Program Listing for File geometry_util.h
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#ifndef GEOMETRY_UTIL_GEOMETRY_UTIL_H_
#define GEOMETRY_UTIL_GEOMETRY_UTIL_H_
#include <opencv2/core/core.hpp>
#include <tf2/transform_datatypes.h>
#include <tf2/LinearMath/Vector3.h>
namespace swri_geometry_util
{
double DistanceFromPlane(
const tf2::Vector3& plane_normal,
const tf2::Vector3& plane_point,
const tf2::Vector3& point);
tf2::Vector3 ProjectPointToPlane(
const tf2::Vector3& plane_normal,
const tf2::Vector3& plane_point,
const tf2::Vector3& point);
double DistanceFromLineSegment(
const tf2::Vector3& line_start,
const tf2::Vector3& line_end,
const tf2::Vector3& point);
double DistanceFromLineSegment(
const cv::Vec2d& line_start,
const cv::Vec2d& line_end,
const cv::Vec2d& point);
tf2::Vector3 ProjectToLineSegment(
const tf2::Vector3& line_start,
const tf2::Vector3& line_end,
const tf2::Vector3& point);
cv::Vec2d ProjectToLineSegment(
const cv::Vec2d& line_start,
const cv::Vec2d& line_end,
const cv::Vec2d& point);
bool PointInPolygon(
const std::vector<cv::Vec2d>& polygon,
const cv::Vec2d& point);
double DistanceFromPolygon(
const std::vector<cv::Vec2d>& polygon,
const cv::Vec2d& point);
bool ClosestPointToLines(
const tf2::Vector3& a1,
const tf2::Vector3& a2,
const tf2::Vector3& b1,
const tf2::Vector3& b2,
tf2::Vector3& point);
}
#endif // GEOMETRY_UTIL_GEOMETRY_UTIL_H_