#include <domProfile_GLSL.h>
Declare and prepare a shader for execution in the rendering pipeline of a pass.
Definition at line 144 of file domProfile_GLSL.h.
Definition at line 351 of file domProfile_GLSL.h.
Definition at line 348 of file domProfile_GLSL.h.
typedef daeTArray<domCompiler_optionsRef> domProfile_GLSL::domTechnique::domPass::domShader::domCompiler_options_Array |
Definition at line 216 of file domProfile_GLSL.h.
typedef daeSmartRef<domCompiler_options> domProfile_GLSL::domTechnique::domPass::domShader::domCompiler_optionsRef |
Definition at line 213 of file domProfile_GLSL.h.
typedef daeTArray<domCompiler_targetRef> domProfile_GLSL::domTechnique::domPass::domShader::domCompiler_target_Array |
Definition at line 154 of file domProfile_GLSL.h.
typedef daeSmartRef<domCompiler_target> domProfile_GLSL::domTechnique::domPass::domShader::domCompiler_targetRef |
Definition at line 151 of file domProfile_GLSL.h.
Definition at line 277 of file domProfile_GLSL.h.
Definition at line 274 of file domProfile_GLSL.h.
domProfile_GLSL::domTechnique::domPass::domShader::domShader | ( | DAE & | dae | ) | [inline, protected] |
Constructor
Definition at line 585 of file domProfile_GLSL.h.
virtual domProfile_GLSL::domTechnique::domPass::domShader::~domShader | ( | ) | [inline, protected, virtual] |
Destructor
Definition at line 589 of file domProfile_GLSL.h.
static DLLSPEC daeElementRef domProfile_GLSL::domTechnique::domPass::domShader::create | ( | DAE & | dae | ) | [static] |
Creates an instance of this class and returns a daeElementRef referencing it.
const domFx_annotate_common_Array& domProfile_GLSL::domTechnique::domPass::domShader::getAnnotate_array | ( | ) | const [inline] |
Gets the annotate element array.
Definition at line 555 of file domProfile_GLSL.h.
domFx_annotate_common_Array& domProfile_GLSL::domTechnique::domPass::domShader::getAnnotate_array | ( | ) | [inline] |
Gets the annotate element array.
Definition at line 550 of file domProfile_GLSL.h.
const domBind_Array& domProfile_GLSL::domTechnique::domPass::domShader::getBind_array | ( | ) | const [inline] |
Gets the bind element array.
Definition at line 580 of file domProfile_GLSL.h.
domBind_Array& domProfile_GLSL::domTechnique::domPass::domShader::getBind_array | ( | ) | [inline] |
Gets the bind element array.
Definition at line 575 of file domProfile_GLSL.h.
const domCompiler_optionsRef domProfile_GLSL::domTechnique::domPass::domShader::getCompiler_options | ( | ) | const [inline] |
Gets the compiler_options element.
Definition at line 565 of file domProfile_GLSL.h.
const domCompiler_targetRef domProfile_GLSL::domTechnique::domPass::domShader::getCompiler_target | ( | ) | const [inline] |
Gets the compiler_target element.
Definition at line 560 of file domProfile_GLSL.h.
virtual COLLADA_TYPE::TypeEnum domProfile_GLSL::domTechnique::domPass::domShader::getElementType | ( | ) | const [inline, virtual] |
Reimplemented from daeElement.
Definition at line 147 of file domProfile_GLSL.h.
const domNameRef domProfile_GLSL::domTechnique::domPass::domShader::getName | ( | ) | const [inline] |
Gets the name element.
Definition at line 570 of file domProfile_GLSL.h.
domGlsl_pipeline_stage domProfile_GLSL::domTechnique::domPass::domShader::getStage | ( | ) | const [inline] |
Gets the stage attribute.
Definition at line 539 of file domProfile_GLSL.h.
static daeInt domProfile_GLSL::domTechnique::domPass::domShader::ID | ( | ) | [inline, static] |
Definition at line 148 of file domProfile_GLSL.h.
virtual domShader& domProfile_GLSL::domTechnique::domPass::domShader::operator= | ( | const domShader & | cpy | ) | [inline, protected, virtual] |
Overloaded assignment operator
Definition at line 593 of file domProfile_GLSL.h.
static DLLSPEC daeMetaElement* domProfile_GLSL::domTechnique::domPass::domShader::registerElement | ( | DAE & | dae | ) | [static] |
Creates a daeMetaElement object that describes this element in the meta object reflection framework. If a daeMetaElement already exists it will return that instead of creating a new one.
void domProfile_GLSL::domTechnique::domPass::domShader::setStage | ( | domGlsl_pipeline_stage | atStage | ) | [inline] |
Sets the stage attribute.
atStage | The new value for the stage attribute. |
Definition at line 544 of file domProfile_GLSL.h.
virtual daeInt domProfile_GLSL::domTechnique::domPass::domShader::typeID | ( | ) | const [inline, virtual] |
Returns this element's type ID. Every element is an instance of a type specified in the Collada schema, and every schema type has a unique ID.
Implements daeElement.
Definition at line 149 of file domProfile_GLSL.h.
In which pipeline stage this programmable shader is designed to execute, for example, VERTEX, FRAGMENT, etc.
Definition at line 511 of file domProfile_GLSL.h.
domFx_annotate_common_Array domProfile_GLSL::domTechnique::domPass::domShader::elemAnnotate_array [protected] |
Definition at line 514 of file domProfile_GLSL.h.
Binds values to uniform inputs of a shader.
Definition at line 532 of file domProfile_GLSL.h.
domCompiler_optionsRef domProfile_GLSL::domTechnique::domPass::domShader::elemCompiler_options [protected] |
A string containing command-line operations for the shader compiler.
Definition at line 524 of file domProfile_GLSL.h.
domCompiler_targetRef domProfile_GLSL::domTechnique::domPass::domShader::elemCompiler_target [protected] |
A string declaring which profile or platform the compiler is targeting this shader for.
Definition at line 519 of file domProfile_GLSL.h.
The entry symbol for the shader function.
Definition at line 528 of file domProfile_GLSL.h.