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53 : name_(std::move(
name)), config_info_(std::move(config_info)), coll_config_(config_info_)
63 coll_config_.getCollisionAlgorithmCreateFunc(CONVEX_SHAPE_PROXYTYPE, CONVEX_SHAPE_PROXYTYPE));
66 ~btCollisionDispatcher::CD_USE_RELATIVE_CONTACT_BREAKING_THRESHOLD);
91 COW::Ptr new_cow = cow.second->clone();
93 assert(new_cow->getCollisionShape());
94 assert(new_cow->getCollisionShape()->getShapeType() != CUSTOM_CONVEX_SHAPE_TYPE);
96 new_cow->setWorldTransform(cow.second->getWorldTransform());
97 new_cow->setContactProcessingThreshold(margin);
99 manager->addCollisionObject(new_cow);
102 manager->setActiveCollisionObjects(
active_);
119 if (new_cow !=
nullptr)
122 new_cow->setContactProcessingThreshold(margin);
169 it->second->m_enabled =
true;
174 broadphase_->getOverlappingPairCache()->cleanProxyFromPairs(it->second->getBroadphaseHandle(),
dispatcher_.get());
185 it->second->m_enabled =
false;
190 broadphase_->getOverlappingPairCache()->cleanProxyFromPairs(it->second->getBroadphaseHandle(),
dispatcher_.get());
200 return it->second->m_enabled;
223 assert(names.size() == poses.size());
224 for (
auto i = 0U; i < names.size(); ++i)
277 const std::string& name2,
278 double collision_margin)
291 std::shared_ptr<const tesseract_common::ContactAllowedValidator> validator)
295 std::shared_ptr<const tesseract_common::ContactAllowedValidator>
306 btOverlappingPairCache* pairCache =
broadphase_->getOverlappingPairCache();
334 cow->setContactProcessingThreshold(margin);
335 assert(cow->getBroadphaseHandle() !=
nullptr);
AlignedVector< Eigen::Isometry3d > VectorIsometry3d
std::unique_ptr< btCollisionDispatcher > dispatcher_
The bullet collision dispatcher used for getting object to object collison algorithm.
void setCollisionMargin(const std::string &obj1, const std::string &obj2, double collision_margin)
static const tesseract_common::VectorIsometry3d EMPTY_COLLISION_SHAPES_TRANSFORMS
double getMaxCollisionMargin() const
const tesseract_common::VectorIsometry3d & getCollisionObjectGeometriesTransforms(const std::string &name) const override final
Get a collision objects collision geometries transforms.
std::string getName() const override final
Get the name of the contact manager.
bool isCollisionObjectEnabled(const std::string &name) const override final
Check if collision object is enabled.
void setCollisionMarginPairData(const CollisionMarginPairData &pair_margin_data, CollisionMarginPairOverrideType override_type=CollisionMarginPairOverrideType::REPLACE) override final
Set the contact distance thresholds for which collision should be considered on a per pair basis.
ContactTestData contact_test_data_
This is used when contactTest is called. It is also added as a user point to the collsion objects so ...
AlignedMap< std::string, Eigen::Isometry3d > TransformMap
bool addCollisionObject(const std::string &name, const int &mask_id, const CollisionShapesConst &shapes, const tesseract_common::VectorIsometry3d &shape_poses, bool enabled=true) override final
Add a object to the checker.
void updateBroadphaseAABB(const COW::Ptr &cow, const std::unique_ptr< btBroadphaseInterface > &broadphase, const std::unique_ptr< btCollisionDispatcher > &dispatcher)
Update the Broadphase AABB for the input collision object.
TesseractCollisionConfigurationInfo clone() const
Clone the collision configuration information.
DiscreteContactManager::UPtr clone() const override final
Clone the manager.
