00001 /* 00002 Bullet Continuous Collision Detection and Physics Library 00003 Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.com 00004 00005 This software is provided 'as-is', without any express or implied warranty. 00006 In no event will the authors be held liable for any damages arising from the use of this software. 00007 Permission is granted to anyone to use this software for any purpose, 00008 including commercial applications, and to alter it and redistribute it freely, 00009 subject to the following restrictions: 00010 00011 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 00012 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 00013 3. This notice may not be removed or altered from any source distribution. 00014 00015 Experimental Buoyancy fluid demo written by John McCutchan 00016 */ 00017 #ifndef __BT_HFFLUID_BUOYANT_CONVEX_SHAPE_H 00018 #define __BT_HFFLUID_BUOYANT_CONVEX_SHAPE_H 00019 00020 #include "LinearMath/btVector3.h" 00021 #include "BulletCollision/CollisionShapes/btCollisionShape.h" 00022 00023 #define MAX_VOXEL_DIMENSION 32 00024 00025 class btConvexShape; 00027 class btHfFluidBuoyantConvexShape : public btCollisionShape 00028 { 00029 public: 00030 btHfFluidBuoyantConvexShape(btConvexShape* convexShape); 00031 ~btHfFluidBuoyantConvexShape(); 00032 void generateShape(btScalar radius, btScalar gap); 00033 00034 btConvexShape* getConvexShape() 00035 { 00036 return m_convexShape; 00037 } 00038 00039 virtual void getAabb(const btTransform& t, btVector3& aabbMin, btVector3& aabbMax) const; 00040 virtual void setMargin(btScalar margin); 00041 virtual btScalar getMargin() const; 00042 virtual void setLocalScaling(const btVector3& scaling); 00043 virtual const btVector3& getLocalScaling() const; 00044 virtual void calculateLocalInertia(btScalar mass, btVector3& inertia) const; 00045 virtual const char* getName() const; 00046 00047 btScalar getVoxelRadius() const 00048 { 00049 return m_radius; 00050 } 00051 btScalar getTotalVolume() const 00052 { 00053 return m_totalVolume; 00054 } 00055 btScalar getVolumePerVoxel() const 00056 { 00057 return m_volumePerVoxel; 00058 } 00059 btScalar getFloatyness() const 00060 { 00061 return m_floatyness; 00062 } 00063 void setFloatyness(btScalar floatyness) 00064 { 00065 m_floatyness = floatyness; 00066 } 00067 int getNumVoxels() const 00068 { 00069 return m_numVoxels; 00070 } 00071 const btVector3* getVoxelPositionsArray() 00072 { 00073 return m_voxelPositions; 00074 } 00075 00076 protected: 00077 btScalar m_floatyness; 00078 btScalar m_radius; 00079 btScalar m_totalVolume; 00080 btScalar m_volumePerVoxel; 00081 int m_numVoxels; 00082 btVector3* m_voxelPositions; 00083 btConvexShape* m_convexShape; 00084 }; 00085 00086 #endif