GetEntityState

This is a ROS service definition.

Source

string name                          # Entity's scoped name.
                                     # An entity can be a model, link, collision, light, etc.
                                     # Be sure to use gazebo scoped naming notation (e.g. [model_name::link_name])
string reference_frame               # Return pose and twist relative to this entity.
                                     # Leaving empty or "world" will use inertial world frame.
---
std_msgs/Header header               # Standard metadata for higher-level stamped data types.
                                     # * header.stamp Timestamp related to the pose.
                                     # * header.frame_id Filled with the relative_frame.
gazebo_msgs/EntityState state        # Contains pose and twist.
bool success                         # Return true if get was successful. If false, the state contains garbage.