5 #include "CoreMinimal.h" 7 #include "RuntimeMeshBlueprint.generated.h" 12 USTRUCT(BlueprintType)
19 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category =
Vertex)
23 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category =
Vertex)
27 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category =
Vertex)
31 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category =
Vertex)
35 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category =
Vertex)
39 FRuntimeMeshBlueprintVertexSimple()
40 : Position(0.0
f, 0.0f, 0.0f)
41 , Normal(0.0f, 0.0f, 1.0f)
42 , Tangent(FVector(1.0f, 0.0f, 0.0f), false)
43 , Color(255, 255, 255)
49 : Position(InPosition)
FRuntimeMeshBlueprintVertexSimple(const FVector &InPosition, const FVector &InNormal, const FRuntimeMeshTangent &InTangent, const FVector2D &InUV0, FLinearColor InColor=FLinearColor::White)