Classes | Namespaces | Defines | Typedefs | Enumerations | Functions
LeapScene.h File Reference
#include "Leap.h"
#include "LeapUtil.h"
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Classes

class  Leap::Scene
 scene manages scene objects - handles selection and movement More...
class  Leap::SceneBox
struct  Leap::SceneContactPoint
 contact point between a pointable (finger or tool) and a scene object. More...
class  Leap::SceneCylinder
class  Leap::SceneDisk
class  Leap::SceneInteraction
class  Leap::SceneObject
class  Leap::ScenePlane
struct  Leap::SceneRay
 ray used for ray hit tests More...
struct  Leap::SceneRayHit
 stores the result of a ray test that hit something More...
class  Leap::SceneSphere

Namespaces

namespace  Leap

Defines

#define LEAP_EXPORT
#define LEAP_EXPORT_CLASS
#define LEAP_EXPORT_PLUGIN

Typedefs

typedef LeapUtil::SmartPointer
< SceneObject > 
Leap::SceneObjectPtr

Enumerations

enum  Leap::eInteractionType {
  Leap::kIT_Rotation = 1 << 0, Leap::kIT_Translation = 1 << 1, Leap::kIT_Scale = 1 << 2, Leap::kIT_SelectionChange = 1 << 3,
  Leap::kIT_IsSelected = 1 << 4
}
 types of interactions that may be performed on a scene object More...
enum  Leap::eSceneObjectType { Leap::kSOT_SceneObject = 0, Leap::kSOT_Invalid = 0x7fffffff }

Functions

void Leap::DefaultProcessSceneInteractions (Scene &scene)

Define Documentation

#define LEAP_EXPORT

Definition at line 28 of file LeapScene.h.

Definition at line 30 of file LeapScene.h.

Definition at line 32 of file LeapScene.h.



leap_motion
Author(s): Florian Lier , Mirza Shah , Isaac IY Saito
autogenerated on Sat Jun 8 2019 18:47:25