stores the result of a ray test that hit something More...
#include <LeapScene.h>
Public Attributes | |
float | m_fHitDistance |
Vector | m_hitPoint |
int | m_iPointableID |
SceneObjectPtr | m_pHitObject |
SceneRay | m_ray |
stores the result of a ray test that hit something
Definition at line 80 of file LeapScene.h.
Definition at line 89 of file LeapScene.h.
Definition at line 86 of file LeapScene.h.
Definition at line 88 of file LeapScene.h.
Definition at line 90 of file LeapScene.h.
Definition at line 87 of file LeapScene.h.