#include <b2WorldCallbacks.h>
Public Member Functions | |
virtual bool | ShouldCollide (b2Fixture *fixtureA, b2Fixture *fixtureB) |
virtual | ~b2ContactFilter () |
Implement this class to provide collision filtering. In other words, you can implement this class if you want finer control over contact creation.
Definition at line 52 of file b2WorldCallbacks.h.
virtual b2ContactFilter::~b2ContactFilter | ( | ) | [inline, virtual] |
Definition at line 55 of file b2WorldCallbacks.h.
bool b2ContactFilter::ShouldCollide | ( | b2Fixture * | fixtureA, |
b2Fixture * | fixtureB | ||
) | [virtual] |
Return true if contact calculations should be performed between these two shapes.
Definition at line 24 of file b2WorldCallbacks.cpp.