32 #error OpenGL header already included (API: gl), remove previous include! 43 #ifndef GLAD_PLATFORM_H_ 44 #define GLAD_PLATFORM_H_ 46 #ifndef GLAD_PLATFORM_WIN32 47 #if defined(_WIN32) || defined(__WIN32__) || defined(WIN32) || defined(__MINGW32__) 48 #define GLAD_PLATFORM_WIN32 1 50 #define GLAD_PLATFORM_WIN32 0 54 #ifndef GLAD_PLATFORM_APPLE 56 #define GLAD_PLATFORM_APPLE 1 58 #define GLAD_PLATFORM_APPLE 0 62 #ifndef GLAD_PLATFORM_EMSCRIPTEN 64 #define GLAD_PLATFORM_EMSCRIPTEN 1 66 #define GLAD_PLATFORM_EMSCRIPTEN 0 70 #ifndef GLAD_PLATFORM_UWP 71 #if defined(_MSC_VER) && !defined(GLAD_INTERNAL_HAVE_WINAPIFAMILY) 73 #if __has_include(<winapifamily.h>) 74 #define GLAD_INTERNAL_HAVE_WINAPIFAMILY 1 76 #elif _MSC_VER >= 1700 && !_USING_V110_SDK71_ 77 #define GLAD_INTERNAL_HAVE_WINAPIFAMILY 1 81 #ifdef GLAD_INTERNAL_HAVE_WINAPIFAMILY 82 #include <winapifamily.h> 83 #if !WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) && WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP) 84 #define GLAD_PLATFORM_UWP 1 88 #ifndef GLAD_PLATFORM_UWP 89 #define GLAD_PLATFORM_UWP 0 94 #define GLAD_GNUC_EXTENSION __extension__ 96 #define GLAD_GNUC_EXTENSION 100 #if defined(GLAD_API_CALL_EXPORT) 101 #if GLAD_PLATFORM_WIN32 || defined(__CYGWIN__) 102 #if defined(GLAD_API_CALL_EXPORT_BUILD) 103 #if defined(__GNUC__) 104 #define GLAD_API_CALL __attribute__ ((dllexport)) extern 106 #define GLAD_API_CALL __declspec(dllexport) extern 109 #if defined(__GNUC__) 110 #define GLAD_API_CALL __attribute__ ((dllimport)) extern 112 #define GLAD_API_CALL __declspec(dllimport) extern 115 #elif defined(__GNUC__) && defined(GLAD_API_CALL_EXPORT_BUILD) 116 #define GLAD_API_CALL __attribute__ ((visibility ("default"))) extern 118 #define GLAD_API_CALL extern 121 #define GLAD_API_CALL extern 126 #define GLAD_API_PTR APIENTRY 127 #elif GLAD_PLATFORM_WIN32 128 #define GLAD_API_PTR __stdcall 134 #define GLAPI GLAD_API_CALL 138 #define GLAPIENTRY GLAD_API_PTR 141 #define GLAD_MAKE_VERSION(major, minor) (major * 10000 + minor) 142 #define GLAD_VERSION_MAJOR(version) (version / 10000) 143 #define GLAD_VERSION_MINOR(version) (version % 10000) 145 #define GLAD_GENERATOR_VERSION "2.0.0-beta" 157 #define GL_ACTIVE_ATTRIBUTES 0x8B89 158 #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A 159 #define GL_ACTIVE_TEXTURE 0x84E0 160 #define GL_ACTIVE_UNIFORMS 0x8B86 161 #define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 162 #define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35 163 #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 164 #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E 165 #define GL_ALPHA 0x1906 166 #define GL_ALREADY_SIGNALED 0x911A 167 #define GL_ALWAYS 0x0207 168 #define GL_AND 0x1501 169 #define GL_AND_INVERTED 0x1504 170 #define GL_AND_REVERSE 0x1502 171 #define GL_ANY_SAMPLES_PASSED 0x8C2F 172 #define GL_ARRAY_BUFFER 0x8892 173 #define GL_ARRAY_BUFFER_BINDING 0x8894 174 #define GL_ATTACHED_SHADERS 0x8B85 175 #define GL_BACK 0x0405 176 #define GL_BACK_LEFT 0x0402 177 #define GL_BACK_RIGHT 0x0403 178 #define GL_BGR 0x80E0 179 #define GL_BGRA 0x80E1 180 #define GL_BGRA_INTEGER 0x8D9B 181 #define GL_BGR_INTEGER 0x8D9A 182 #define GL_BLEND 0x0BE2 183 #define GL_BLEND_COLOR 0x8005 184 #define GL_BLEND_DST 0x0BE0 185 #define GL_BLEND_DST_ALPHA 0x80CA 186 #define GL_BLEND_DST_RGB 0x80C8 187 #define GL_BLEND_EQUATION 0x8009 188 #define GL_BLEND_EQUATION_ALPHA 0x883D 189 #define GL_BLEND_EQUATION_RGB 0x8009 190 #define GL_BLEND_SRC 0x0BE1 191 #define GL_BLEND_SRC_ALPHA 0x80CB 192 #define GL_BLEND_SRC_RGB 0x80C9 193 #define GL_BLUE 0x1905 194 #define GL_BLUE_INTEGER 0x8D96 195 #define GL_BOOL 0x8B56 196 #define GL_BOOL_VEC2 0x8B57 197 #define GL_BOOL_VEC3 0x8B58 198 #define GL_BOOL_VEC4 0x8B59 199 #define GL_BUFFER_ACCESS 0x88BB 200 #define GL_BUFFER_ACCESS_FLAGS 0x911F 201 #define GL_BUFFER_MAPPED 0x88BC 202 #define GL_BUFFER_MAP_LENGTH 0x9120 203 #define GL_BUFFER_MAP_OFFSET 0x9121 204 #define GL_BUFFER_MAP_POINTER 0x88BD 205 #define GL_BUFFER_SIZE 0x8764 206 #define GL_BUFFER_USAGE 0x8765 207 #define GL_BYTE 0x1400 208 #define GL_CCW 0x0901 209 #define GL_CLAMP_READ_COLOR 0x891C 210 #define GL_CLAMP_TO_BORDER 0x812D 211 #define GL_CLAMP_TO_EDGE 0x812F 212 #define GL_CLEAR 0x1500 213 #define GL_CLIP_DISTANCE0 0x3000 214 #define GL_CLIP_DISTANCE1 0x3001 215 #define GL_CLIP_DISTANCE2 0x3002 216 #define GL_CLIP_DISTANCE3 0x3003 217 #define GL_CLIP_DISTANCE4 0x3004 218 #define GL_CLIP_DISTANCE5 0x3005 219 #define GL_CLIP_DISTANCE6 0x3006 220 #define GL_CLIP_DISTANCE7 0x3007 221 #define GL_COLOR 0x1800 222 #define GL_COLOR_ATTACHMENT0 0x8CE0 223 #define GL_COLOR_ATTACHMENT1 0x8CE1 224 #define GL_COLOR_ATTACHMENT10 0x8CEA 225 #define GL_COLOR_ATTACHMENT11 0x8CEB 226 #define GL_COLOR_ATTACHMENT12 0x8CEC 227 #define GL_COLOR_ATTACHMENT13 0x8CED 228 #define GL_COLOR_ATTACHMENT14 0x8CEE 229 #define GL_COLOR_ATTACHMENT15 0x8CEF 230 #define GL_COLOR_ATTACHMENT16 0x8CF0 231 #define GL_COLOR_ATTACHMENT17 0x8CF1 232 #define GL_COLOR_ATTACHMENT18 0x8CF2 233 #define GL_COLOR_ATTACHMENT19 0x8CF3 234 #define GL_COLOR_ATTACHMENT2 0x8CE2 235 #define GL_COLOR_ATTACHMENT20 0x8CF4 236 #define GL_COLOR_ATTACHMENT21 0x8CF5 237 #define GL_COLOR_ATTACHMENT22 0x8CF6 238 #define GL_COLOR_ATTACHMENT23 0x8CF7 239 #define GL_COLOR_ATTACHMENT24 0x8CF8 240 #define GL_COLOR_ATTACHMENT25 0x8CF9 241 #define GL_COLOR_ATTACHMENT26 0x8CFA 242 #define GL_COLOR_ATTACHMENT27 0x8CFB 243 #define GL_COLOR_ATTACHMENT28 0x8CFC 244 #define GL_COLOR_ATTACHMENT29 0x8CFD 245 #define GL_COLOR_ATTACHMENT3 0x8CE3 246 #define GL_COLOR_ATTACHMENT30 0x8CFE 247 #define GL_COLOR_ATTACHMENT31 0x8CFF 248 #define GL_COLOR_ATTACHMENT4 0x8CE4 249 #define GL_COLOR_ATTACHMENT5 0x8CE5 250 #define GL_COLOR_ATTACHMENT6 0x8CE6 251 #define GL_COLOR_ATTACHMENT7 0x8CE7 252 #define GL_COLOR_ATTACHMENT8 0x8CE8 253 #define GL_COLOR_ATTACHMENT9 0x8CE9 