Class List

Here are the classes, structs, unions and interfaces with brief descriptions:

bodies::Body | A body is a shape + its pose. Point inclusion, ray intersection can be tested, volumes and bounding spheres can be computed |

bodies::BoundingSphere | Definition of a sphere that bounds another object |

bodies::Box | Definition of a box |

shapes::Box | Definition of a box |

bodies::ConvexMesh | Definition of a convex mesh. Convex hull is computed for a given shape::Mesh |

bodies::Cylinder | Definition of a cylinder |

shapes::Cylinder | Definition of a cylinder |

bodies::detail::intersc | |

bodies::detail::interscOrder | |

robot_self_filter::LinkInfo | |

shapes::detail::ltVertexIndex | |

shapes::detail::ltVertexValue | |

shapes::Mesh | Definition of a mesh |

shapes::detail::myVertex | |

shapes::Plane | Definition of a plane with equation ax + by + cz + d = 0 |

shapes::ResourceIOStream | |

shapes::ResourceIOSystem | |

robot_self_filter::SelfMask< PointT >::SeeLink | |

filters::SelfFilter< PointT > | A filter to remove parts of the robot seen in a pointcloud |

SelfFilter | |

robot_self_filter::SelfMask< PointT > | Computing a mask for a pointcloud that states which points are inside the robot |

shapes::Shape | A basic definition of a shape. Shapes are considered centered at origin |

robot_self_filter::SelfMask< PointT >::SortBodies | |

bodies::Sphere | Definition of a sphere |

shapes::Sphere | Definition of a sphere |

shapes::StaticShape | A basic definition of a static shape. Static shapes do not have a pose |

TestSelfFilter |

pr2_navigation_self_filter

Author(s): Eitan Marder-Eppstein

autogenerated on Fri Apr 5 2019 02:18:37

Author(s): Eitan Marder-Eppstein

autogenerated on Fri Apr 5 2019 02:18:37