b2EdgeAndPolygonContact.cpp
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1 /*
2 * Copyright (c) 2006-2010 Erin Catto http://www.box2d.org
3 *
4 * This software is provided 'as-is', without any express or implied
5 * warranty. In no event will the authors be held liable for any damages
6 * arising from the use of this software.
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8 * including commercial applications, and to alter it and redistribute it
9 * freely, subject to the following restrictions:
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12 * in a product, an acknowledgment in the product documentation would be
13 * appreciated but is not required.
14 * 2. Altered source versions must be plainly marked as such, and must not be
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16 * 3. This notice may not be removed or altered from any source distribution.
17 */
18 
22 
23 #include <new>
24 
26 {
27  void* mem = allocator->Allocate(sizeof(b2EdgeAndPolygonContact));
28  return new (mem) b2EdgeAndPolygonContact(fixtureA, fixtureB);
29 }
30 
32 {
33  ((b2EdgeAndPolygonContact*)contact)->~b2EdgeAndPolygonContact();
34  allocator->Free(contact, sizeof(b2EdgeAndPolygonContact));
35 }
36 
38 : b2Contact(fixtureA, 0, fixtureB, 0)
39 {
42 }
43 
45 {
46  b2CollideEdgeAndPolygon( manifold,
49 }
b2Fixture * m_fixtureB
Definition: b2Contact.h:206
b2Shape::Type GetType() const
Definition: b2Fixture.h:238
b2Fixture * m_fixtureA
Definition: b2Contact.h:205
static void Destroy(b2Contact *contact, b2BlockAllocator *allocator)
void Free(void *p, int32 size)
Free memory. This will use b2Free if the size is larger than b2_maxBlockSize.
signed int int32
Definition: b2Settings.h:31
b2EdgeAndPolygonContact(b2Fixture *fixtureA, b2Fixture *fixtureB)
void * Allocate(int32 size)
Allocate memory. This will use b2Alloc if the size is larger than b2_maxBlockSize.
void b2CollideEdgeAndPolygon(b2Manifold *manifold, const b2EdgeShape *edgeA, const b2Transform &xfA, const b2PolygonShape *polygonB, const b2Transform &xfB)
Compute the collision manifold between an edge and a circle.
static b2Contact * Create(b2Fixture *fixtureA, int32 indexA, b2Fixture *fixtureB, int32 indexB, b2BlockAllocator *allocator)
void Evaluate(b2Manifold *manifold, const b2Transform &xfA, const b2Transform &xfB)
Evaluate this contact with your own manifold and transforms.
#define b2Assert(A)
Definition: b2Settings.h:27
b2Shape * GetShape()
Definition: b2Fixture.h:243


mvsim
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autogenerated on Fri May 7 2021 03:05:51