btCompoundCollisionAlgorithm.h
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00001 /*
00002 Bullet Continuous Collision Detection and Physics Library
00003 Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
00004 
00005 This software is provided 'as-is', without any express or implied warranty.
00006 In no event will the authors be held liable for any damages arising from the use of this software.
00007 Permission is granted to anyone to use this software for any purpose, 
00008 including commercial applications, and to alter it and redistribute it freely, 
00009 subject to the following restrictions:
00010 
00011 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
00012 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
00013 3. This notice may not be removed or altered from any source distribution.
00014 */
00015 
00016 #ifndef BT_COMPOUND_COLLISION_ALGORITHM_H
00017 #define BT_COMPOUND_COLLISION_ALGORITHM_H
00018 
00019 #include "btActivatingCollisionAlgorithm.h"
00020 #include "BulletCollision/BroadphaseCollision/btDispatcher.h"
00021 #include "BulletCollision/BroadphaseCollision/btBroadphaseInterface.h"
00022 
00023 #include "BulletCollision/NarrowPhaseCollision/btPersistentManifold.h"
00024 class btDispatcher;
00025 #include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
00026 #include "btCollisionCreateFunc.h"
00027 #include "LinearMath/btAlignedObjectArray.h"
00028 class btDispatcher;
00029 class btCollisionObject;
00030 
00032 class btCompoundCollisionAlgorithm  : public btActivatingCollisionAlgorithm
00033 {
00034         btAlignedObjectArray<btCollisionAlgorithm*> m_childCollisionAlgorithms;
00035         bool m_isSwapped;
00036 
00037         class btPersistentManifold*     m_sharedManifold;
00038         bool                                    m_ownsManifold;
00039 
00040         int     m_compoundShapeRevision;//to keep track of changes, so that childAlgorithm array can be updated
00041         
00042         void    removeChildAlgorithms();
00043         
00044         void    preallocateChildAlgorithms(btCollisionObject* body0,btCollisionObject* body1);
00045 
00046 public:
00047 
00048         btCompoundCollisionAlgorithm( const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* body0,btCollisionObject* body1,bool isSwapped);
00049 
00050         virtual ~btCompoundCollisionAlgorithm();
00051 
00052         virtual void processCollision (btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
00053 
00054         btScalar        calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
00055 
00056         virtual void    getAllContactManifolds(btManifoldArray& manifoldArray)
00057         {
00058                 int i;
00059                 for (i=0;i<m_childCollisionAlgorithms.size();i++)
00060                 {
00061                         if (m_childCollisionAlgorithms[i])
00062                                 m_childCollisionAlgorithms[i]->getAllContactManifolds(manifoldArray);
00063                 }
00064         }
00065 
00066         struct CreateFunc :public       btCollisionAlgorithmCreateFunc
00067         {
00068                 virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, btCollisionObject* body0,btCollisionObject* body1)
00069                 {
00070                         void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btCompoundCollisionAlgorithm));
00071                         return new(mem) btCompoundCollisionAlgorithm(ci,body0,body1,false);
00072                 }
00073         };
00074 
00075         struct SwappedCreateFunc :public        btCollisionAlgorithmCreateFunc
00076         {
00077                 virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, btCollisionObject* body0,btCollisionObject* body1)
00078                 {
00079                         void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btCompoundCollisionAlgorithm));
00080                         return new(mem) btCompoundCollisionAlgorithm(ci,body0,body1,true);
00081                 }
00082         };
00083 
00084 };
00085 
00086 #endif //BT_COMPOUND_COLLISION_ALGORITHM_H
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Author(s): Erwin Coumans, ROS package maintained by Tully Foote
autogenerated on Wed Oct 31 2012 07:54:31