Main Page
Related Pages
Modules
Namespaces
Classes
Files
File List
File Members
externals
Box2D
Box2D
Dynamics
Contacts
b2EdgeAndPolygonContact.h
Go to the documentation of this file.
1
/*
2
* Copyright (c) 2006-2009 Erin Catto http://www.box2d.org
3
*
4
* This software is provided 'as-is', without any express or implied
5
* warranty. In no event will the authors be held liable for any damages
6
* arising from the use of this software.
7
* Permission is granted to anyone to use this software for any purpose,
8
* including commercial applications, and to alter it and redistribute it
9
* freely, subject to the following restrictions:
10
* 1. The origin of this software must not be misrepresented; you must not
11
* claim that you wrote the original software. If you use this software
12
* in a product, an acknowledgment in the product documentation would be
13
* appreciated but is not required.
14
* 2. Altered source versions must be plainly marked as such, and must not be
15
* misrepresented as being the original software.
16
* 3. This notice may not be removed or altered from any source distribution.
17
*/
18
19
#ifndef B2_EDGE_AND_POLYGON_CONTACT_H
20
#define B2_EDGE_AND_POLYGON_CONTACT_H
21
22
#include <
Box2D/Dynamics/Contacts/b2Contact.h
>
23
24
class
b2BlockAllocator
;
25
26
class
b2EdgeAndPolygonContact
:
public
b2Contact
27
{
28
public
:
29
static
b2Contact
*
Create
(
b2Fixture
* fixtureA,
int32
indexA,
30
b2Fixture
* fixtureB,
int32
indexB,
b2BlockAllocator
* allocator);
31
static
void
Destroy
(
b2Contact
* contact,
b2BlockAllocator
* allocator);
32
33
b2EdgeAndPolygonContact
(
b2Fixture
* fixtureA,
b2Fixture
* fixtureB);
34
~b2EdgeAndPolygonContact
() {}
35
36
void
Evaluate
(
b2Manifold
* manifold,
const
b2Transform
& xfA,
const
b2Transform
& xfB);
37
};
38
39
#endif
b2Contact.h
b2Manifold
Definition:
b2Collision.h:93
b2EdgeAndPolygonContact::Destroy
static void Destroy(b2Contact *contact, b2BlockAllocator *allocator)
Definition:
b2EdgeAndPolygonContact.cpp:31
b2Contact
Definition:
b2Contact.h:77
b2Fixture
Definition:
b2Fixture.h:107
int32
signed int int32
Definition:
b2Settings.h:31
b2EdgeAndPolygonContact::b2EdgeAndPolygonContact
b2EdgeAndPolygonContact(b2Fixture *fixtureA, b2Fixture *fixtureB)
Definition:
b2EdgeAndPolygonContact.cpp:37
b2EdgeAndPolygonContact::Create
static b2Contact * Create(b2Fixture *fixtureA, int32 indexA, b2Fixture *fixtureB, int32 indexB, b2BlockAllocator *allocator)
Definition:
b2EdgeAndPolygonContact.cpp:25
b2BlockAllocator
Definition:
b2BlockAllocator.h:35
b2EdgeAndPolygonContact::Evaluate
void Evaluate(b2Manifold *manifold, const b2Transform &xfA, const b2Transform &xfB)
Evaluate this contact with your own manifold and transforms.
Definition:
b2EdgeAndPolygonContact.cpp:44
b2EdgeAndPolygonContact::~b2EdgeAndPolygonContact
~b2EdgeAndPolygonContact()
Definition:
b2EdgeAndPolygonContact.h:34
b2EdgeAndPolygonContact
Definition:
b2EdgeAndPolygonContact.h:26
b2Transform
Definition:
b2Math.h:349
mvsim
Author(s):
autogenerated on Fri May 7 2021 03:05:51