An allocator for a compatible CollisionWorld/CollisionRobot pair. More...
#include <collision_detector_allocator.h>
Public Member Functions | |
virtual CollisionEnvPtr | allocateEnv (const CollisionEnvConstPtr &orig, const WorldPtr &world) const =0 |
virtual CollisionEnvPtr | allocateEnv (const moveit::core::RobotModelConstPtr &robot_model) const =0 |
virtual CollisionEnvPtr | allocateEnv (const WorldPtr &world, const moveit::core::RobotModelConstPtr &robot_model) const =0 |
virtual const std::string & | getName () const =0 |
virtual | ~CollisionDetectorAllocator () |
An allocator for a compatible CollisionWorld/CollisionRobot pair.
Definition at line 79 of file collision_detector_allocator.h.
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inlinevirtual |
Definition at line 82 of file collision_detector_allocator.h.
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pure virtual |
create a new CollisionWorld by copying an existing CollisionWorld of the same type.s The world must be either the same world as used by orig or a copy of that world which has not yet been modified.
Implemented in collision_detection::CollisionDetectorAllocatorTemplate< CollisionEnvType, CollisionDetectorAllocatorType >, collision_detection::CollisionDetectorAllocatorTemplate< CollisionEnvAllValid, CollisionDetectorAllocatorAllValid >, collision_detection::CollisionDetectorAllocatorTemplate< CollisionEnvFCL, CollisionDetectorAllocatorFCL >, collision_detection::CollisionDetectorAllocatorTemplate< CollisionEnvHybrid, CollisionDetectorAllocatorHybrid >, collision_detection::CollisionDetectorAllocatorTemplate< CollisionEnvDistanceField, CollisionDetectorAllocatorDistanceField >, and collision_detection::CollisionDetectorAllocatorTemplate< CollisionEnvBullet, CollisionDetectorAllocatorBullet >.
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pure virtual |
create a new CollisionEnv given a robot_model with a new empty world
Implemented in collision_detection::CollisionDetectorAllocatorTemplate< CollisionEnvType, CollisionDetectorAllocatorType >, collision_detection::CollisionDetectorAllocatorTemplate< CollisionEnvAllValid, CollisionDetectorAllocatorAllValid >, collision_detection::CollisionDetectorAllocatorTemplate< CollisionEnvFCL, CollisionDetectorAllocatorFCL >, collision_detection::CollisionDetectorAllocatorTemplate< CollisionEnvHybrid, CollisionDetectorAllocatorHybrid >, collision_detection::CollisionDetectorAllocatorTemplate< CollisionEnvDistanceField, CollisionDetectorAllocatorDistanceField >, and collision_detection::CollisionDetectorAllocatorTemplate< CollisionEnvBullet, CollisionDetectorAllocatorBullet >.
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pure virtual |
create a new CollisionWorld for checking collisions with the supplied world.
Implemented in collision_detection::CollisionDetectorAllocatorTemplate< CollisionEnvType, CollisionDetectorAllocatorType >, collision_detection::CollisionDetectorAllocatorTemplate< CollisionEnvAllValid, CollisionDetectorAllocatorAllValid >, collision_detection::CollisionDetectorAllocatorTemplate< CollisionEnvFCL, CollisionDetectorAllocatorFCL >, collision_detection::CollisionDetectorAllocatorTemplate< CollisionEnvHybrid, CollisionDetectorAllocatorHybrid >, collision_detection::CollisionDetectorAllocatorTemplate< CollisionEnvDistanceField, CollisionDetectorAllocatorDistanceField >, and collision_detection::CollisionDetectorAllocatorTemplate< CollisionEnvBullet, CollisionDetectorAllocatorBullet >.
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pure virtual |
A unique name identifying the CollisionWorld/CollisionRobot pairing.
Implemented in collision_detection::CollisionDetectorAllocatorAllValid, collision_detection::CollisionDetectorAllocatorBullet, collision_detection::CollisionDetectorAllocatorFCL, collision_detection::CollisionDetectorAllocatorDistanceField, and collision_detection::CollisionDetectorAllocatorHybrid.