254 #define GL_COLOR_BUFFER_BIT 0x00004000 255 #define GL_COLOR_CLEAR_VALUE 0x0C22 256 #define GL_COLOR_LOGIC_OP 0x0BF2 257 #define GL_COLOR_WRITEMASK 0x0C23 258 #define GL_COMPARE_REF_TO_TEXTURE 0x884E 259 #define GL_COMPILE_STATUS 0x8B81 260 #define GL_COMPRESSED_RED 0x8225 261 #define GL_COMPRESSED_RED_RGTC1 0x8DBB 262 #define GL_COMPRESSED_RG 0x8226 263 #define GL_COMPRESSED_RGB 0x84ED 264 #define GL_COMPRESSED_RGBA 0x84EE 265 #define GL_COMPRESSED_RG_RGTC2 0x8DBD 266 #define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC 267 #define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE 268 #define GL_COMPRESSED_SRGB 0x8C48 269 #define GL_COMPRESSED_SRGB_ALPHA 0x8C49 270 #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 271 #define GL_CONDITION_SATISFIED 0x911C 272 #define GL_CONSTANT_ALPHA 0x8003 273 #define GL_CONSTANT_COLOR 0x8001 274 #define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002 275 #define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001 276 #define GL_CONTEXT_FLAGS 0x821E 277 #define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x00000001 278 #define GL_CONTEXT_PROFILE_MASK 0x9126 279 #define GL_COPY 0x1503 280 #define GL_COPY_INVERTED 0x150C 281 #define GL_COPY_READ_BUFFER 0x8F36 282 #define GL_COPY_WRITE_BUFFER 0x8F37 283 #define GL_CULL_FACE 0x0B44 284 #define GL_CULL_FACE_MODE 0x0B45 285 #define GL_CURRENT_PROGRAM 0x8B8D 286 #define GL_CURRENT_QUERY 0x8865 287 #define GL_CURRENT_VERTEX_ATTRIB 0x8626 289 #define GL_DECR 0x1E03 290 #define GL_DECR_WRAP 0x8508 291 #define GL_DELETE_STATUS 0x8B80 292 #define GL_DEPTH 0x1801 293 #define GL_DEPTH24_STENCIL8 0x88F0 294 #define GL_DEPTH32F_STENCIL8 0x8CAD 295 #define GL_DEPTH_ATTACHMENT 0x8D00 296 #define GL_DEPTH_BUFFER_BIT 0x00000100 297 #define GL_DEPTH_CLAMP 0x864F 298 #define GL_DEPTH_CLEAR_VALUE 0x0B73 299 #define GL_DEPTH_COMPONENT 0x1902 300 #define GL_DEPTH_COMPONENT16 0x81A5 301 #define GL_DEPTH_COMPONENT24 0x81A6 302 #define GL_DEPTH_COMPONENT32 0x81A7 303 #define GL_DEPTH_COMPONENT32F 0x8CAC 304 #define GL_DEPTH_FUNC 0x0B74 305 #define GL_DEPTH_RANGE 0x0B70 306 #define GL_DEPTH_STENCIL 0x84F9 307 #define GL_DEPTH_STENCIL_ATTACHMENT 0x821A 308 #define GL_DEPTH_TEST 0x0B71 309 #define GL_DEPTH_WRITEMASK 0x0B72 310 #define GL_DITHER 0x0BD0 311 #define GL_DONT_CARE 0x1100 312 #define GL_DOUBLE 0x140A 313 #define GL_DOUBLEBUFFER 0x0C32 314 #define GL_DRAW_BUFFER 0x0C01 315 #define GL_DRAW_BUFFER0 0x8825 316 #define GL_DRAW_BUFFER1 0x8826 317 #define GL_DRAW_BUFFER10 0x882F 318 #define GL_DRAW_BUFFER11 0x8830 319 #define GL_DRAW_BUFFER12 0x8831 320 #define GL_DRAW_BUFFER13 0x8832 321 #define GL_DRAW_BUFFER14 0x8833 322 #define GL_DRAW_BUFFER15 0x8834 323 #define GL_DRAW_BUFFER2 0x8827 324 #define GL_DRAW_BUFFER3 0x8828 325 #define GL_DRAW_BUFFER4 0x8829 326 #define GL_DRAW_BUFFER5 0x882A 327 #define GL_DRAW_BUFFER6 0x882B 328 #define GL_DRAW_BUFFER7 0x882C 329 #define GL_DRAW_BUFFER8 0x882D 330 #define GL_DRAW_BUFFER9 0x882E 331 #define GL_DRAW_FRAMEBUFFER 0x8CA9 332 #define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6 333 #define GL_DST_ALPHA 0x0304 334 #define GL_DST_COLOR 0x0306 335 #define GL_DYNAMIC_COPY 0x88EA 336 #define GL_DYNAMIC_DRAW 0x88E8 337 #define GL_DYNAMIC_READ 0x88E9 338 #define GL_ELEMENT_ARRAY_BUFFER 0x8893 339 #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 340 #define GL_EQUAL 0x0202 341 #define GL_EQUIV 0x1509 342 #define GL_EXTENSIONS 0x1F03 344 #define GL_FASTEST 0x1101 345 #define GL_FILL 0x1B02 346 #define GL_FIRST_VERTEX_CONVENTION 0x8E4D 347 #define GL_FIXED_ONLY 0x891D 348 #define GL_FLOAT 0x1406 349 #define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD 350 #define GL_FLOAT_MAT2 0x8B5A 351 #define GL_FLOAT_MAT2x3 0x8B65 352 #define GL_FLOAT_MAT2x4 0x8B66 353 #define GL_FLOAT_MAT3 0x8B5B 354 #define GL_FLOAT_MAT3x2 0x8B67 355 #define GL_FLOAT_MAT3x4 0x8B68 356 #define GL_FLOAT_MAT4 0x8B5C 357 #define GL_FLOAT_MAT4x2 0x8B69 358 #define GL_FLOAT_MAT4x3 0x8B6A 359 #define GL_FLOAT_VEC2 0x8B50 360 #define GL_FLOAT_VEC3 0x8B51 361 #define GL_FLOAT_VEC4 0x8B52 362 #define GL_FRAGMENT_SHADER 0x8B30 363 #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B 364 #define GL_FRAMEBUFFER 0x8D40 365 #define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 366 #define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 367 #define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 368 #define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 369 #define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 370 #define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 371 #define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7 372 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 373 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 374 #define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 375 #define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 376 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 377 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 378 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 379 #define GL_FRAMEBUFFER_BINDING 0x8CA6 380 #define GL_FRAMEBUFFER_COMPLETE 0x8CD5 381 #define GL_FRAMEBUFFER_DEFAULT 0x8218 382 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 383 #define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB 384 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8 385 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 386 #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56 387 #define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC 388 #define GL_FRAMEBUFFER_SRGB 0x8DB9 389 #define GL_FRAMEBUFFER_UNDEFINED 0x8219 390 #define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD 391 #define GL_FRONT 0x0404 392 #define GL_FRONT_AND_BACK 0x0408 393 #define GL_FRONT_FACE 0x0B46 394 #define GL_FRONT_LEFT 0x0400 395 #define GL_FRONT_RIGHT 0x0401 396 #define GL_FUNC_ADD 0x8006 397 #define GL_FUNC_REVERSE_SUBTRACT 0x800B 398 #define GL_FUNC_SUBTRACT 0x800A 399 #define GL_GEOMETRY_INPUT_TYPE 0x8917 400 #define GL_GEOMETRY_OUTPUT_TYPE 0x8918 401 #define GL_GEOMETRY_SHADER 0x8DD9 402 #define GL_GEOMETRY_VERTICES_OUT 0x8916 403 #define GL_GEQUAL 0x0206 404 #define GL_GREATER 0x0204 405 #define GL_GREEN 0x1904 406 #define GL_GREEN_INTEGER 0x8D95 407 #define GL_HALF_FLOAT 0x140B 408 #define GL_INCR 0x1E02 409 #define GL_INCR_WRAP 0x8507 410 #define GL_INFO_LOG_LENGTH 0x8B84 411 #define GL_INT 0x1404 412 #define GL_INTERLEAVED_ATTRIBS 0x8C8C 413 #define GL_INT_2_10_10_10_REV 0x8D9F 414 #define GL_INT_SAMPLER_1D 0x8DC9 415 #define GL_INT_SAMPLER_1D_ARRAY 0x8DCE 416 #define GL_INT_SAMPLER_2D 0x8DCA 417 #define GL_INT_SAMPLER_2D_ARRAY 0x8DCF 418 #define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109 419 #define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C 420 #define GL_INT_SAMPLER_2D_RECT 0x8DCD 421 #define GL_INT_SAMPLER_3D 0x8DCB 422 #define GL_INT_SAMPLER_BUFFER 0x8DD0 423 #define GL_INT_SAMPLER_CUBE 0x8DCC 424 #define GL_INT_VEC2 0x8B53 425 #define GL_INT_VEC3 0x8B54 426 #define GL_INT_VEC4 0x8B55 427 #define GL_INVALID_ENUM 0x0500 428 #define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 429 #define GL_INVALID_INDEX 0xFFFFFFFF 430 #define GL_INVALID_OPERATION 0x0502 431 #define GL_INVALID_VALUE 0x0501 432 #define GL_INVERT 0x150A 433 #define GL_KEEP 0x1E00 434 #define GL_LAST_VERTEX_CONVENTION 0x8E4E 435 #define GL_LEFT 0x0406 436 #define GL_LEQUAL 0x0203 437 #define GL_LESS 0x0201 438 #define GL_LINE 0x1B01 439 #define GL_LINEAR 0x2601 440 #define GL_LINEAR_MIPMAP_LINEAR 0x2703 441 #define GL_LINEAR_MIPMAP_NEAREST 0x2701 442 #define GL_LINES 0x0001 443 #define GL_LINES_ADJACENCY 0x000A 444 #define GL_LINE_LOOP 0x0002 445 #define GL_LINE_SMOOTH 0x0B20 446 #define GL_LINE_SMOOTH_HINT 0x0C52 447 #define GL_LINE_STRIP 0x0003 448 #define GL_LINE_STRIP_ADJACENCY 0x000B 449 #define GL_LINE_WIDTH 0x0B21 450 #define GL_LINE_WIDTH_GRANULARITY 0x0B23 451 #define GL_LINE_WIDTH_RANGE 0x0B22 452 #define GL_LINK_STATUS 0x8B82 453 #define GL_LOGIC_OP_MODE 0x0BF0 454 #define GL_LOWER_LEFT 0x8CA1 455 #define GL_MAJOR_VERSION 0x821B 456 #define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 457 #define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 458 #define GL_MAP_INVALIDATE_RANGE_BIT 0x0004 459 #define GL_MAP_READ_BIT 0x0001 460 #define GL_MAP_UNSYNCHRONIZED_BIT 0x0020 461 #define GL_MAP_WRITE_BIT 0x0002 462 #define GL_MAX 0x8008 463 #define GL_MAX_3D_TEXTURE_SIZE 0x8073 464 #define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF 465 #define GL_MAX_CLIP_DISTANCES 0x0D32 466 #define GL_MAX_COLOR_ATTACHMENTS 0x8CDF 467 #define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E 468 #define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 469 #define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32 470 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D 471 #define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E 472 #define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 473 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C 474 #define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F 475 #define GL_MAX_DRAW_BUFFERS 0x8824 476 #define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC 477 #define GL_MAX_ELEMENTS_INDICES 0x80E9 478 #define GL_MAX_ELEMENTS_VERTICES 0x80E8 479 #define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125 480 #define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D 481 #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 482 #define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123 483 #define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124 484 #define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0 485 #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29 486 #define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1 487 #define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C 488 #define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF 489 #define GL_MAX_INTEGER_SAMPLES 0x9110 490 #define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905 491 #define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8 492 #define GL_MAX_RENDERBUFFER_SIZE 0x84E8 493 #define GL_MAX_SAMPLES 0x8D57 494 #define GL_MAX_SAMPLE_MASK_WORDS 0x8E59 495 #define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111 496 #define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B 497 #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 498 #define GL_MAX_TEXTURE_LOD_BIAS 0x84FD 499 #define GL_MAX_TEXTURE_SIZE 0x0D33 500 #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A 501 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B 502 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80 503 #define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30 504 #define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F 505 #define GL_MAX_VARYING_COMPONENTS 0x8B4B 506 #define GL_MAX_VARYING_FLOATS 0x8B4B 507 #define GL_MAX_VERTEX_ATTRIBS 0x8869 508 #define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122 509 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C 510 #define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B 511 #define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A 512 #define GL_MAX_VIEWPORT_DIMS 0x0D3A 513 #define GL_MIN 0x8007 514 #define GL_MINOR_VERSION 0x821C 515 #define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904 516 #define GL_MIRRORED_REPEAT 0x8370 517 #define GL_MULTISAMPLE 0x809D 518 #define GL_NAND 0x150E 519 #define GL_NEAREST 0x2600 520 #define GL_NEAREST_MIPMAP_LINEAR 0x2702 521 #define GL_NEAREST_MIPMAP_NEAREST 0x2700 522 #define GL_NEVER 0x0200 523 #define GL_NICEST 0x1102 525 #define GL_NOOP 0x1505 526 #define GL_NOR 0x1508 527 #define GL_NOTEQUAL 0x0205 528 #define GL_NO_ERROR 0 529 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 530 #define GL_NUM_EXTENSIONS 0x821D 531 #define GL_OBJECT_TYPE 0x9112 533 #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 534 #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 535 #define GL_ONE_MINUS_DST_ALPHA 0x0305 536 #define GL_ONE_MINUS_DST_COLOR 0x0307 537 #define GL_ONE_MINUS_SRC1_ALPHA 0x88FB 538 #define GL_ONE_MINUS_SRC1_COLOR 0x88FA 539 #define GL_ONE_MINUS_SRC_ALPHA 0x0303 540 #define GL_ONE_MINUS_SRC_COLOR 0x0301 542 #define GL_OR_INVERTED 0x150D 543 #define GL_OR_REVERSE 0x150B 544 #define GL_OUT_OF_MEMORY 0x0505 545 #define GL_PACK_ALIGNMENT 0x0D05 546 #define GL_PACK_IMAGE_HEIGHT 0x806C 547 #define GL_PACK_LSB_FIRST 0x0D01 548 #define GL_PACK_ROW_LENGTH 0x0D02 549 #define GL_PACK_SKIP_IMAGES 0x806B 550 #define GL_PACK_SKIP_PIXELS 0x0D04 551 #define GL_PACK_SKIP_ROWS 0x0D03 552 #define GL_PACK_SWAP_BYTES 0x0D00 553 #define GL_PIXEL_PACK_BUFFER 0x88EB 554 #define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED 555 #define GL_PIXEL_UNPACK_BUFFER 0x88EC 556 #define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF 557 #define GL_POINT 0x1B00 558 #define GL_POINTS 0x0000 559 #define GL_POINT_FADE_THRESHOLD_SIZE 0x8128 560 #define GL_POINT_SIZE 0x0B11 561 #define GL_POINT_SIZE_GRANULARITY 0x0B13 562 #define GL_POINT_SIZE_RANGE 0x0B12 563 #define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0 564 #define GL_POLYGON_MODE 0x0B40 565 #define GL_POLYGON_OFFSET_FACTOR 0x8038 566 #define GL_POLYGON_OFFSET_FILL 0x8037 567 #define GL_POLYGON_OFFSET_LINE 0x2A02 568 #define GL_POLYGON_OFFSET_POINT 0x2A01 569 #define GL_POLYGON_OFFSET_UNITS 0x2A00 570 #define GL_POLYGON_SMOOTH 0x0B41 571 #define GL_POLYGON_SMOOTH_HINT 0x0C53 572 #define GL_PRIMITIVES_GENERATED 0x8C87 573 #define GL_PRIMITIVE_RESTART 0x8F9D 574 #define GL_PRIMITIVE_RESTART_INDEX 0x8F9E 575 #define GL_PROGRAM_POINT_SIZE 0x8642 576 #define GL_PROVOKING_VERTEX 0x8E4F 577 #define GL_PROXY_TEXTURE_1D 0x8063 578 #define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19 579 #define GL_PROXY_TEXTURE_2D 0x8064 580 #define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B 581 #define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101 582 #define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103 583 #define GL_PROXY_TEXTURE_3D 0x8070 584 #define GL_PROXY_TEXTURE_CUBE_MAP 0x851B 585 #define GL_PROXY_TEXTURE_RECTANGLE 0x84F7 586 #define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C 587 #define GL_QUERY_BY_REGION_NO_WAIT 0x8E16 588 #define GL_QUERY_BY_REGION_WAIT 0x8E15 589 #define GL_QUERY_COUNTER_BITS 0x8864 590 #define GL_QUERY_NO_WAIT 0x8E14 591 #define GL_QUERY_RESULT 0x8866 592 #define GL_QUERY_RESULT_AVAILABLE 0x8867 593 #define GL_QUERY_WAIT 0x8E13 594 #define GL_R11F_G11F_B10F 0x8C3A 595 #define GL_R16 0x822A 596 #define GL_R16F 0x822D 597 #define GL_R16I 0x8233 598 #define GL_R16UI 0x8234 599 #define GL_R16_SNORM 0x8F98 600 #define GL_R32F 0x822E 601 #define GL_R32I 0x8235 602 #define GL_R32UI 0x8236 603 #define GL_R3_G3_B2 0x2A10 605 #define GL_R8I 0x8231 606 #define GL_R8UI 0x8232 607 #define GL_R8_SNORM 0x8F94 608 #define GL_RASTERIZER_DISCARD 0x8C89 609 #define GL_READ_BUFFER 0x0C02 610 #define GL_READ_FRAMEBUFFER 0x8CA8 611 #define GL_READ_FRAMEBUFFER_BINDING 0x8CAA 612 #define GL_READ_ONLY 0x88B8 613 #define GL_READ_WRITE 0x88BA 614 #define GL_RED 0x1903 615 #define GL_RED_INTEGER 0x8D94 616 #define GL_RENDERBUFFER 0x8D41 617 #define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 618 #define GL_RENDERBUFFER_BINDING 0x8CA7 619 #define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 620 #define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 621 #define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 622 #define GL_RENDERBUFFER_HEIGHT 0x8D43 623 #define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 624 #define GL_RENDERBUFFER_RED_SIZE 0x8D50 625 #define GL_RENDERBUFFER_SAMPLES 0x8CAB 626 #define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 627 #define GL_RENDERBUFFER_WIDTH 0x8D42 628 #define GL_RENDERER 0x1F01 629 #define GL_REPEAT 0x2901 630 #define GL_REPLACE 0x1E01 632 #define GL_RG16 0x822C 633 #define GL_RG16F 0x822F 634 #define GL_RG16I 0x8239 635 #define GL_RG16UI 0x823A 636 #define GL_RG16_SNORM 0x8F99 637 #define GL_RG32F 0x8230 638 #define GL_RG32I 0x823B 639 #define GL_RG32UI 0x823C 640 #define GL_RG8 0x822B 641 #define GL_RG8I 0x8237 642 #define GL_RG8UI 0x8238 643 #define GL_RG8_SNORM 0x8F95 644 #define GL_RGB 0x1907 645 #define GL_RGB10 0x8052 646 #define GL_RGB10_A2 0x8059 647 #define GL_RGB10_A2UI 0x906F 648 #define GL_RGB12 0x8053 649 #define GL_RGB16 0x8054 650 #define GL_RGB16F 0x881B 651 #define GL_RGB16I 0x8D89 652 #define GL_RGB16UI 0x8D77 653 #define GL_RGB16_SNORM 0x8F9A 654 #define GL_RGB32F 0x8815 655 #define GL_RGB32I 0x8D83 656 #define GL_RGB32UI 0x8D71 657 #define GL_RGB4 0x804F 658 #define GL_RGB5 0x8050 659 #define GL_RGB5_A1 0x8057 660 #define GL_RGB8 0x8051 661 #define GL_RGB8I 0x8D8F 662 #define GL_RGB8UI 0x8D7D 663 #define GL_RGB8_SNORM 0x8F96 664 #define GL_RGB9_E5 0x8C3D 665 #define GL_RGBA 0x1908 666 #define GL_RGBA12 0x805A 667 #define GL_RGBA16 0x805B 668 #define GL_RGBA16F 0x881A 669 #define GL_RGBA16I 0x8D88 670 #define GL_RGBA16UI 0x8D76 671 #define GL_RGBA16_SNORM 0x8F9B 672 #define GL_RGBA2 0x8055 673 #define GL_RGBA32F 0x8814 674 #define GL_RGBA32I 0x8D82 675 #define GL_RGBA32UI 0x8D70 676 #define GL_RGBA4 0x8056 677 #define GL_RGBA8 0x8058 678 #define GL_RGBA8I 0x8D8E 679 #define GL_RGBA8UI 0x8D7C 680 #define GL_RGBA8_SNORM 0x8F97 681 #define GL_RGBA_INTEGER 0x8D99 682 #define GL_RGB_INTEGER 0x8D98 683 #define GL_RG_INTEGER 0x8228 684 #define GL_RIGHT 0x0407 685 #define GL_SAMPLER_1D 0x8B5D 686 #define GL_SAMPLER_1D_ARRAY 0x8DC0 