EntityState
This is a ROS message definition.
Source
# Holds an entity's pose and twist
string name # Entity's scoped name.
# An entity can be a model, link, collision, light, etc.
# Be sure to use gazebo scoped naming notation (e.g. [model_name::link_name])
geometry_msgs/Pose pose # Pose in reference frame.
geometry_msgs/Twist twist # Twist in reference frame.
string reference_frame # Pose/twist are expressed relative to the frame of this entity.
# Leaving empty or "world" defaults to inertial world frame.