The ContactRequest struct.
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#include <types.h>
The ContactRequest struct.
Definition at line 300 of file types.h.
◆ ContactRequest()
◆ operator!=()
bool tesseract_collision::ContactRequest::operator!= |
( |
const ContactRequest & |
rhs | ) |
const |
◆ operator==()
bool tesseract_collision::ContactRequest::operator== |
( |
const ContactRequest & |
rhs | ) |
const |
◆ calculate_distance
bool tesseract_collision::ContactRequest::calculate_distance = true |
This enables the calculation of distance data if two objects are within the contact threshold.
Definition at line 309 of file types.h.
◆ calculate_penetration
bool tesseract_collision::ContactRequest::calculate_penetration = true |
This enables the calculation of penetration contact data if two objects are in collision.
Definition at line 306 of file types.h.
◆ contact_limit
long tesseract_collision::ContactRequest::contact_limit = 0 |
This is used if the ContactTestType is set to LIMITED, where the test will exit when number of contacts reach this limit.
Definition at line 313 of file types.h.
◆ is_valid
This provides a user defined function approve/reject contact results.
Definition at line 316 of file types.h.
◆ type
This controls the exit condition for the contact test type.
Definition at line 303 of file types.h.
The documentation for this struct was generated from the following files: