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Writing a broadcaster (C++)
Goal: Learn how to broadcast the state of a robot to tf2.
Tutorial level: Intermediate
Time: 15 minutes
Background
In the next two tutorials we will write the code to reproduce the demo from the Introduction to tf2 tutorial. After that, the following tutorials focus on extending the demo with more advanced tf2 features, including the usage of timeouts in transformation lookups and time travel.
Prerequisites
This tutorial assumes you have a working knowledge of ROS 2 and you have completed the Introduction to tf2 tutorial and tf2 static broadcaster tutorial (C++).
We’ll be reusing the learning_tf2_cpp
package from that last tutorial.
In previous tutorials, you learned how to create a workspace and create a package.
Tasks
1 Write the broadcaster node
Let’s first create the source files.
Go to the learning_tf2_cpp
package we created in the previous tutorial.
Inside the src
directory download the example broadcaster code by entering the following command:
wget https://raw.githubusercontent.com/ros/geometry_tutorials/ros2/turtle_tf2_cpp/src/turtle_tf2_broadcaster.cpp
wget https://raw.githubusercontent.com/ros/geometry_tutorials/ros2/turtle_tf2_cpp/src/turtle_tf2_broadcaster.cpp
In a Windows command line prompt:
curl -sk https://raw.githubusercontent.com/ros/geometry_tutorials/ros2/turtle_tf2_cpp/src/turtle_tf2_broadcaster.cpp -o turtle_tf2_broadcaster.cpp
Or in powershell:
curl https://raw.githubusercontent.com/ros/geometry_tutorials/ros2/turtle_tf2_cpp/src/turtle_tf2_broadcaster.cpp -o turtle_tf2_broadcaster.cpp
Open the file using your preferred text editor.
#include <functional>
#include <memory>
#include <sstream>
#include <string>
#include "geometry_msgs/msg/transform_stamped.hpp"
#include "rclcpp/rclcpp.hpp"
#include "tf2/LinearMath/Quaternion.h"
#include "tf2_ros/transform_broadcaster.h"
#include "turtlesim/msg/pose.hpp"
class FramePublisher : public rclcpp::Node
{
public:
FramePublisher()
: Node("turtle_tf2_frame_publisher")
{
// Declare and acquire `turtlename` parameter
turtlename_ = this->declare_parameter<std::string>("turtlename", "turtle");
// Initialize the transform broadcaster
tf_broadcaster_ =
std::make_unique<tf2_ros::TransformBroadcaster>(*this);
// Subscribe to a turtle{1}{2}/pose topic and call handle_turtle_pose
// callback function on each message
std::ostringstream stream;
stream << "/" << turtlename_.c_str() << "/pose";
std::string topic_name = stream.str();
subscription_ = this->create_subscription<turtlesim::msg::Pose>(
topic_name, 10,
std::bind(&FramePublisher::handle_turtle_pose, this, std::placeholders::_1));
}
private:
void handle_turtle_pose(const std::shared_ptr<turtlesim::msg::Pose> msg)
{
geometry_msgs::msg::TransformStamped t;
// Read message content and assign it to
// corresponding tf variables
t.header.stamp = this->get_clock()->now();
t.header.frame_id = "world";
t.child_frame_id = turtlename_.c_str();
// Turtle only exists in 2D, thus we get x and y translation
// coordinates from the message and set the z coordinate to 0
t.transform.translation.x = msg->x;
t.transform.translation.y = msg->y;
t.transform.translation.z = 0.0;
// For the same reason, turtle can only rotate around one axis
// and this why we set rotation in x and y to 0 and obtain
// rotation in z axis from the message
tf2::Quaternion q;
q.setRPY(0, 0, msg->theta);
t.transform.rotation.x = q.x();
t.transform.rotation.y = q.y();
t.transform.rotation.z = q.z();
t.transform.rotation.w = q.w();
// Send the transformation
tf_broadcaster_->sendTransform(t);
}
rclcpp::Subscription<turtlesim::msg::Pose>::SharedPtr subscription_;
std::unique_ptr<tf2_ros::TransformBroadcaster> tf_broadcaster_;
std::string turtlename_;
};
int main(int argc, char * argv[])
{
rclcpp::init(argc, argv);
rclcpp::spin(std::make_shared<FramePublisher>());
rclcpp::shutdown();
return 0;
}
1.1 Examine the code
Now, let’s take a look at the code that is relevant to publishing the turtle pose to tf2.
