Program Listing for File speed_in_a_plane_motion.hpp
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/*!*******************************************************************************************
* \file speed_in_a_plane_motion.hpp
* \brief This file contains the definition of the SpeedInAPlaneMotion class.
* \authors Miguel Fernández Cortizas
* Pedro Arias Pérez
* David Pérez Saura
* Rafael Pérez Seguí
********************************************************************************/
#ifndef AS2_MOTION_REFERENCE_HANDLERS__SPEED_IN_A_PLANE_MOTION_HPP_
#define AS2_MOTION_REFERENCE_HANDLERS__SPEED_IN_A_PLANE_MOTION_HPP_
#include <string>
#include <as2_core/utils/tf_utils.hpp>
#include <geometry_msgs/msg/pose_stamped.hpp>
#include <geometry_msgs/msg/twist_stamped.hpp>
#include "as2_core/node.hpp"
#include "as2_motion_reference_handlers/basic_motion_references.hpp"
namespace as2
{
namespace motionReferenceHandlers
{
class SpeedInAPlaneMotion : public as2::motionReferenceHandlers::BasicMotionReferenceHandler
{
public:
explicit SpeedInAPlaneMotion(as2::Node * node_ptr, const std::string & ns = "");
~SpeedInAPlaneMotion()
{
}
public:
bool ownSendCommand();
bool sendSpeedInAPlaneCommandWithYawSpeed(
const std::string & frame_id_speed,
const float vx,
const float vy,
const std::string & frame_id_pose,
const float hz,
const float yaw_speed);
bool sendSpeedInAPlaneCommandWithYawSpeed(
const geometry_msgs::msg::PoseStamped & pose,
const geometry_msgs::msg::TwistStamped & twist);
bool sendSpeedInAPlaneCommandWithYawAngle(
const std::string & frame_id_speed,
const float vx,
const float vy,
const std::string & frame_id_pose,
const float hz,
const float yaw_angle);
bool sendSpeedInAPlaneCommandWithYawAngle(
const std::string & frame_id_speed,
const float vx,
const float vy,
const std::string & frame_id_pose,
const float hz,
const geometry_msgs::msg::Quaternion & q);
bool sendSpeedInAPlaneCommandWithYawAngle(
const geometry_msgs::msg::PoseStamped & pose,
const geometry_msgs::msg::TwistStamped & twist);
bool sendSpeedInAPlaneCommandWithYawAngle(
const std::string & frame_id_speed,
const float & vx,
const float & vy,
const std::string & frame_id_pose,
const float & hz,
const float & yaw_angle);
bool sendSpeedInAPlaneCommandWithYawAngle(
const std::string & frame_id_speed,
const float & vx,
const float & vy,
const std::string & frame_id_pose,
const float & hz,
const geometry_msgs::msg::Quaternion & q);
bool sendSpeedInAPlaneCommandWithYawSpeed(
const std::string & frame_id,
const float & vx,
const float & vy,
const std::string & frame_id_pose,
const float & hz,
const float & yaw_speed);
};
} // namespace motionReferenceHandlers
} // namespace as2
#endif // AS2_MOTION_REFERENCE_HANDLERS__SPEED_IN_A_PLANE_MOTION_HPP_