27     case 1: 
return "LEFT_FOOT_SWING";
    28     case 2: 
return "RIGHT_FOOT_SWING";
    29     case 3: 
return "STANDING";
    30     default: 
return "UNKOWN";
    36   switch (walking_state)
    38     case 0: 
return "IN_WALKING_STARTING";
    39     case 1: 
return "IN_WALKING";
    40     case 2: 
return "IN_WALKING_ENDING";
    41     default: 
return "UNKOWN";
    47   return out << std::fixed << std::setprecision(3) << pose.
x << 
"/" << pose.
y << 
"/" << pose.
z << 
"|" << pose.
roll << 
"/" << pose.
pitch << 
"/" << pose.
yaw;
    52   out <<  std::fixed << std::setprecision(3);
    55   out << 
"[  BODY] " << position_data.
body_pose << 
"\n";
    58   out << 
"[PARAMS] " << 
"x_zmp_shift: " << position_data.
x_zmp_shift  << 
" | y_zmp_shift: " << position_data.
y_zmp_shift << 
"\n";
    65   out <<  std::fixed << std::setprecision(3);
    75   out << 
"------- StepPositionData: -------\n" << step_data.
position_data << 
"\n";
    76   out << 
"--------- StepTimeData: ---------\n" << step_data.
time_data;
 
double start_time_delay_ratio_y
std::string dispatchWalkingState(int walking_state)
StepPositionData position_data
double finish_time_advance_ratio_pitch
double start_time_delay_ratio_x
double start_time_delay_ratio_z
double finish_time_advance_ratio_z
double finish_time_advance_ratio_x
double finish_time_advance_ratio_yaw
std::string dispatchMovingFoot(int moving_foot)
double finish_time_advance_ratio_y
double finish_time_advance_ratio_roll
double start_time_delay_ratio_pitch
double start_time_delay_ratio_roll
std::ostream & operator<<(std::ostream &out, const Pose3D &pose)
double shoulder_swing_gain
double start_time_delay_ratio_yaw