b2_pulley_joint.h
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1 // MIT License
2 
3 // Copyright (c) 2019 Erin Catto
4 
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22 
23 #ifndef B2_PULLEY_JOINT_H
24 #define B2_PULLEY_JOINT_H
25 
26 #include "b2_api.h"
27 #include "b2_joint.h"
28 
29 const float b2_minPulleyLength = 2.0f;
30 
34 {
36  {
38  groundAnchorA.Set(-1.0f, 1.0f);
39  groundAnchorB.Set(1.0f, 1.0f);
40  localAnchorA.Set(-1.0f, 0.0f);
41  localAnchorB.Set(1.0f, 0.0f);
42  lengthA = 0.0f;
43  lengthB = 0.0f;
44  ratio = 1.0f;
45  collideConnected = true;
46  }
47 
49  void Initialize(b2Body* bodyA, b2Body* bodyB,
50  const b2Vec2& groundAnchorA, const b2Vec2& groundAnchorB,
51  const b2Vec2& anchorA, const b2Vec2& anchorB,
52  float ratio);
53 
56 
59 
62 
65 
67  float lengthA;
68 
70  float lengthB;
71 
73  float ratio;
74 };
75 
85 {
86 public:
87  b2Vec2 GetAnchorA() const override;
88  b2Vec2 GetAnchorB() const override;
89 
90  b2Vec2 GetReactionForce(float inv_dt) const override;
91  float GetReactionTorque(float inv_dt) const override;
92 
94  b2Vec2 GetGroundAnchorA() const;
95 
97  b2Vec2 GetGroundAnchorB() const;
98 
100  float GetLengthA() const;
101 
103  float GetLengthB() const;
104 
106  float GetRatio() const;
107 
109  float GetCurrentLengthA() const;
110 
112  float GetCurrentLengthB() const;
113 
115  void Dump() override;
116 
118  void ShiftOrigin(const b2Vec2& newOrigin) override;
119 
120 protected:
121 
122  friend class b2Joint;
123  b2PulleyJoint(const b2PulleyJointDef* data);
124 
125  void InitVelocityConstraints(const b2SolverData& data) override;
126  void SolveVelocityConstraints(const b2SolverData& data) override;
127  bool SolvePositionConstraints(const b2SolverData& data) override;
128 
131  float m_lengthA;
132  float m_lengthB;
133 
134  // Solver shared
137  float m_constant;
138  float m_ratio;
139  float m_impulse;
140 
141  // Solver temp
150  float m_invMassA;
151  float m_invMassB;
152  float m_invIA;
153  float m_invIB;
154  float m_mass;
155 };
156 
157 #endif
virtual void SolveVelocityConstraints(const b2SolverData &data)=0
const float b2_minPulleyLength
virtual b2Vec2 GetReactionForce(float inv_dt) const =0
Get the reaction force on bodyB at the joint anchor in Newtons.
float ratio
The pulley ratio, used to simulate a block-and-tackle.
f
Joint definitions are used to construct joints.
Definition: b2_joint.h:72
#define B2_API
Definition: b2_api.h:49
float lengthA
The a reference length for the segment attached to bodyA.
b2Vec2 localAnchorA
The local anchor point relative to bodyA's origin.
b2Vec2 localAnchorB
The local anchor point relative to bodyB's origin.
Solver Data.
Definition: b2_time_step.h:67
A 2D column vector.
Definition: b2_math.h:41
signed int int32
Definition: b2_types.h:28
virtual float GetReactionTorque(float inv_dt) const =0
Get the reaction torque on bodyB in N*m.
b2Vec2 groundAnchorB
The second ground anchor in world coordinates. This point never moves.
A rigid body. These are created via b2World::CreateBody.
Definition: b2_body.h:128
virtual b2Vec2 GetAnchorA() const =0
Get the anchor point on bodyA in world coordinates.
virtual void InitVelocityConstraints(const b2SolverData &data)=0
virtual bool SolvePositionConstraints(const b2SolverData &data)=0
IMGUI_API void Initialize(ImGuiContext *context)
Definition: imgui.cpp:3473
b2Vec2 groundAnchorA
The first ground anchor in world coordinates. This point never moves.
virtual void Dump()
Dump this joint to the log file.
Definition: b2_joint.h:151
b2Vec2 m_groundAnchorA
float lengthB
The a reference length for the segment attached to bodyB.
virtual b2Vec2 GetAnchorB() const =0
Get the anchor point on bodyB in world coordinates.
virtual void ShiftOrigin(const b2Vec2 &newOrigin)
Shift the origin for any points stored in world coordinates.
Definition: b2_joint.h:154
b2Vec2 m_groundAnchorB
GLenum type
Definition: gl.h:1033


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autogenerated on Tue Jul 4 2023 03:08:19