b2_joint.h
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1 // MIT License
2 
3 // Copyright (c) 2019 Erin Catto
4 
5 // Permission is hereby granted, free of charge, to any person obtaining a copy
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12 // The above copyright notice and this permission notice shall be included in all
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15 // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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21 // SOFTWARE.
22 
23 #ifndef B2_JOINT_H
24 #define B2_JOINT_H
25 
26 #include "b2_api.h"
27 #include "b2_math.h"
28 
29 class b2Body;
30 class b2Draw;
31 class b2Joint;
32 struct b2SolverData;
33 class b2BlockAllocator;
34 
36 {
49 };
50 
52 {
54  float angularA;
55  float angularB;
56 };
57 
64 {
69 };
70 
73 {
75  {
77  bodyA = nullptr;
78  bodyB = nullptr;
79  collideConnected = false;
80  }
81 
84 
87 
90 
93 
96 };
97 
99 B2_API void b2LinearStiffness(float& stiffness, float& damping,
100  float frequencyHertz, float dampingRatio,
101  const b2Body* bodyA, const b2Body* bodyB);
102 
104 B2_API void b2AngularStiffness(float& stiffness, float& damping,
105  float frequencyHertz, float dampingRatio,
106  const b2Body* bodyA, const b2Body* bodyB);
107 
111 {
112 public:
113 
115  b2JointType GetType() const;
116 
118  b2Body* GetBodyA();
119 
121  b2Body* GetBodyB();
122 
124  virtual b2Vec2 GetAnchorA() const = 0;
125 
127  virtual b2Vec2 GetAnchorB() const = 0;
128 
130  virtual b2Vec2 GetReactionForce(float inv_dt) const = 0;
131 
133  virtual float GetReactionTorque(float inv_dt) const = 0;
134 
136  b2Joint* GetNext();
137  const b2Joint* GetNext() const;
138 
140  b2JointUserData& GetUserData();
141 
143  bool IsEnabled() const;
144 
148  bool GetCollideConnected() const;
149 
151  virtual void Dump() { b2Dump("// Dump is not supported for this joint type.\n"); }
152 
154  virtual void ShiftOrigin(const b2Vec2& newOrigin) { B2_NOT_USED(newOrigin); }
155 
157  virtual void Draw(b2Draw* draw) const;
158 
159 protected:
160  friend class b2World;
161  friend class b2Body;
162  friend class b2Island;
163  friend class b2GearJoint;
164 
165  static b2Joint* Create(const b2JointDef* def, b2BlockAllocator* allocator);
166  static void Destroy(b2Joint* joint, b2BlockAllocator* allocator);
167 
168  b2Joint(const b2JointDef* def);
169  virtual ~b2Joint() {}
170 
171  virtual void InitVelocityConstraints(const b2SolverData& data) = 0;
172  virtual void SolveVelocityConstraints(const b2SolverData& data) = 0;
173 
174  // This returns true if the position errors are within tolerance.
175  virtual bool SolvePositionConstraints(const b2SolverData& data) = 0;
176 
184 
186 
189 
191 };
192 
194 {
195  return m_type;
196 }
197 
199 {
200  return m_bodyA;
201 }
202 
204 {
205  return m_bodyB;
206 }
207 
209 {
210  return m_next;
211 }
212 
213 inline const b2Joint* b2Joint::GetNext() const
214 {
215  return m_next;
216 }
217 
219 {
220  return m_userData;
221 }
222 
223 inline bool b2Joint::GetCollideConnected() const
224 {
225  return m_collideConnected;
226 }
227 
228 #endif
This is an internal class.
Definition: b2_island.h:38
static void Destroy(b2Joint *joint, b2BlockAllocator *allocator)
Definition: b2_joint.cpp:174
Joint definitions are used to construct joints.
Definition: b2_joint.h:72
b2Body * GetBodyA()
Get the first body attached to this joint.
Definition: b2_joint.h:198
#define B2_API
Definition: b2_api.h:49
bool GetCollideConnected() const
Definition: b2_joint.h:223
b2JointType GetType() const
Get the type of the concrete joint.
