72 pulleyDef.
Initialize(body1, body2, groundAnchor1, groundAnchor2, anchor1, anchor2, 1.5
f);
b2Fixture * CreateFixture(const b2FixtureDef *def)
A rigid body. These are created via b2World::CreateBody.
void Initialize(b2Body *bodyA, b2Body *bodyB, const b2Vec2 &groundAnchorA, const b2Vec2 &groundAnchorB, const b2Vec2 &anchorA, const b2Vec2 &anchorB, float ratio)
Initialize the bodies, anchors, lengths, max lengths, and ratio using the world anchors.