Public Member Functions | Private Types | Private Member Functions | Private Attributes | Friends
b2World Class Reference

#include <b2World.h>

List of all members.

Public Member Functions

 b2World (const b2Vec2 &gravity)
void ClearForces ()
b2BodyCreateBody (const b2BodyDef *def)
b2JointCreateJoint (const b2JointDef *def)
void DestroyBody (b2Body *body)
void DestroyJoint (b2Joint *joint)
void DrawDebugData ()
 Call this to draw shapes and other debug draw data. This is intentionally non-const.
void Dump ()
bool GetAllowSleeping () const
bool GetAutoClearForces () const
 Get the flag that controls automatic clearing of forces after each time step.
int32 GetBodyCount () const
 Get the number of bodies.
b2BodyGetBodyList ()
const b2BodyGetBodyList () const
int32 GetContactCount () const
 Get the number of contacts (each may have 0 or more contact points).
b2ContactGetContactList ()
const b2ContactGetContactList () const
const b2ContactManagerGetContactManager () const
 Get the contact manager for testing.
bool GetContinuousPhysics () const
b2Vec2 GetGravity () const
 Get the global gravity vector.
int32 GetJointCount () const
 Get the number of joints.
b2JointGetJointList ()
const b2JointGetJointList () const
const b2ProfileGetProfile () const
 Get the current profile.
int32 GetProxyCount () const
 Get the number of broad-phase proxies.
bool GetSubStepping () const
int32 GetTreeBalance () const
 Get the balance of the dynamic tree.
int32 GetTreeHeight () const
 Get the height of the dynamic tree.
float32 GetTreeQuality () const
bool GetWarmStarting () const
bool IsLocked () const
 Is the world locked (in the middle of a time step).
void QueryAABB (b2QueryCallback *callback, const b2AABB &aabb) const
void RayCast (b2RayCastCallback *callback, const b2Vec2 &point1, const b2Vec2 &point2) const
void SetAllowSleeping (bool flag)
 Enable/disable sleep.
void SetAutoClearForces (bool flag)
 Set flag to control automatic clearing of forces after each time step.
void SetContactFilter (b2ContactFilter *filter)
void SetContactListener (b2ContactListener *listener)
void SetContinuousPhysics (bool flag)
 Enable/disable continuous physics. For testing.
void SetDebugDraw (b2Draw *debugDraw)
void SetDestructionListener (b2DestructionListener *listener)
void SetGravity (const b2Vec2 &gravity)
 Change the global gravity vector.
void SetSubStepping (bool flag)
 Enable/disable single stepped continuous physics. For testing.
void SetWarmStarting (bool flag)
 Enable/disable warm starting. For testing.
void ShiftOrigin (const b2Vec2 &newOrigin)
void Step (float32 timeStep, int32 velocityIterations, int32 positionIterations)
 ~b2World ()
 Destruct the world. All physics entities are destroyed and all heap memory is released.

Private Types

enum  { e_newFixture = 0x0001, e_locked = 0x0002, e_clearForces = 0x0004 }

Private Member Functions

void DrawJoint (b2Joint *joint)
void DrawShape (b2Fixture *shape, const b2Transform &xf, const b2Color &color)
void Solve (const b2TimeStep &step)
void SolveTOI (const b2TimeStep &step)

Private Attributes

b2Drawg_debugDraw
bool m_allowSleep
b2BlockAllocator m_blockAllocator
int32 m_bodyCount
b2Bodym_bodyList
b2ContactManager m_contactManager
bool m_continuousPhysics
b2DestructionListenerm_destructionListener
int32 m_flags
b2Vec2 m_gravity
float32 m_inv_dt0
int32 m_jointCount
b2Jointm_jointList
b2Profile m_profile
b2StackAllocator m_stackAllocator
bool m_stepComplete
bool m_subStepping
bool m_warmStarting

Friends

class b2Body
class b2ContactManager
class b2Controller
class b2Fixture

Detailed Description

The world class manages all physics entities, dynamic simulation, and asynchronous queries. The world also contains efficient memory management facilities.

Definition at line 41 of file b2World.h.


Member Enumeration Documentation

anonymous enum [private]
Enumerator:
e_newFixture 
e_locked 
e_clearForces 

Definition at line 215 of file b2World.h.


Constructor & Destructor Documentation

b2World::b2World ( const b2Vec2 gravity)

Construct a world object.

Parameters:
gravitythe world gravity vector.

Definition at line 37 of file b2World.cpp.

Destruct the world. All physics entities are destroyed and all heap memory is released.