687 #define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3 688 #define GL_SAMPLER_1D_SHADOW 0x8B61 689 #define GL_SAMPLER_2D 0x8B5E 690 #define GL_SAMPLER_2D_ARRAY 0x8DC1 691 #define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 692 #define GL_SAMPLER_2D_MULTISAMPLE 0x9108 693 #define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B 694 #define GL_SAMPLER_2D_RECT 0x8B63 695 #define GL_SAMPLER_2D_RECT_SHADOW 0x8B64 696 #define GL_SAMPLER_2D_SHADOW 0x8B62 697 #define GL_SAMPLER_3D 0x8B5F 698 #define GL_SAMPLER_BINDING 0x8919 699 #define GL_SAMPLER_BUFFER 0x8DC2 700 #define GL_SAMPLER_CUBE 0x8B60 701 #define GL_SAMPLER_CUBE_SHADOW 0x8DC5 702 #define GL_SAMPLES 0x80A9 703 #define GL_SAMPLES_PASSED 0x8914 704 #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E 705 #define GL_SAMPLE_ALPHA_TO_ONE 0x809F 706 #define GL_SAMPLE_BUFFERS 0x80A8 707 #define GL_SAMPLE_COVERAGE 0x80A0 708 #define GL_SAMPLE_COVERAGE_INVERT 0x80AB 709 #define GL_SAMPLE_COVERAGE_VALUE 0x80AA 710 #define GL_SAMPLE_MASK 0x8E51 711 #define GL_SAMPLE_MASK_VALUE 0x8E52 712 #define GL_SAMPLE_POSITION 0x8E50 713 #define GL_SCISSOR_BOX 0x0C10 714 #define GL_SCISSOR_TEST 0x0C11 715 #define GL_SEPARATE_ATTRIBS 0x8C8D 716 #define GL_SET 0x150F 717 #define GL_SHADER_SOURCE_LENGTH 0x8B88 718 #define GL_SHADER_TYPE 0x8B4F 719 #define GL_SHADING_LANGUAGE_VERSION 0x8B8C 720 #define GL_SHORT 0x1402 721 #define GL_SIGNALED 0x9119 722 #define GL_SIGNED_NORMALIZED 0x8F9C 723 #define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 724 #define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 725 #define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 726 #define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 727 #define GL_SRC1_ALPHA 0x8589 728 #define GL_SRC1_COLOR 0x88F9 729 #define GL_SRC_ALPHA 0x0302 730 #define GL_SRC_ALPHA_SATURATE 0x0308 731 #define GL_SRC_COLOR 0x0300 732 #define GL_SRGB 0x8C40 733 #define GL_SRGB8 0x8C41 734 #define GL_SRGB8_ALPHA8 0x8C43 735 #define GL_SRGB_ALPHA 0x8C42 736 #define GL_STATIC_COPY 0x88E6 737 #define GL_STATIC_DRAW 0x88E4 738 #define GL_STATIC_READ 0x88E5 739 #define GL_STENCIL 0x1802 740 #define GL_STENCIL_ATTACHMENT 0x8D20 741 #define GL_STENCIL_BACK_FAIL 0x8801 742 #define GL_STENCIL_BACK_FUNC 0x8800 743 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 744 #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 745 #define GL_STENCIL_BACK_REF 0x8CA3 746 #define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 747 #define GL_STENCIL_BACK_WRITEMASK 0x8CA5 748 #define GL_STENCIL_BUFFER_BIT 0x00000400 749 #define GL_STENCIL_CLEAR_VALUE 0x0B91 750 #define GL_STENCIL_FAIL 0x0B94 751 #define GL_STENCIL_FUNC 0x0B92 752 #define GL_STENCIL_INDEX 0x1901 753 #define GL_STENCIL_INDEX1 0x8D46 754 #define GL_STENCIL_INDEX16 0x8D49 755 #define GL_STENCIL_INDEX4 0x8D47 756 #define GL_STENCIL_INDEX8 0x8D48 757 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 758 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 759 #define GL_STENCIL_REF 0x0B97 760 #define GL_STENCIL_TEST 0x0B90 761 #define GL_STENCIL_VALUE_MASK 0x0B93 762 #define GL_STENCIL_WRITEMASK 0x0B98 763 #define GL_STEREO 0x0C33 764 #define GL_STREAM_COPY 0x88E2 765 #define GL_STREAM_DRAW 0x88E0 766 #define GL_STREAM_READ 0x88E1 767 #define GL_SUBPIXEL_BITS 0x0D50 768 #define GL_SYNC_CONDITION 0x9113 769 #define GL_SYNC_FENCE 0x9116 770 #define GL_SYNC_FLAGS 0x9115 771 #define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 772 #define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117 773 #define GL_SYNC_STATUS 0x9114 774 #define GL_TEXTURE 0x1702 775 #define GL_TEXTURE0 0x84C0 776 #define GL_TEXTURE1 0x84C1 777 #define GL_TEXTURE10 0x84CA 778 #define GL_TEXTURE11 0x84CB 779 #define GL_TEXTURE12 0x84CC 780 #define GL_TEXTURE13 0x84CD 781 #define GL_TEXTURE14 0x84CE 782 #define GL_TEXTURE15 0x84CF 783 #define GL_TEXTURE16 0x84D0 784 #define GL_TEXTURE17 0x84D1 785 #define GL_TEXTURE18 0x84D2 786 #define GL_TEXTURE19 0x84D3 787 #define GL_TEXTURE2 0x84C2 788 #define GL_TEXTURE20 0x84D4 789 #define GL_TEXTURE21 0x84D5 790 #define GL_TEXTURE22 0x84D6 791 #define GL_TEXTURE23 0x84D7 792 #define GL_TEXTURE24 0x84D8 793 #define GL_TEXTURE25 0x84D9 794 #define GL_TEXTURE26 0x84DA 795 #define GL_TEXTURE27 0x84DB 796 #define GL_TEXTURE28 0x84DC 797 #define GL_TEXTURE29 0x84DD 798 #define GL_TEXTURE3 0x84C3 799 #define GL_TEXTURE30 0x84DE 800 #define GL_TEXTURE31 0x84DF 801 #define GL_TEXTURE4 0x84C4 802 #define GL_TEXTURE5 0x84C5 803 #define GL_TEXTURE6 0x84C6 804 #define GL_TEXTURE7 0x84C7 805 #define GL_TEXTURE8 0x84C8 806 #define GL_TEXTURE9 0x84C9 807 #define GL_TEXTURE_1D 0x0DE0 808 #define GL_TEXTURE_1D_ARRAY 0x8C18 809 #define GL_TEXTURE_2D 0x0DE1 810 #define GL_TEXTURE_2D_ARRAY 0x8C1A 811 #define GL_TEXTURE_2D_MULTISAMPLE 0x9100 812 #define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102 813 #define GL_TEXTURE_3D 0x806F 814 #define GL_TEXTURE_ALPHA_SIZE 0x805F 815 #define GL_TEXTURE_ALPHA_TYPE 0x8C13 816 #define GL_TEXTURE_BASE_LEVEL 0x813C 817 #define GL_TEXTURE_BINDING_1D 0x8068 818 #define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C 819 #define GL_TEXTURE_BINDING_2D 0x8069 820 #define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D 821 #define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104 822 #define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105 823 #define GL_TEXTURE_BINDING_3D 0x806A 824 #define GL_TEXTURE_BINDING_BUFFER 0x8C2C 825 #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 826 #define GL_TEXTURE_BINDING_RECTANGLE 0x84F6 827 #define GL_TEXTURE_BLUE_SIZE 0x805E 828 #define GL_TEXTURE_BLUE_TYPE 0x8C12 829 #define GL_TEXTURE_BORDER_COLOR 0x1004 830 #define GL_TEXTURE_BUFFER 0x8C2A 831 #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D 832 #define GL_TEXTURE_COMPARE_FUNC 0x884D 833 #define GL_TEXTURE_COMPARE_MODE 