An allocator for Bullet collision detectors. More...
#include <collision_detector_allocator_bullet.h>
Public Member Functions | |
const std::string & | getName () const override |
Public Member Functions inherited from collision_detection::CollisionDetectorAllocatorTemplate< CollisionEnvBullet, CollisionDetectorAllocatorBullet > | |
CollisionEnvPtr | allocateEnv (const CollisionEnvConstPtr &orig, const WorldPtr &world) const override |
CollisionEnvPtr | allocateEnv (const moveit::core::RobotModelConstPtr &robot_model) const override |
CollisionEnvPtr | allocateEnv (const WorldPtr &world, const moveit::core::RobotModelConstPtr &robot_model) const override |
Public Member Functions inherited from collision_detection::CollisionDetectorAllocator | |
virtual | ~CollisionDetectorAllocator () |
Additional Inherited Members | |
Static Public Member Functions inherited from collision_detection::CollisionDetectorAllocatorTemplate< CollisionEnvBullet, CollisionDetectorAllocatorBullet > | |
static CollisionDetectorAllocatorPtr | create () |
An allocator for Bullet collision detectors.
Definition at line 77 of file collision_detector_allocator_bullet.h.
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overridevirtual |
A unique name identifying the CollisionWorld/CollisionRobot pairing.
Implements collision_detection::CollisionDetectorAllocator.
Definition at line 479 of file collision_env_bullet.cpp.