Definition at line 66 of file b2World.cpp.


Member Function Documentation

Manually clear the force buffer on all bodies. By default, forces are cleared automatically after each call to Step. The default behavior is modified by calling SetAutoClearForces. The purpose of this function is to support sub-stepping. Sub-stepping is often used to maintain a fixed sized time step under a variable frame-rate. When you perform sub-stepping you will disable auto clearing of forces and instead call ClearForces after all sub-steps are complete in one pass of your game loop.

See also:
SetAutoClearForces

Definition at line 965 of file b2World.cpp.

b2Body * b2World::CreateBody ( const b2BodyDef def)

Create a rigid body given a definition. No reference to the definition is retained.

Warning:
This function is locked during callbacks.

Definition at line 107 of file b2World.cpp.

Create a joint to constrain bodies together. No reference to the definition is retained. This may cause the connected bodies to cease colliding.

Warning:
This function is locked during callbacks.

Definition at line 212 of file b2World.cpp.

void b2World::DestroyBody ( b2Body body)

Destroy a rigid body given a definition. No reference to the definition is retained. This function is locked during callbacks.

Warning:
This automatically deletes all associated shapes and joints.
This function is locked during callbacks.

Definition at line 131 of file b2World.cpp.

void b2World::DestroyJoint ( b2Joint joint)

Destroy a joint. This may cause the connected bodies to begin colliding.

Warning:
This function is locked during callbacks.

Definition at line 272 of file b2World.cpp.

Call this to draw shapes and other debug draw data. This is intentionally non-const.

Definition at line 1135 of file b2World.cpp.

void b2World::DrawJoint ( b2Joint joint) [private]

Definition at line 1094 of file b2World.cpp.

void b2World::DrawShape ( b2Fixture shape,
const b2Transform xf,
const b2Color color 
) [private]

Definition at line 1031 of file b2World.cpp.

void b2World::Dump ( )

Dump the world into the log file.

Warning:
this should be called outside of a time step.

Definition at line 1282 of file b2World.cpp.

bool b2World::GetAllowSleeping ( ) const [inline]

Definition at line 146 of file b2World.h.

bool b2World::GetAutoClearForces ( ) const [inline]

Get the flag that controls automatic clearing of forces after each time step.

Definition at line 339 of file b2World.h.

int32 b2World::GetBodyCount ( ) const [inline]

Get the number of bodies.

Definition at line 296 of file b2World.h.

b2Body * b2World::GetBodyList ( ) [inline]

Get the world body list. With the returned body, use b2Body::GetNext to get the next body in the world list. A NULL body indicates the end of the list.

Returns:
the head of the world body list.

Definition at line 266 of file b2World.h.

const b2Body * b2World::GetBodyList ( ) const [inline]

Definition at line 271 of file b2World.h.

int32 b2World::GetContactCount ( ) const [inline]

Get the number of contacts (each may have 0 or more contact points).

Definition at line 306 of file b2World.h.

Get the world contact list. With the returned contact, use b2Contact::GetNext to get the next contact in the world list. A NULL contact indicates the end of the list.

Returns:
the head of the world contact list.
Warning:
contacts are created and destroyed in the middle of a time step. Use b2ContactListener to avoid missing contacts.

Definition at line 286 of file b2World.h.

const b2Contact * b2World::GetContactList ( ) const [inline]

Definition at line 291 of file b2World.h.

const b2ContactManager & b2World::GetContactManager ( ) const [inline]

Get the contact manager for testing.

Definition at line 344 of file b2World.h.

bool b2World::GetContinuousPhysics ( ) const [inline]

Definition at line 154 of file b2World.h.

b2Vec2 b2World::GetGravity ( ) const [inline]

Get the global gravity vector.

Definition at line 316 of file b2World.h.

int32 b2World::GetJointCount ( ) const [inline]

Get the number of joints.

Definition at line 301 of file b2World.h.

Get the world joint list. With the returned joint, use b2Joint::GetNext to get the next joint in the world list. A NULL joint indicates the end of the list.

Returns:
the head of the world joint list.

Definition at line 276 of file b2World.h.

const b2Joint * b2World::GetJointList ( ) const [inline]

Definition at line 281 of file b2World.h.

const b2Profile & b2World::GetProfile ( ) const [inline]

Get the current profile.

Definition at line 349 of file b2World.h.

Get the number of broad-phase proxies.

Definition at line 1239 of file b2World.cpp.

bool b2World::GetSubStepping ( ) const [inline]

Definition at line 158 of file b2World.h.

Get the balance of the dynamic tree.