Firstly, we define and acquire a single parameter turtlename
, which specifies a turtle name, e.g. turtle1
or turtle2
.
turtlename_ = this->declare_parameter<std::string>("turtlename", "turtle");
Afterward, the node subscribes to topic turtleX/pose
and runs function handle_turtle_pose
on every incoming message.
subscription_ = this->create_subscription<turtlesim::msg::Pose>(
topic_name, 10,
std::bind(&FramePublisher::handle_turtle_pose, this, _1));
Now, we create a TransformStamped
object and give it the appropriate metadata.
We need to give the transform being published a timestamp, and we’ll just stamp it with the current time by calling
this->get_clock()->now()
. This will return the current time used by theNode
.Then we need to set the name of the parent frame of the link we’re creating, in this case
world
.Finally, we need to set the name of the child node of the link we’re creating, in this case this is the name of the turtle itself.
The handler function for the turtle pose message broadcasts this turtle’s translation and rotation, and publishes it as a transform from frame world
to frame turtleX
.
geometry_msgs::msg::TransformStamped t;
// Read message content and assign it to
// corresponding tf variables
t.header.stamp = this->get_clock()->now();
t.header.frame_id = "world";
t.child_frame_id = turtlename_.c_str();
Here we copy the information from the 3D turtle pose into the 3D transform.
// Turtle only exists in 2D, thus we get x and y translation
// coordinates from the message and set the z coordinate to 0
t.transform.translation.x = msg->x;
t.transform.translation.y = msg->y;
t.transform.translation.z = 0.0;
// For the same reason, turtle can only rotate around one axis
// and this why we set rotation in x and y to 0 and obtain
// rotation in z axis from the message
tf2::Quaternion q;
q.setRPY(0, 0, msg->theta);
t.transform.rotation.x = q.x();
t.transform.rotation.y = q.y();
t.transform.rotation.z = q.z();
t.transform.rotation.w = q.w();
Finally we take the transform that we constructed and pass it to the sendTransform
method of the TransformBroadcaster
that will take care of broadcasting.
// Send the transformation
tf_broadcaster_->sendTransform(t);
1.2 CMakeLists.txt
Navigate one level back to the learning_tf2_cpp
directory, where the CMakeLists.txt
and package.xml
files are located.
Now open the CMakeLists.txt
add the executable and name it turtle_tf2_broadcaster
, which you’ll use later with ros2 run
.
add_executable(turtle_tf2_broadcaster src/turtle_tf2_broadcaster.cpp)
ament_target_dependencies(
turtle_tf2_broadcaster
geometry_msgs
rclcpp
tf2
tf2_ros
turtlesim
)
Finally, add the install(TARGETS…)
section so ros2 run
can find your executable:
install(TARGETS
turtle_tf2_broadcaster
DESTINATION lib/${PROJECT_NAME})
2 Write the launch file
Now create a launch file for this demo.
Create a launch
folder in the src/learning_tf2_cpp
directory.
With your text editor, create a new file called turtle_tf2_demo_launch.py
in the launch
folder, and add the following lines:
from launch import LaunchDescription
from launch_ros.actions import Node
def generate_launch_description():
return LaunchDescription([
Node(
package='turtlesim',
executable='turtlesim_node',
name='sim'
),
Node(
package='learning_tf2_cpp',
executable='turtle_tf2_broadcaster',
name='broadcaster1',
parameters=[
{'turtlename': 'turtle1'}
]
),
])
2.1 Examine the code
First we import required modules from the launch
and launch_ros
packages.
