33 #ifndef ACADO_TOOLKIT_LINEAR_STATE_FEEDBACK_HPP 34 #define ACADO_TOOLKIT_LINEAR_STATE_FEEDBACK_HPP 216 #endif // ACADO_TOOLKIT_LINEAR_STATE_FEEDBACK_HPP LinearStateFeedback & operator=(const LinearStateFeedback &rhs)
virtual ~LinearStateFeedback()
virtual BooleanType isStatic() const
virtual returnValue init(double startTime=0.0, const DVector &x0_=emptyConstVector, const DVector &p_=emptyConstVector, const VariablesGrid &_yRef=emptyConstVariablesGrid)
Provides a time grid consisting of vector-valued optimization variables at each grid point...
Allows to pass back messages to the calling function.
virtual uint getNP() const
BEGIN_NAMESPACE_ACADO typedef unsigned int uint
#define CLOSE_NAMESPACE_ACADO
virtual uint getNXA() const
virtual BooleanType isDynamic() const
static const DVector emptyConstVector
virtual uint getNX() const
void rhs(const real_t *x, real_t *f)
Implements a linear state feedback law to be used within a Controller.
const double DEFAULT_SAMPLING_TIME
virtual uint getNW() const
Allows to transform the output of the ControlLaw before passing it to the Process.
#define BEGIN_NAMESPACE_ACADO
virtual uint getNU() const
virtual uint getNY() const
Base class for interfacing online feedback laws to be used within a Controller.
static const VariablesGrid emptyConstVariablesGrid
virtual returnValue step(double currentTime, const DVector &_x, const DVector &_p=emptyConstVector, const VariablesGrid &_yRef=emptyConstVariablesGrid)
virtual ControlLaw * clone() const