Definition at line 1249 of file b2World.cpp.

Get the height of the dynamic tree.

Definition at line 1244 of file b2World.cpp.

Get the quality metric of the dynamic tree. The smaller the better. The minimum is 1.

Definition at line 1254 of file b2World.cpp.

bool b2World::GetWarmStarting ( ) const [inline]

Definition at line 150 of file b2World.h.

bool b2World::IsLocked ( ) const [inline]

Is the world locked (in the middle of a time step).

Definition at line 321 of file b2World.h.

void b2World::QueryAABB ( b2QueryCallback callback,
const b2AABB aabb 
) const

Query the world for all fixtures that potentially overlap the provided AABB.

Parameters:
callbacka user implemented callback class.
aabbthe query box.

Definition at line 986 of file b2World.cpp.

void b2World::RayCast ( b2RayCastCallback callback,
const b2Vec2 point1,
const b2Vec2 point2 
) const

Ray-cast the world for all fixtures in the path of the ray. Your callback controls whether you get the closest point, any point, or n-points. The ray-cast ignores shapes that contain the starting point.

Parameters:
callbacka user implemented callback class.
point1the ray starting point
point2the ray ending point

Definition at line 1019 of file b2World.cpp.

void b2World::SetAllowSleeping ( bool  flag)

Enable/disable sleep.

Definition at line 368 of file b2World.cpp.

void b2World::SetAutoClearForces ( bool  flag) [inline]

Set flag to control automatic clearing of forces after each time step.

Definition at line 326 of file b2World.h.

Register a contact filter to provide specific control over collision. Otherwise the default filter is used (b2_defaultFilter). The listener is owned by you and must remain in scope.

Definition at line 92 of file b2World.cpp.

Register a contact event listener. The listener is owned by you and must remain in scope.

Definition at line 97 of file b2World.cpp.

void b2World::SetContinuousPhysics ( bool  flag) [inline]

Enable/disable continuous physics. For testing.

Definition at line 153 of file b2World.h.

void b2World::SetDebugDraw ( b2Draw debugDraw)

Register a routine for debug drawing. The debug draw functions are called inside with b2World::DrawDebugData method. The debug draw object is owned by you and must remain in scope.

Definition at line 102 of file b2World.cpp.

Register a destruction listener. The listener is owned by you and must remain in scope.

Definition at line 87 of file b2World.cpp.

void b2World::SetGravity ( const b2Vec2 gravity) [inline]

Change the global gravity vector.

Definition at line 311 of file b2World.h.

void b2World::SetSubStepping ( bool  flag) [inline]

Enable/disable single stepped continuous physics. For testing.

Definition at line 157 of file b2World.h.

void b2World::SetWarmStarting ( bool  flag) [inline]

Enable/disable warm starting. For testing.

Definition at line 149 of file b2World.h.

void b2World::ShiftOrigin ( const b2Vec2 newOrigin)

Shift the world origin. Useful for large worlds. The body shift formula is: position -= newOrigin

Parameters:
newOriginthe new origin with respect to the old origin

Definition at line 1259 of file b2World.cpp.

void b2World::Solve ( const b2TimeStep step) [private]

Definition at line 386 of file b2World.cpp.

void b2World::SolveTOI ( const b2TimeStep step) [private]

Definition at line 577 of file b2World.cpp.

void b2World::Step ( float32  timeStep,
int32  velocityIterations,
int32  positionIterations 
)

Take a time step. This performs collision detection, integration, and constraint solution.

Parameters:
timeStepthe amount of time to simulate, this should not vary.
velocityIterationsfor the velocity constraint solver.
positionIterationsfor the position constraint solver.

Definition at line 897 of file b2World.cpp.


Friends And Related Function Documentation

friend class b2Body [friend]

Definition at line 222 of file b2World.h.

friend class b2ContactManager [friend]

Definition at line 224 of file b2World.h.

friend class b2Controller [friend]

Definition at line 225 of file b2World.h.

friend class b2Fixture [friend]

Definition at line 223 of file b2World.h.


Member Data Documentation

Definition at line 250 of file b2World.h.

bool b2World::m_allowSleep [private]

Definition at line 247 of file b2World.h.

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bool b2World::m_stepComplete [private]

Definition at line 261 of file b2World.h.

bool b2World::m_subStepping [private]

Definition at line 259 of file b2World.h.

bool b2World::m_warmStarting [private]

Definition at line 257 of file b2World.h.


The documentation for this class was generated from the following files:


mvsim
Author(s):
autogenerated on Thu Sep 7 2017 09:27:49