0x884C 834 #define GL_TEXTURE_COMPRESSED 0x86A1 835 #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 836 #define GL_TEXTURE_COMPRESSION_HINT 0x84EF 837 #define GL_TEXTURE_CUBE_MAP 0x8513 838 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 839 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 840 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A 841 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 842 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 843 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 844 #define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F 845 #define GL_TEXTURE_DEPTH 0x8071 846 #define GL_TEXTURE_DEPTH_SIZE 0x884A 847 #define GL_TEXTURE_DEPTH_TYPE 0x8C16 848 #define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107 849 #define GL_TEXTURE_GREEN_SIZE 0x805D 850 #define GL_TEXTURE_GREEN_TYPE 0x8C11 851 #define GL_TEXTURE_HEIGHT 0x1001 852 #define GL_TEXTURE_INTERNAL_FORMAT 0x1003 853 #define GL_TEXTURE_LOD_BIAS 0x8501 854 #define GL_TEXTURE_MAG_FILTER 0x2800 855 #define GL_TEXTURE_MAX_LEVEL 0x813D 856 #define GL_TEXTURE_MAX_LOD 0x813B 857 #define GL_TEXTURE_MIN_FILTER 0x2801 858 #define GL_TEXTURE_MIN_LOD 0x813A 859 #define GL_TEXTURE_RECTANGLE 0x84F5 860 #define GL_TEXTURE_RED_SIZE 0x805C 861 #define GL_TEXTURE_RED_TYPE 0x8C10 862 #define GL_TEXTURE_SAMPLES 0x9106 863 #define GL_TEXTURE_SHARED_SIZE 0x8C3F 864 #define GL_TEXTURE_STENCIL_SIZE 0x88F1 865 #define GL_TEXTURE_SWIZZLE_A 0x8E45 866 #define GL_TEXTURE_SWIZZLE_B 0x8E44 867 #define GL_TEXTURE_SWIZZLE_G 0x8E43 868 #define GL_TEXTURE_SWIZZLE_R 0x8E42 869 #define GL_TEXTURE_SWIZZLE_RGBA 0x8E46 870 #define GL_TEXTURE_WIDTH 0x1000 871 #define GL_TEXTURE_WRAP_R 0x8072 872 #define GL_TEXTURE_WRAP_S 0x2802 873 #define GL_TEXTURE_WRAP_T 0x2803 874 #define GL_TIMEOUT_EXPIRED 0x911B 875 #define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFF 876 #define GL_TIMESTAMP 0x8E28 877 #define GL_TIME_ELAPSED 0x88BF 878 #define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E 879 #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F 880 #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F 881 #define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85 882 #define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84 883 #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 884 #define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83 885 #define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76 886 #define GL_TRIANGLES 0x0004 887 #define GL_TRIANGLES_ADJACENCY 0x000C 888 #define GL_TRIANGLE_FAN 0x0006 889 #define GL_TRIANGLE_STRIP 0x0005 890 #define GL_TRIANGLE_STRIP_ADJACENCY 0x000D 892 #define GL_UNIFORM_ARRAY_STRIDE 0x8A3C 893 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 894 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 895 #define GL_UNIFORM_BLOCK_BINDING 0x8A3F 896 #define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40 897 #define GL_UNIFORM_BLOCK_INDEX 0x8A3A 898 #define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41 899 #define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 900 #define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45 901 #define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 902 #define GL_UNIFORM_BUFFER 0x8A11 903 #define GL_UNIFORM_BUFFER_BINDING 0x8A28 904 #define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 905 #define GL_UNIFORM_BUFFER_SIZE 0x8A2A 906 #define GL_UNIFORM_BUFFER_START 0x8A29 907 #define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E 908 #define GL_UNIFORM_MATRIX_STRIDE 0x8A3D 909 #define GL_UNIFORM_NAME_LENGTH 0x8A39 910 #define GL_UNIFORM_OFFSET 0x8A3B 911 #define GL_UNIFORM_SIZE 0x8A38 912 #define GL_UNIFORM_TYPE 0x8A37 913 #define GL_UNPACK_ALIGNMENT 0x0CF5 914 #define GL_UNPACK_IMAGE_HEIGHT 0x806E 915 #define GL_UNPACK_LSB_FIRST 0x0CF1 916 #define GL_UNPACK_ROW_LENGTH 0x0CF2 917 #define GL_UNPACK_SKIP_IMAGES 0x806D 918 #define GL_UNPACK_SKIP_PIXELS 0x0CF4 919 #define GL_UNPACK_SKIP_ROWS 0x0CF3 920 #define GL_UNPACK_SWAP_BYTES 0x0CF0 921 #define GL_UNSIGNALED 0x9118 922 #define GL_UNSIGNED_BYTE 0x1401 923 #define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 924 #define GL_UNSIGNED_BYTE_3_3_2 0x8032 925 #define GL_UNSIGNED_INT 0x1405 926 #define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B 927 #define GL_UNSIGNED_INT_10_10_10_2 0x8036 928 #define GL_UNSIGNED_INT_24_8 0x84FA 929 #define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 930 #define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E 931 #define GL_UNSIGNED_INT_8_8_8_8 0x8035 932 #define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 933 #define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1 934 #define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6 935 #define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2 936 #define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7 937 #define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A 938 #define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D 939 #define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5 940 #define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 941 #define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8 942 #define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4 943 #define GL_UNSIGNED_INT_VEC2 0x8DC6 944 #define GL_UNSIGNED_INT_VEC3 0x8DC7 945 #define GL_UNSIGNED_INT_VEC4 0x8DC8 946 #define GL_UNSIGNED_NORMALIZED 0x8C17 947 #define GL_UNSIGNED_SHORT 0x1403 948 #define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 949 #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 950 #define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 951 #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 952 #define GL_UNSIGNED_SHORT_5_6_5 0x8363 953 #define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 954 #define GL_UPPER_LEFT 0x8CA2 955 #define GL_VALIDATE_STATUS 0x8B83 956 #define GL_VENDOR 0x1F00 957 #define GL_VERSION 0x1F02 958 #define GL_VERTEX_ARRAY_BINDING 0x85B5 959 #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F 960 #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE 961 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 962 #define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD 963 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A 964 #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 965 #define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 966 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 967 #define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 968 #define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642 969 #define GL_VERTEX_SHADER 0x8B31 970 #define GL_VIEWPORT 0x0BA2 971 #define GL_WAIT_FAILED 0x911D 972 #define GL_WRITE_ONLY 0x88B9 973 #define GL_XOR 0x1506 1006 #if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060) 1011 #if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060) 1016 #if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060) 1021 #if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060) 1042 #define GL_VERSION_1_0 1 1044 #define GL_VERSION_1_1 1 1046 #define GL_VERSION_1_2 1 1048 #define GL_VERSION_1_3 1 1050 #define GL_VERSION_1_4 1 1052 #define GL_VERSION_1_5 1 1054 #define GL_VERSION_2_0 1 1056 #define GL_VERSION_2_1 1 1058 #define GL_VERSION_3_0 1 1060 #define GL_VERSION_3_1 1 1062 #define GL_VERSION_3_2 1 1064 #define GL_VERSION_3_3 1 1111 typedef void (
GLAD_API_PTR *
PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize,
const void * data);
1304 typedef void (
GLAD_API_PTR *
PFNGLTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum
type,
const void * pixels);
1414 #define glActiveTexture glad_glActiveTexture 1416 #define glAttachShader glad_glAttachShader 1418 #define glBeginConditionalRender glad_glBeginConditionalRender 1420 #define glBeginQuery glad_glBeginQuery 1422 #define glBeginTransformFeedback glad_glBeginTransformFeedback 1424 #define glBindAttribLocation glad_glBindAttribLocation 1426 #define glBindBuffer glad_glBindBuffer 1428 #define glBindBufferBase glad_glBindBufferBase 1430 #define glBindBufferRange glad_glBindBufferRange 1432 #define glBindFragDataLocation glad_glBindFragDataLocation 1434 #define glBindFragDataLocationIndexed glad_glBindFragDataLocationIndexed 1436 #define glBindFramebuffer glad_glBindFramebuffer 1438 #define glBindRenderbuffer glad_glBindRenderbuffer 1440 #define glBindSampler glad_glBindSampler 1442 #define glBindTexture glad_glBindTexture 1444 #define glBindVertexArray glad_glBindVertexArray 1446 #define glBlendColor glad_glBlendColor 1448 #define glBlendEquation glad_glBlendEquation 1450 #define glBlendEquationSeparate glad_glBlendEquationSeparate 1452 #define glBlendFunc glad_glBlendFunc 1454 #define glBlendFuncSeparate glad_glBlendFuncSeparate 1456 #define glBlitFramebuffer glad_glBlitFramebuffer 1458 #define glBufferData glad_glBufferData 1460 #define glBufferSubData glad_glBufferSubData 1462 #define glCheckFramebufferStatus glad_glCheckFramebufferStatus 1464 #define glClampColor glad_glClampColor 1466 #define glClear glad_glClear 1468 #define glClearBufferfi glad_glClearBufferfi 1470 #define glClearBufferfv glad_glClearBufferfv 1472 #define glClearBufferiv glad_glClearBufferiv 1474 #define glClearBufferuiv glad_glClearBufferuiv 1476 #define glClearColor glad_glClearColor 1478 #define glClearDepth glad_glClearDepth 1480 #define glClearStencil glad_glClearStencil 1482 #define glClientWaitSync glad_glClientWaitSync 1484 #define glColorMask glad_glColorMask 1486 #define glColorMaski glad_glColorMaski 1488 #define glCompileShader glad_glCompileShader 1490 #define glCompressedTexImage1D glad_glCompressedTexImage1D 1492 #define glCompressedTexImage2D glad_glCompressedTexImage2D 1494 #define glCompressedTexImage3D glad_glCompressedTexImage3D 1496 #define glCompressedTexSubImage1D glad_glCompressedTexSubImage1D 1498 #define glCompressedTexSubImage2D glad_glCompressedTexSubImage2D 1500 #define glCompressedTexSubImage3D glad_glCompressedTexSubImage3D 1502 #define glCopyBufferSubData glad_glCopyBufferSubData 1504 #define glCopyTexImage1D glad_glCopyTexImage1D 1506 #define glCopyTexImage2D glad_glCopyTexImage2D 1508 #define glCopyTexSubImage1D glad_glCopyTexSubImage1D 1510 #define glCopyTexSubImage2D glad_glCopyTexSubImage2D 1512 #define glCopyTexSubImage3D glad_glCopyTexSubImage3D 1514 #define glCreateProgram glad_glCreateProgram 1516 #define glCreateShader glad_glCreateShader 1518 #define glCullFace glad_glCullFace 1520 #define glDeleteBuffers glad_glDeleteBuffers 1522 #define glDeleteFramebuffers glad_glDeleteFramebuffers 1524 #define glDeleteProgram glad_glDeleteProgram 1526 #define glDeleteQueries glad_glDeleteQueries 1528 #define glDeleteRenderbuffers glad_glDeleteRenderbuffers 1530 #define glDeleteSamplers glad_glDeleteSamplers 1532 #define glDeleteShader glad_glDeleteShader 1534 #define glDeleteSync glad_glDeleteSync 1536 #define glDeleteTextures glad_glDeleteTextures 1538 #define glDeleteVertexArrays glad_glDeleteVertexArrays 1540 #define glDepthFunc glad_glDepthFunc 1542 #define glDepthMask glad_glDepthMask 1544 #define glDepthRange glad_glDepthRange 1546 #define glDetachShader glad_glDetachShader 1548 #define glDisable glad_glDisable 1550 #define glDisableVertexAttribArray glad_glDisableVertexAttribArray 1552 #define glDisablei glad_glDisablei 1554 #define glDrawArrays glad_glDrawArrays 1556 #define glDrawArraysInstanced glad_glDrawArraysInstanced 1558 #define glDrawBuffer glad_glDrawBuffer 1560 #define glDrawBuffers glad_glDrawBuffers 1562 #define glDrawElements glad_glDrawElements 1564 #define glDrawElementsBaseVertex glad_glDrawElementsBaseVertex 1566 #define glDrawElementsInstanced glad_glDrawElementsInstanced 