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int | calculateCentroidIntersection (float &cx, float &cy, float &A, float radius, std::vector< float > vx, std::vector< float > vy) |
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int | calculateIntersection (std::vector< float > &x, std::vector< float > &y, float radius, float x1, float y1, float x2, float y2) |
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float | calculatePolygonArea (const std::vector< float > &vx, const std::vector< float > &vy) |
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void | calculateSectorCentroid (float &cx, float &cy, float radius, float th1, float th2) |
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bool | checkCollision () |
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void | clearCollisions () |
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| ColdetModelPair () |
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| ColdetModelPair (ColdetModelPtr model0, ColdetModelPtr model1, double tolerance=0) |
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| ColdetModelPair (const ColdetModelPair &org) |
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std::vector< collision_data > & | collisions () |
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double | computeDistance (double *point0, double *point1) |
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double | computeDistance (int &out_triangle0, double *out_point0, int &out_triangle1, double *out_point1) |
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std::vector< collision_data > & | detectCollisions () |
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bool | detectIntersection () |
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void | enableNormalVectorCorrection (bool flag) |
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bool | isInsideCircle (float r, float x, float y) |
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bool | isInsideTriangle (float x, float y, const std::vector< float > &vx, const std::vector< float > &vy) |
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int | makeCCW (std::vector< float > &vx, std::vector< float > &vy) |
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ColdetModel * | model (int index) |
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ColdetModelPair & | operator= (const ColdetModelPair &cmp) |
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void | set (ColdetModelPtr model0, ColdetModelPtr model1) |
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void | setCollisionPairInserter (CollisionPairInserterBase *inserter) |
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double | tolerance () const |
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IceMaths::Matrix4x4 * | transform (int index) |
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virtual | ~ColdetModelPair () |
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| Referenced () |
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virtual | ~Referenced () |
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int | refCounter () |
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Definition at line 223 of file ConstraintForceSolver.cpp.