#include <domProfile_GLSL.h>
Classes | |
class | domParam |
Public Types | |
typedef daeTArray< domParamRef > | domParam_Array |
typedef daeSmartRef< domParam > | domParamRef |
Public Member Functions | |
const daeElementRefArray & | getContents () const |
daeElementRefArray & | getContents () |
virtual COLLADA_TYPE::TypeEnum | getElementType () const |
const domGlsl_param_typeRef | getGlsl_param_type () const |
const domParamRef | getParam () const |
xsNCName | getSymbol () const |
void | setSymbol (xsNCName atSymbol) |
virtual daeInt | typeID () const |
Static Public Member Functions | |
static DLLSPEC daeElementRef | create (DAE &dae) |
static daeInt | ID () |
static DLLSPEC daeMetaElement * | registerElement (DAE &dae) |
Protected Member Functions | |
domBind (DAE &dae) | |
virtual domBind & | operator= (const domBind &cpy) |
virtual | ~domBind () |
Protected Attributes | |
daeTArray< daeCharArray * > | _CMData |
daeElementRefArray | _contents |
daeUIntArray | _contentsOrder |
xsNCName | attrSymbol |
domGlsl_param_typeRef | elemGlsl_param_type |
domParamRef | elemParam |
Binds values to uniform inputs of a shader.
Definition at line 356 of file domProfile_GLSL.h.
typedef daeTArray<domParamRef> domProfile_GLSL::domTechnique::domPass::domShader::domBind::domParam_Array |
Definition at line 366 of file domProfile_GLSL.h.
typedef daeSmartRef<domParam> domProfile_GLSL::domTechnique::domPass::domShader::domBind::domParamRef |
Definition at line 363 of file domProfile_GLSL.h.
domProfile_GLSL::domTechnique::domPass::domShader::domBind::domBind | ( | DAE & | dae | ) | [inline, protected] |
Constructor
Definition at line 481 of file domProfile_GLSL.h.
virtual domProfile_GLSL::domTechnique::domPass::domShader::domBind::~domBind | ( | ) | [inline, protected, virtual] |
Destructor
Definition at line 485 of file domProfile_GLSL.h.
static DLLSPEC daeElementRef domProfile_GLSL::domTechnique::domPass::domShader::domBind::create | ( | DAE & | dae | ) | [static] |
Creates an instance of this class and returns a daeElementRef referencing it.
const daeElementRefArray& domProfile_GLSL::domTechnique::domPass::domShader::domBind::getContents | ( | ) | const [inline] |
Gets the _contents array.
Definition at line 475 of file domProfile_GLSL.h.
daeElementRefArray& domProfile_GLSL::domTechnique::domPass::domShader::domBind::getContents | ( | ) | [inline] |
Gets the _contents array.
Definition at line 470 of file domProfile_GLSL.h.
virtual COLLADA_TYPE::TypeEnum domProfile_GLSL::domTechnique::domPass::domShader::domBind::getElementType | ( | ) | const [inline, virtual] |
Reimplemented from daeElement.
Definition at line 359 of file domProfile_GLSL.h.
const domGlsl_param_typeRef domProfile_GLSL::domTechnique::domPass::domShader::domBind::getGlsl_param_type | ( | ) | const [inline] |
Gets the glsl_param_type element.
Definition at line 460 of file domProfile_GLSL.h.
const domParamRef domProfile_GLSL::domTechnique::domPass::domShader::domBind::getParam | ( | ) | const [inline] |
Gets the param element.
Definition at line 465 of file domProfile_GLSL.h.
xsNCName domProfile_GLSL::domTechnique::domPass::domShader::domBind::getSymbol | ( | ) | const [inline] |
Gets the symbol attribute.
Definition at line 449 of file domProfile_GLSL.h.
static daeInt domProfile_GLSL::domTechnique::domPass::domShader::domBind::ID | ( | ) | [inline, static] |
Definition at line 360 of file domProfile_GLSL.h.
virtual domBind& domProfile_GLSL::domTechnique::domPass::domShader::domBind::operator= | ( | const domBind & | cpy | ) | [inline, protected, virtual] |
Overloaded assignment operator
Definition at line 489 of file domProfile_GLSL.h.
static DLLSPEC daeMetaElement* domProfile_GLSL::domTechnique::domPass::domShader::domBind::registerElement | ( | DAE & | dae | ) | [static] |
Creates a daeMetaElement object that describes this element in the meta object reflection framework. If a daeMetaElement already exists it will return that instead of creating a new one.
void domProfile_GLSL::domTechnique::domPass::domShader::domBind::setSymbol | ( | xsNCName | atSymbol | ) | [inline] |
Sets the symbol attribute.
atSymbol | The new value for the symbol attribute. |
Definition at line 454 of file domProfile_GLSL.h.
virtual daeInt domProfile_GLSL::domTechnique::domPass::domShader::domBind::typeID | ( | ) | const [inline, virtual] |
Returns this element's type ID. Every element is an instance of a type specified in the Collada schema, and every schema type has a unique ID.
Implements daeElement.
Definition at line 361 of file domProfile_GLSL.h.
daeTArray< daeCharArray * > domProfile_GLSL::domTechnique::domPass::domShader::domBind::_CMData [protected] |
Used to store information needed for some content model objects.
Definition at line 441 of file domProfile_GLSL.h.
daeElementRefArray domProfile_GLSL::domTechnique::domPass::domShader::domBind::_contents [protected] |
Used to preserve order in elements that do not specify strict sequencing of sub-elements.
Definition at line 432 of file domProfile_GLSL.h.
Used to preserve order in elements that have a complex content model.
Definition at line 436 of file domProfile_GLSL.h.
The identifier for a uniform input parameter to the shader (a formal function parameter or in-scope global) that will be bound to an external resource.
Definition at line 424 of file domProfile_GLSL.h.
domGlsl_param_typeRef domProfile_GLSL::domTechnique::domPass::domShader::domBind::elemGlsl_param_type [protected] |
Definition at line 427 of file domProfile_GLSL.h.
Definition at line 428 of file domProfile_GLSL.h.