GetEntityState
This is a ROS service definition.
Source
string name # Entity's scoped name.
# An entity can be a model, link, collision, light, etc.
# Be sure to use gazebo scoped naming notation (e.g. [model_name::link_name])
string reference_frame # Return pose and twist relative to this entity.
# Leaving empty or "world" will use inertial world frame.
---
std_msgs/Header header # Standard metadata for higher-level stamped data types.
# * header.stamp Timestamp related to the pose.
# * header.frame_id Filled with the relative_frame.
gazebo_msgs/EntityState state # Contains pose and twist.
bool success # Return true if get was successful. If false, the state contains garbage.