It should be noted that launch
is a generic launching framework (not ROS 2 specific) and launch_ros
has ROS 2 specific things, like nodes that we import here.
from launch import LaunchDescription
from launch_ros.actions import Node
Now we run our nodes that start the turtlesim simulation and broadcast turtle1
state to the tf2 using our turtle_tf2_broadcaster
node.
Node(
package='turtlesim',
executable='turtlesim_node',
name='sim'
),
Node(
package='learning_tf2_cpp',
executable='turtle_tf2_broadcaster',
name='broadcaster1',
parameters=[
{'turtlename': 'turtle1'}
]
),
2.2 Add dependencies
Navigate one level back to the learning_tf2_cpp
directory, where the CMakeLists.txt
and package.xml
files are located.
Open package.xml
with your text editor.
Add the following dependencies corresponding to your launch file’s import statements:
<exec_depend>launch</exec_depend>
<exec_depend>launch_ros</exec_depend>
This declares the additional required launch
and launch_ros
dependencies when its code is executed.
Make sure to save the file.
2.3 CMakeLists.txt
Reopen CMakeLists.txt
and add the line so that the launch files from the launch/
folder will be installed.
install(DIRECTORY launch
DESTINATION share/${PROJECT_NAME})
You can learn more about creating launch files in this tutorial.
3 Build
Run rosdep
in the root of your workspace to check for missing dependencies.
rosdep install -i --from-path src --rosdistro iron -y
rosdep only runs on Linux, so you will need to install geometry_msgs
and turtlesim
dependencies yourself
rosdep only runs on Linux, so you will need to install geometry_msgs
and turtlesim
dependencies yourself
Still in the root of your workspace, build your package:
colcon build --packages-select learning_tf2_cpp
colcon build --packages-select learning_tf2_cpp
colcon build --merge-install --packages-select learning_tf2_cpp
Open a new terminal, navigate to the root of your workspace, and source the setup files:
. install/setup.bash
. install/setup.bash
# CMD
call install\setup.bat
# Powershell
.\install\setup.ps1
4 Run
Now run the launch file that will start the turtlesim simulation node and turtle_tf2_broadcaster
node:
ros2 launch learning_tf2_cpp turtle_tf2_demo_launch.py
In the second terminal window type the following command:
ros2 run turtlesim turtle_teleop_key
You will now see that the turtlesim simulation have started with one turtle that you can control.
Now, use the tf2_echo
tool to check if the turtle pose is actually getting broadcast to tf2:
ros2 run tf2_ros tf2_echo world turtle1
This should show you the pose of the first turtle.
Drive around the turtle using the arrow keys (make sure your turtle_teleop_key
terminal window is active, not your simulator window).
In your console output you will see something similar to this:
At time 1625137663.912474878
- Translation: [5.276, 7.930, 0.000]
- Rotation: in Quaternion [0.000, 0.000, 0.934, -0.357]
At time 1625137664.950813527
- Translation: [3.750, 6.563, 0.000]
- Rotation: in Quaternion [0.000, 0.000, 0.934, -0.357]
At time 1625137665.906280726
- Translation: [2.320, 5.282, 0.000]
- Rotation: in Quaternion [0.000, 0.000, 0.934, -0.357]
At time 1625137666.850775673
- Translation: [2.153, 5.133, 0.000]
- Rotation: in Quaternion [0.000, 0.000, -0.365, 0.931]
If you run tf2_echo
for the transform between the world
and turtle2
, you should not see a transform, because the second turtle is not there yet.
However, as soon as we add the second turtle in the next tutorial, the pose of turtle2
will be broadcast to tf2.
Summary
In this tutorial you learned how to broadcast the pose of the robot (position and orientation of the turtle) to tf2 and how to use the tf2_echo
tool.
To actually use the transforms broadcasted to tf2, you should move on to the next tutorial about creating a tf2 listener.