#include <pcl/apps/modeler/scene_tree.h>
#include <set>
#include <pcl/apps/modeler/main_window.h>
#include <pcl/apps/modeler/render_window.h>
#include <pcl/apps/modeler/render_window_item.h>
#include <pcl/apps/modeler/cloud_mesh_item.h>
#include <pcl/apps/modeler/cloud_mesh_item_updater.h>
#include <pcl/apps/modeler/thread_controller.h>
#include <pcl/apps/modeler/voxel_grid_downsample_worker.h>
#include <pcl/apps/modeler/statistical_outlier_removal_worker.h>
#include <pcl/apps/modeler/normal_estimation_worker.h>
#include <pcl/apps/modeler/icp_registration_worker.h>
#include <pcl/apps/modeler/poisson_worker.h>
#include <pcl/io/pcd_io.h>