condition_node.h
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1 /* Copyright (C) 2015-2018 Michele Colledanchise - All Rights Reserved
2  * Copyright (C) 2018-2019 Davide Faconti, Eurecat - All Rights Reserved
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12 */
13 
14 #ifndef CONDITIONNODE_H
15 #define CONDITIONNODE_H
16 
17 #include "leaf_node.h"
18 
19 namespace BT
20 {
21 class ConditionNode : public LeafNode
22 {
23  public:
24  ConditionNode(const std::string& name, const NodeConfiguration& config);
25 
26  virtual ~ConditionNode() override = default;
27 
28  //Do nothing
29  virtual void halt() override final
30  {
31  // just in case, but it should not be needed
33  }
34 
35  virtual NodeType type() const override final
36  {
37  return NodeType::CONDITION;
38  }
39 };
40 
53 {
54  public:
55  typedef std::function<NodeStatus(TreeNode&)> TickFunctor;
56 
57  // You must provide the function to call when tick() is invoked
58  SimpleConditionNode(const std::string& name, TickFunctor tick_functor,
59  const NodeConfiguration& config);
60 
61  ~SimpleConditionNode() override = default;
62 
63  protected:
64  virtual NodeStatus tick() override;
65 
66  TickFunctor tick_functor_;
67 };
68 }
69 
70 #endif
virtual void halt() overridefinal
const std::string & name() const
Name of the instance, not the type.
Definition: tree_node.cpp:73
The SimpleConditionNode provides an easy to use ConditionNode. The user should simply provide a callb...
const NodeConfiguration & config() const
Definition: tree_node.cpp:99
ConditionNode(const std::string &name, const NodeConfiguration &config)
virtual NodeType type() const overridefinal
virtual ~ConditionNode() override=default
NodeStatus
Definition: basic_types.h:35
NodeType
Enumerates the possible types of nodes.
Definition: basic_types.h:22
virtual BT::NodeStatus tick()=0
Method to be implemented by the user.
void setStatus(NodeStatus new_status)
Definition: tree_node.cpp:40
std::function< NodeStatus(TreeNode &)> TickFunctor


behaviortree_cpp
Author(s): Michele Colledanchise, Davide Faconti
autogenerated on Sat Jun 8 2019 18:04:04