h [code] |
| | 2D rotation
|
| |
| file | Rot3.cpp [code] |
| | Rotation, common code between Rotation matrix and Quaternion.
|
| |
| file | Rot3.h [code] |
| | 3D rotation represented as a rotation matrix or quaternion
|
| |
| file | Rot3M.cpp [code] |
| | Rotation (internal: 3*3 matrix representation*)
|
| |
| file | Rot3Q.cpp [code] |
| | Rotation (internal: quaternion representation*)
|
| |
| file | Similarity2.cpp [code] |
| | Implementation of Similarity2 transform.
|
| |
| file | Similarity2.h [code] |
| | Implementation of Similarity2 transform.
|
| |
| file | Similarity3.cpp [code] |
| | Implementation of Similarity3 transform.
|
| |
| file | Similarity3.h [code] |
| | Implementation of Similarity3 transform.
|
| |
| file | SimpleCamera.h [code] |
| | A simple camera class with a Cal3_S2 calibration.
|
| |
| file | SO3.cpp [code] |
| | 3*3 matrix representation of SO(3)
|
| |
| file | SO3.h [code] |
| | 3*3 matrix representation of SO(3)
|
| |
| file | SO4.cpp [code] |
| | 4*4 matrix representation of SO(4)
|
| |
| file | SO4.h [code] |
| | 4*4 matrix representation of SO(4)
|
| |
| file | SOn-inl.h [code] |
| | Template implementations for SO(n)
|
| |
| file | SOn.cpp [code] |
| | Definitions of dynamic specializations of SO(n)
|
| |
| file | SOn.h [code] |
| | N*N matrix representation of SO(N). N can be Eigen::Dynamic.
|
| |
| file | SphericalCamera.cpp [code] |
| |
| file | SphericalCamera.h [code] |
| | Calibrated camera with spherical projection.
|
| |
| file | StereoCamera.cpp [code] |
| |
| file | StereoCamera.h [code] |
| | A Stereo Camera based on two Simple Cameras.
|
| |
| file | StereoPoint2.cpp [code] |
| |
| file | StereoPoint2.h [code] |
| | A 2D stereo point (uL,uR,v)
|
| |
| file | triangulation.cpp [code] |
| |
| file | triangulation.h [code] |
| | Functions for triangulation.
|
| |
| file | Unit3.cpp [code] |
| |
| file | Unit3.h [code] |
| |