RuntimeMeshComponentEditorCommands.h
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1 // Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.RuntimeMeshComponentEditor
2 
3 #pragma once
4 
5 #include "CoreMinimal.h"
6 #include "Framework/Commands/Commands.h"
8 
9 class FRuntimeMeshComponentEditorCommands : public TCommands<FRuntimeMeshComponentEditorCommands>
10 {
11 public:
12 
14  : TCommands<FRuntimeMeshComponentEditorCommands>(TEXT("RuntimeMeshComponentEditor"), NSLOCTEXT("Contexts", "RuntimeMeshComponentEditor", "RuntimeMeshComponentEditor Plugin"), NAME_None, FRuntimeMeshComponentEditorStyle::GetStyleSetName())
15  {
16  }
17 
18  // TCommands<> interface
19  virtual void RegisterCommands() override;
20 
21 public:
22  TSharedPtr<FUICommandInfo> DonateAction;
23  TSharedPtr<FUICommandInfo> HelpAction;
24  TSharedPtr<FUICommandInfo> ForumsAction;
25  TSharedPtr<FUICommandInfo> IssuesAction;
26  TSharedPtr<FUICommandInfo> DiscordAction;
27  TSharedPtr<FUICommandInfo> MarketplaceAction;
28 };


librealsense2
Author(s): Sergey Dorodnicov , Doron Hirshberg , Mark Horn , Reagan Lopez , Itay Carpis
autogenerated on Mon May 3 2021 02:47:41