Classes |
class | DepthSelfFiltering |
| Nodelet for filtering meshes from depth images. e.g. meshes of the robot or any attached object where a transformation can be provided for. More...
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class | FilterJob |
class | FilterJob< void > |
class | GLMesh |
| GLMesh represents a mesh from geometric_shapes for rendering in GL frame buffers. More...
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class | GLRenderer |
| Abstracts the OpenGL frame buffer objects, and provides an interface to render meshes, and retrieve the color and depth ap from opengl. More...
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class | Job |
| This class is used to execute functions within the thread that holds the OpenGL context. More...
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class | MeshFilter |
| MeshFilter filters out points that belong to given meshes in depth-images. More...
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class | MeshFilterBase |
class | SensorModel |
| Abstract Interface defining a sensor model for mesh filtering. More...
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class | StereoCameraModel |
| Model for Disparity based devices. E.g stereo camera systems or OpenNI compatible devices. More...
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Typedefs |
typedef uint32_t | LabelType |
typedef unsigned int | MeshHandle |
Functions |
| MOVEIT_CLASS_FORWARD (Job) |
| MOVEIT_CLASS_FORWARD (GLRenderer) |
| MOVEIT_CLASS_FORWARD (GLMesh) |