#include <domProfile_GLSL.h>
Public Member Functions | |
virtual COLLADA_TYPE::TypeEnum | getElementType () const |
xsNCName | getSource () const |
xsNCName | getValue () const |
void | setSource (xsNCName atSource) |
void | setValue (xsNCName val) |
virtual daeInt | typeID () const |
Static Public Member Functions | |
static DLLSPEC daeElementRef | create (DAE &dae) |
static daeInt | ID () |
static DLLSPEC daeMetaElement * | registerElement (DAE &dae) |
Protected Member Functions | |
domName (DAE &dae) | |
virtual domName & | operator= (const domName &cpy) |
virtual | ~domName () |
Protected Attributes | |
xsNCName | _value |
xsNCName | attrSource |
The entry symbol for the shader function.
Definition at line 282 of file domProfile_GLSL.h.
domProfile_GLSL::domTechnique::domPass::domShader::domName::domName | ( | DAE & | dae | ) | [inline, protected] |
Constructor
Definition at line 324 of file domProfile_GLSL.h.
virtual domProfile_GLSL::domTechnique::domPass::domShader::domName::~domName | ( | ) | [inline, protected, virtual] |
Destructor
Definition at line 328 of file domProfile_GLSL.h.
static DLLSPEC daeElementRef domProfile_GLSL::domTechnique::domPass::domShader::domName::create | ( | DAE & | dae | ) | [static] |
Creates an instance of this class and returns a daeElementRef referencing it.
virtual COLLADA_TYPE::TypeEnum domProfile_GLSL::domTechnique::domPass::domShader::domName::getElementType | ( | ) | const [inline, virtual] |
Reimplemented from daeElement.
Definition at line 285 of file domProfile_GLSL.h.
xsNCName domProfile_GLSL::domTechnique::domPass::domShader::domName::getSource | ( | ) | const [inline] |
Gets the source attribute.
Definition at line 302 of file domProfile_GLSL.h.
xsNCName domProfile_GLSL::domTechnique::domPass::domShader::domName::getValue | ( | ) | const [inline] |
Gets the value of this element.
Definition at line 313 of file domProfile_GLSL.h.
static daeInt domProfile_GLSL::domTechnique::domPass::domShader::domName::ID | ( | ) | [inline, static] |
Definition at line 286 of file domProfile_GLSL.h.
virtual domName& domProfile_GLSL::domTechnique::domPass::domShader::domName::operator= | ( | const domName & | cpy | ) | [inline, protected, virtual] |
Overloaded assignment operator
Definition at line 332 of file domProfile_GLSL.h.
static DLLSPEC daeMetaElement* domProfile_GLSL::domTechnique::domPass::domShader::domName::registerElement | ( | DAE & | dae | ) | [static] |
Creates a daeMetaElement object that describes this element in the meta object reflection framework. If a daeMetaElement already exists it will return that instead of creating a new one.
void domProfile_GLSL::domTechnique::domPass::domShader::domName::setSource | ( | xsNCName | atSource | ) | [inline] |
Sets the source attribute.
atSource | The new value for the source attribute. |
Definition at line 307 of file domProfile_GLSL.h.
void domProfile_GLSL::domTechnique::domPass::domShader::domName::setValue | ( | xsNCName | val | ) | [inline] |
Sets the _value of this element.
val | The new value for this element. |
Definition at line 318 of file domProfile_GLSL.h.
virtual daeInt domProfile_GLSL::domTechnique::domPass::domShader::domName::typeID | ( | ) | const [inline, virtual] |
Returns this element's type ID. Every element is an instance of a type specified in the Collada schema, and every schema type has a unique ID.
Implements daeElement.
Definition at line 287 of file domProfile_GLSL.h.
The xsNCName value of the text data of this element.
Definition at line 295 of file domProfile_GLSL.h.
Definition at line 289 of file domProfile_GLSL.h.