#include "SimulatorConfig.h"
#include "UWSimUtils.h"
#include <osgbDynamics/MotionState.h>
#include <osgbCollision/CollisionShapes.h>
#include <osgbCollision/Utils.h>
#include <btBulletDynamicsCommon.h>
#include <iostream>
#include <osgOcean/OceanScene>
#include "BulletHfFluid/btHfFluidRigidDynamicsWorld.h"
#include "BulletHfFluid/btHfFluidRigidCollisionConfiguration.h"
#include "BulletHfFluid/btHfFluid.h"
#include "BulletHfFluid/btHfFluidBuoyantConvexShape.h"
Go to the source code of this file.
Classes | |
class | BulletPhysics |
class | CollisionDataType |
Defines | |
#define | UWSIM_DEFAULT_GRAVITY btVector3(0,0,-1) |
Enumerations | |
enum | CollisionTypes { COL_NOTHING = 0x00000000, COL_OBJECTS = 0x00000001, COL_VEHICLE = 0x00000010, COL_EVERYTHING = 0x11111111 } |
#define UWSIM_DEFAULT_GRAVITY btVector3(0,0,-1) |
Definition at line 35 of file BulletPhysics.h.
enum CollisionTypes |
Definition at line 38 of file BulletPhysics.h.