00001 /* 00002 Bullet Continuous Collision Detection and Physics Library 00003 Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.com 00004 00005 This software is provided 'as-is', without any express or implied warranty. 00006 In no event will the authors be held liable for any damages arising from the use of this software. 00007 Permission is granted to anyone to use this software for any purpose, 00008 including commercial applications, and to alter it and redistribute it freely, 00009 subject to the following restrictions: 00010 00011 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 00012 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 00013 3. This notice may not be removed or altered from any source distribution. 00014 00015 Experimental Buoyancy fluid demo written by John McCutchan 00016 */ 00017 00018 #include "BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h" 00019 00020 #ifndef BT_HFFLUID_RIGID_DYNAMICS_WORLD_H 00021 #define BT_HFFLUID_RIGID_DYNAMICS_WORLD_H 00022 00023 class btHfFluid; 00024 typedef btAlignedObjectArray<btHfFluid*> btHfFluidArray; 00025 00026 #define DRAWMODE_NORMAL 0 00027 #define DRAWMODE_VELOCITY 1 00028 #define DRAWMODE_MAX 2 00029 00030 #define BODY_DRAWMODE_NORMAL 0 00031 #define BODY_DRAWMODE_VOXEL 1 00032 #define BODY_DRAWMODE_MAX 2 00033 00034 class btHfFluidBuoyantConvexShape; 00035 00037 class btHfFluidRigidDynamicsWorld : public btDiscreteDynamicsWorld 00038 { 00039 00040 btHfFluidArray m_hfFluids; 00041 int m_drawMode; 00042 int m_bodyDrawMode; 00043 protected: 00044 00045 virtual void predictUnconstraintMotion(btScalar timeStep); 00046 00047 virtual void internalSingleStepSimulation(btScalar timeStep); 00048 00049 void updateFluids(btScalar timeStep); 00050 00051 void solveFluidConstraints(btScalar timeStep); 00052 00053 virtual void debugDrawWorld(); 00054 00055 void drawHfFluidGround(btIDebugDraw* debugDraw, btHfFluid* fluid); 00056 void drawHfFluidVelocity(btIDebugDraw* debugDraw, btHfFluid* fluid); 00057 void drawHfFluidBuoyantConvexShape(btIDebugDraw* debugDrawer, btCollisionObject* object, 00058 btHfFluidBuoyantConvexShape* buoyantShape, int voxelDraw); 00059 void drawHfFluidNormal(btIDebugDraw* debugDraw, btHfFluid* fluid); 00060 public: 00061 void debugDraw() 00062 { 00063 debugDrawWorld(); 00064 } 00065 btHfFluidRigidDynamicsWorld(btDispatcher* dispatcher, btBroadphaseInterface* pairCache, 00066 btConstraintSolver* constraintSolver, btCollisionConfiguration* collisionConfiguration); 00067 00068 virtual ~btHfFluidRigidDynamicsWorld(); 00069 00070 void addHfFluid(btHfFluid* fluid); 00071 00072 void removeHfFluid(btHfFluid* fluid); 00073 00074 void setDrawMode(int drawMode) 00075 { 00076 m_drawMode = drawMode; 00077 } 00078 00079 void setBodyDrawMode(int bodyDrawMode) 00080 { 00081 m_bodyDrawMode = bodyDrawMode; 00082 } 00083 00084 btHfFluidArray& getHfFluidArray() 00085 { 00086 return m_hfFluids; 00087 } 00088 00089 const btHfFluidArray& getHfFluidArray() const 00090 { 00091 return m_hfFluids; 00092 } 00093 00094 }; 00095 00096 #endif //BT_HFFLUID_RIGID_DYNAMICS_WORLD_H