TesseractCollisionConfiguration coll_config_
The bullet collision configuration.
static const CollisionShapesConst EMPTY_COLLISION_SHAPES_CONST
COW::Ptr createCollisionObject(const std::string &name, const int &type_id, const CollisionShapesConst &shapes, const tesseract_common::VectorIsometry3d &shape_poses, bool enabled=true)
btDispatcherInfo dispatch_info_
The bullet collision dispatcher configuration information.
template Halfspace< double > transform(const Halfspace< double > &a, const Transform3< double > &tf)
bool collisionCallback(fcl::CollisionObjectd *o1, fcl::CollisionObjectd *o2, void *data)
void addCollisionObjectToBroadphase(const COW::Ptr &cow, const std::unique_ptr< btBroadphaseInterface > &broadphase, const std::unique_ptr< btCollisionDispatcher > &dispatcher)
Add the collision object to broadphase.
bool hasCollisionObject(const std::string &name) const override final
Find if a collision object already exists.
A callback function that is called as part of the broadphase collision checking.
bool disableCollisionObject(const std::string &name) override final
Disable an object.
void removeCollisionObjectFromBroadphase(const COW::Ptr &cow, const std::unique_ptr< btBroadphaseInterface > &broadphase, const std::unique_ptr< btCollisionDispatcher > &dispatcher)
Remove the collision object from broadphase.
void setDefaultCollisionMargin(double default_collision_margin) override final
Set the default collision margin.
TesseractCollisionConfigurationInfo config_info_
The bullet collision configuration information.
CollisionMarginPairOverrideType
std::shared_ptr< CollisionObjectWrapper > Ptr
bool removeCollisionObject(const std::string &name) override final
Remove an object from the checker.
void contactTest(ContactResultMap &collisions, const ContactRequest &request) override final
Perform a contact test for all objects based.
Link2Cow link2cow_
A map of all (static and active) collision objects being managed.
void setCollisionObjectsTransform(const std::string &name, const Eigen::Isometry3d &pose) override final
Set a single collision object's transforms.
void refreshBroadphaseProxy(const COW::Ptr &cow, const std::unique_ptr< btBroadphaseInterface > &broadphase, const std::unique_ptr< btCollisionDispatcher > &dispatcher)
Refresh the broadphase data structure.
bool enableCollisionObject(const std::string &name) override final
Enable an object.
std::vector< CollisionShapeConstPtr > CollisionShapesConst
Tesseract ROS Bullet discrete BVH collision manager.
void apply(const CollisionMarginPairData &pair_margin_data, CollisionMarginPairOverrideType override_type)
std::vector< std::string > collision_objects_
A list of the collision objects.
std::shared_ptr< const tesseract_common::ContactAllowedValidator > getContactAllowedValidator() const override final
Get the active function for determining if two links are allowed to be in collision.
TesseractOverlapFilterCallback broadphase_overlap_cb_
Filter collision objects before broadphase check.
void incrementMargins(double increment)
const CollisionMarginData & getCollisionMarginData() const override final
Get the contact distance threshold.
std::vector< std::string > active_
A list of the active collision objects.
const CollisionShapesConst & getCollisionObjectGeometries(const std::string &name) const override final
Get a collision objects collision geometries.
~BulletDiscreteBVHManager() override
const std::vector< std::string > & getActiveCollisionObjects() const override final
Get which collision objects can move.
std::unique_ptr< btBroadphaseInterface > broadphase_
The bullet broadphase interface.
void setDefaultCollisionMargin(double default_collision_margin)
BulletDiscreteBVHManager(std::string name="BulletDiscreteBVHManager", TesseractCollisionConfigurationInfo config_info=TesseractCollisionConfigurationInfo())
void onCollisionMarginDataChanged()
This function will update internal data when margin data has changed.
btVector3 convertEigenToBt(const Eigen::Vector3d &v)
void incrementCollisionMargin(double increment) override final
Increment the collision margin data by some value.
void updateCollisionObjectFilters(const std::vector< std::string > &active, const COW::Ptr &cow)
Update a collision objects filters.
void setContactAllowedValidator(std::shared_ptr< const tesseract_common::ContactAllowedValidator > validator) override final
Set the active function for determining if two links are allowed to be in collision.
void setCollisionMarginPair(const std::string &name1, const std::string &name2, double collision_margin) override final
Set the margin for a given contact pair.
tesseract_common::CollisionMarginData CollisionMarginData
void setActiveCollisionObjects(const std::vector< std::string > &names) override final
Set which collision objects can move.
const std::vector< std::string > & getCollisionObjects() const override final
Get all collision objects.
void setCollisionMarginData(CollisionMarginData collision_margin_data) override final
Set the contact distance threshold.