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RuntimeMeshComponentEditor
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RuntimeMeshComponentEditorStyle.h
Go to the documentation of this file.
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// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "Styling/SlateStyle.h"
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class
FRuntimeMeshComponentEditorStyle
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{
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public
:
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static
void
Initialize
();
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static
void
Shutdown
();
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static
void
ReloadTextures
();
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static
const
ISlateStyle&
Get
();
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static
FName
GetStyleSetName
();
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private
:
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static
TSharedRef< class FSlateStyleSet >
Create
();
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private
:
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static
TSharedPtr< class FSlateStyleSet >
StyleInstance
;
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};
FRuntimeMeshComponentEditorStyle::Initialize
static void Initialize()
Definition:
RuntimeMeshComponentEditorStyle.cpp:11
FRuntimeMeshComponentEditorStyle
Definition:
RuntimeMeshComponentEditorStyle.h:8
FRuntimeMeshComponentEditorStyle::StyleInstance
static TSharedPtr< class FSlateStyleSet > StyleInstance
Definition:
RuntimeMeshComponentEditorStyle.h:30
FRuntimeMeshComponentEditorStyle::Shutdown
static void Shutdown()
Definition:
RuntimeMeshComponentEditorStyle.cpp:20
FRuntimeMeshComponentEditorStyle::Create
static TSharedRef< class FSlateStyleSet > Create()
Definition:
RuntimeMeshComponentEditorStyle.cpp:41
FRuntimeMeshComponentEditorStyle::ReloadTextures
static void ReloadTextures()
Definition:
RuntimeMeshComponentEditorStyle.cpp:57
FRuntimeMeshComponentEditorStyle::Get
static const ISlateStyle & Get()
Definition:
RuntimeMeshComponentEditorStyle.cpp:65
FRuntimeMeshComponentEditorStyle::GetStyleSetName
static FName GetStyleSetName()
Definition:
RuntimeMeshComponentEditorStyle.cpp:27
librealsense2
Author(s): Sergey Dorodnicov
, Doron Hirshberg
, Mark Horn
, Reagan Lopez
, Itay Carpis
autogenerated on Mon May 3 2021 02:47:41