#include <pcl/point_cloud.h>
#include <pcl/point_types.h>
#include <pcl/ModelCoefficients.h>
#include <pcl/io/pcd_io.h>
#include <pcl/filters/extract_indices.h>
#include <pcl/filters/passthrough.h>
#include <pcl/features/normal_3d.h>
#include <pcl/sample_consensus/method_types.h>
#include <pcl/sample_consensus/model_types.h>
#include <pcl/segmentation/sac_segmentation.h>
#include <sensor_msgs/PointCloud.h>
#include <ros/ros.h>
#include <tf/transform_listener.h>
#include <arm_navigation_msgs/CollisionObject.h>
#include <tabletop_object_detector/TabletopSegmentation.h>
Go to the source code of this file.
Classes | |
struct | SphereSegmentation::Parameters |
class | SphereSegmentation |
Typedefs | |
typedef pcl::PointCloud < pcl::PointXYZ > | Cloud3D |
typedef pcl::PointCloud<pcl::PointXYZ> Cloud3D |
Definition at line 29 of file SphereSegmentation.h.