Template class to make it easy to create an allocator for a specific CollisionWorld/CollisionRobot pair. More...
#include <collision_detector_allocator.h>
Public Member Functions | |
CollisionEnvPtr | allocateEnv (const CollisionEnvConstPtr &orig, const WorldPtr &world) const override |
CollisionEnvPtr | allocateEnv (const moveit::core::RobotModelConstPtr &robot_model) const override |
CollisionEnvPtr | allocateEnv (const WorldPtr &world, const moveit::core::RobotModelConstPtr &robot_model) const override |
Public Member Functions inherited from collision_detection::CollisionDetectorAllocator | |
virtual const std::string & | getName () const =0 |
virtual | ~CollisionDetectorAllocator () |
Static Public Member Functions | |
static CollisionDetectorAllocatorPtr | create () |
Template class to make it easy to create an allocator for a specific CollisionWorld/CollisionRobot pair.
Definition at line 104 of file collision_detector_allocator.h.
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inlineoverridevirtual |
create a new CollisionWorld by copying an existing CollisionWorld of the same type.s The world must be either the same world as used by orig or a copy of that world which has not yet been modified.
Implements collision_detection::CollisionDetectorAllocator.
Definition at line 112 of file collision_detector_allocator.h.
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inlineoverridevirtual |
create a new CollisionEnv given a robot_model with a new empty world
Implements collision_detection::CollisionDetectorAllocator.
Definition at line 117 of file collision_detector_allocator.h.
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inlineoverridevirtual |
create a new CollisionWorld for checking collisions with the supplied world.
Implements collision_detection::CollisionDetectorAllocator.
Definition at line 107 of file collision_detector_allocator.h.
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inlinestatic |
Create an allocator for collision detectors.
Definition at line 123 of file collision_detector_allocator.h.