#include <Box2D/Dynamics/b2Body.h>
#include <Box2D/Collision/b2Collision.h>
#include <Box2D/Collision/Shapes/b2Shape.h>
Go to the source code of this file.
Classes | |
struct | b2Filter |
This holds contact filtering data. More... | |
class | b2Fixture |
struct | b2FixtureDef |
struct | b2FixtureProxy |
This proxy is used internally to connect fixtures to the broad-phase. More... | |