Definition: b2_joint.h:193
b2JointEdge * prev
the previous joint edge in the body's joint list
Definition: b2_joint.h:67
bool m_collideConnected
Definition: b2_joint.h:188
b2JointDef()
Definition: b2_joint.h:74
float angularA
Definition: b2_joint.h:54
b2Joint * GetNext()
Get the next joint the world joint list.
Definition: b2_joint.h:208
Solver Data.
Definition: b2_time_step.h:67
You can define this to inject whatever data you want in b2Joint.
Definition: b2_settings.h:82
void SolveVelocityConstraints(const b2SolverData &data) override
int32 m_index
Definition: b2_joint.h:185
A 2D column vector.
Definition: b2_math.h:41
b2Joint * m_prev
Definition: b2_joint.h:178
b2Body * other
provides quick access to the other body attached.
Definition: b2_joint.h:65
signed int int32
Definition: b2_types.h:28
b2Body * GetBodyB()
Get the second body attached to this joint.
Definition: b2_joint.h:203
b2JointEdge m_edgeB
Definition: b2_joint.h:181
b2Joint * joint
the joint
Definition: b2_joint.h:66
A rigid body. These are created via b2World::CreateBody.
Definition: b2_body.h:128
Definition: b2_draw.h:48
b2Joint * m_next
Definition: b2_joint.h:179
bool SolvePositionConstraints(const b2SolverData &data) override
b2JointUserData & GetUserData()
Get the user data pointer.
Definition: b2_joint.h:218
#define B2_NOT_USED(x)
Definition: b2_common.h:36
bool collideConnected
Set this flag to true if the attached bodies should collide.
Definition: b2_joint.h:95
b2JointUserData userData
Use this to attach application specific data to your joints.
Definition: b2_joint.h:86
friend class b2Joint
Definition: b2_gear_joint.h:85
b2JointType m_type
Definition: b2_joint.h:177
b2Body * m_bodyA
Definition: b2_joint.h:182
B2_API void b2LinearStiffness(float &stiffness, float &damping, float frequencyHertz, float dampingRatio, const b2Body *bodyA, const b2Body *bodyB)
Utility to compute linear stiffness values from frequency and damping ratio.
Definition: b2_joint.cpp:40
virtual void Dump()
Dump this joint to the log file.
Definition: b2_joint.h:151
b2Vec2 linear
Definition: b2_joint.h:53
b2JointType type
The joint type is set automatically for concrete joint types.
Definition: b2_joint.h:83
void b2Dump(const char *string,...)
Definition: b2_settings.cpp:57
virtual ~b2Joint()
Definition: b2_joint.h:169
virtual void ShiftOrigin(const b2Vec2 &newOrigin)
Shift the origin for any points stored in world coordinates.
Definition: b2_joint.h:154
b2JointUserData m_userData
Definition: b2_joint.h:190
void InitVelocityConstraints(const b2SolverData &data) override
b2Body * bodyA
The first attached body.
Definition: b2_joint.h:89
static b2Joint * Create(const b2JointDef *def, b2BlockAllocator *allocator)
Definition: b2_joint.cpp:90
B2_API void b2AngularStiffness(float &stiffness, float &damping, float frequencyHertz, float dampingRatio, const b2Body *bodyA, const b2Body *bodyB)
Utility to compute rotational stiffness values frequency and damping ratio.
Definition: b2_joint.cpp:65
b2JointEdge m_edgeA
Definition: b2_joint.h:180
b2JointType
Definition: b2_joint.h:35
b2Body * bodyB
The second attached body.
Definition: b2_joint.h:92
b2JointEdge * next
the next joint edge in the body's joint list
Definition: b2_joint.h:68
b2Body * m_bodyB
Definition: b2_joint.h:183
float angularB
Definition: b2_joint.h:55
GLenum type
Definition: gl.h:1033
bool m_islandFlag
Definition: b2_joint.h:187


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autogenerated on Tue Jul 4 2023 03:08:19