condition_node.cpp
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1 /* Copyright (C) 2015-2018 Michele Colledanchise - All Rights Reserved
2  * Copyright (C) 2018-2019 Davide Faconti, Eurecat - All Rights Reserved
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"),
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12 */
13 
15 
16 namespace BT
17 {
18 ConditionNode::ConditionNode(const std::string& name, const NodeConfiguration& config)
19  : LeafNode::LeafNode(name, config)
20 {
21 }
22 
25  : ConditionNode(name, config), tick_functor_(std::move(tick_functor))
26 {
27 }
28 
30 {
31  return tick_functor_(*this);
32 }
33 }
const std::string & name() const
Name of the instance, not the type.
Definition: tree_node.cpp:73
const NodeConfiguration & config() const
Definition: tree_node.cpp:99
Definition: any.hpp:455
ConditionNode(const std::string &name, const NodeConfiguration &config)
SimpleConditionNode(const std::string &name, TickFunctor tick_functor, const NodeConfiguration &config)
virtual NodeStatus tick() override
Method to be implemented by the user.
NodeStatus
Definition: basic_types.h:35
std::function< NodeStatus(TreeNode &)> TickFunctor


behaviortree_cpp
Author(s): Michele Colledanchise, Davide Faconti
autogenerated on Sat Jun 8 2019 18:04:04