1568 #define glDrawElementsInstancedBaseVertex glad_glDrawElementsInstancedBaseVertex 1570 #define glDrawRangeElements glad_glDrawRangeElements 1572 #define glDrawRangeElementsBaseVertex glad_glDrawRangeElementsBaseVertex 1574 #define glEnable glad_glEnable 1576 #define glEnableVertexAttribArray glad_glEnableVertexAttribArray 1578 #define glEnablei glad_glEnablei 1580 #define glEndConditionalRender glad_glEndConditionalRender 1582 #define glEndQuery glad_glEndQuery 1584 #define glEndTransformFeedback glad_glEndTransformFeedback 1586 #define glFenceSync glad_glFenceSync 1588 #define glFinish glad_glFinish 1590 #define glFlush glad_glFlush 1592 #define glFlushMappedBufferRange glad_glFlushMappedBufferRange 1594 #define glFramebufferRenderbuffer glad_glFramebufferRenderbuffer 1596 #define glFramebufferTexture glad_glFramebufferTexture 1598 #define glFramebufferTexture1D glad_glFramebufferTexture1D 1600 #define glFramebufferTexture2D glad_glFramebufferTexture2D 1602 #define glFramebufferTexture3D glad_glFramebufferTexture3D 1604 #define glFramebufferTextureLayer glad_glFramebufferTextureLayer 1606 #define glFrontFace glad_glFrontFace 1608 #define glGenBuffers glad_glGenBuffers 1610 #define glGenFramebuffers glad_glGenFramebuffers 1612 #define glGenQueries glad_glGenQueries 1614 #define glGenRenderbuffers glad_glGenRenderbuffers 1616 #define glGenSamplers glad_glGenSamplers 1618 #define glGenTextures glad_glGenTextures 1620 #define glGenVertexArrays glad_glGenVertexArrays 1622 #define glGenerateMipmap glad_glGenerateMipmap 1624 #define glGetActiveAttrib glad_glGetActiveAttrib 1626 #define glGetActiveUniform glad_glGetActiveUniform 1628 #define glGetActiveUniformBlockName glad_glGetActiveUniformBlockName 1630 #define glGetActiveUniformBlockiv glad_glGetActiveUniformBlockiv 1632 #define glGetActiveUniformName glad_glGetActiveUniformName 1634 #define glGetActiveUniformsiv glad_glGetActiveUniformsiv 1636 #define glGetAttachedShaders glad_glGetAttachedShaders 1638 #define glGetAttribLocation glad_glGetAttribLocation 1640 #define glGetBooleani_v glad_glGetBooleani_v 1642 #define glGetBooleanv glad_glGetBooleanv 1644 #define glGetBufferParameteri64v glad_glGetBufferParameteri64v 1646 #define glGetBufferParameteriv glad_glGetBufferParameteriv 1648 #define glGetBufferPointerv glad_glGetBufferPointerv 1650 #define glGetBufferSubData glad_glGetBufferSubData 1652 #define glGetCompressedTexImage glad_glGetCompressedTexImage 1654 #define glGetDoublev glad_glGetDoublev 1656 #define glGetError glad_glGetError 1658 #define glGetFloatv glad_glGetFloatv 1660 #define glGetFragDataIndex glad_glGetFragDataIndex 1662 #define glGetFragDataLocation glad_glGetFragDataLocation 1664 #define glGetFramebufferAttachmentParameteriv glad_glGetFramebufferAttachmentParameteriv 1666 #define glGetInteger64i_v glad_glGetInteger64i_v 1668 #define glGetInteger64v glad_glGetInteger64v 1670 #define glGetIntegeri_v glad_glGetIntegeri_v 1672 #define glGetIntegerv glad_glGetIntegerv 1674 #define glGetMultisamplefv glad_glGetMultisamplefv 1676 #define glGetProgramInfoLog glad_glGetProgramInfoLog 1678 #define glGetProgramiv glad_glGetProgramiv 1680 #define glGetQueryObjecti64v glad_glGetQueryObjecti64v 1682 #define glGetQueryObjectiv glad_glGetQueryObjectiv 1684 #define glGetQueryObjectui64v glad_glGetQueryObjectui64v 1686 #define glGetQueryObjectuiv glad_glGetQueryObjectuiv 1688 #define glGetQueryiv glad_glGetQueryiv 1690 #define glGetRenderbufferParameteriv glad_glGetRenderbufferParameteriv 1692 #define glGetSamplerParameterIiv glad_glGetSamplerParameterIiv 1694 #define glGetSamplerParameterIuiv glad_glGetSamplerParameterIuiv 1696 #define glGetSamplerParameterfv glad_glGetSamplerParameterfv 1698 #define glGetSamplerParameteriv glad_glGetSamplerParameteriv 1700 #define glGetShaderInfoLog glad_glGetShaderInfoLog 1702 #define glGetShaderSource glad_glGetShaderSource 1704 #define glGetShaderiv glad_glGetShaderiv 1706 #define glGetString glad_glGetString 1708 #define glGetStringi glad_glGetStringi 1710 #define glGetSynciv glad_glGetSynciv 1712 #define glGetTexImage glad_glGetTexImage 1714 #define glGetTexLevelParameterfv glad_glGetTexLevelParameterfv 1716 #define glGetTexLevelParameteriv glad_glGetTexLevelParameteriv 1718 #define glGetTexParameterIiv glad_glGetTexParameterIiv 1720 #define glGetTexParameterIuiv glad_glGetTexParameterIuiv 1722 #define glGetTexParameterfv glad_glGetTexParameterfv 1724 #define glGetTexParameteriv glad_glGetTexParameteriv 1726 #define glGetTransformFeedbackVarying glad_glGetTransformFeedbackVarying 1728 #define glGetUniformBlockIndex glad_glGetUniformBlockIndex 1730 #define glGetUniformIndices glad_glGetUniformIndices 1732 #define glGetUniformLocation glad_glGetUniformLocation 1734 #define glGetUniformfv glad_glGetUniformfv 1736 #define glGetUniformiv glad_glGetUniformiv 1738 #define glGetUniformuiv glad_glGetUniformuiv 1740 #define glGetVertexAttribIiv glad_glGetVertexAttribIiv 1742 #define glGetVertexAttribIuiv glad_glGetVertexAttribIuiv 1744 #define glGetVertexAttribPointerv glad_glGetVertexAttribPointerv 1746 #define glGetVertexAttribdv glad_glGetVertexAttribdv 1748 #define glGetVertexAttribfv glad_glGetVertexAttribfv 1750 #define glGetVertexAttribiv glad_glGetVertexAttribiv 1752 #define glHint glad_glHint 1754 #define glIsBuffer glad_glIsBuffer 1756 #define glIsEnabled glad_glIsEnabled 1758 #define glIsEnabledi glad_glIsEnabledi 1760 #define glIsFramebuffer glad_glIsFramebuffer 1762 #define glIsProgram glad_glIsProgram 1764 #define glIsQuery glad_glIsQuery 1766 #define glIsRenderbuffer glad_glIsRenderbuffer 1768 #define glIsSampler glad_glIsSampler 1770 #define glIsShader glad_glIsShader 1772 #define glIsSync glad_glIsSync 1774 #define glIsTexture glad_glIsTexture 1776 #define glIsVertexArray glad_glIsVertexArray 1778 #define glLineWidth glad_glLineWidth 1780 #define glLinkProgram glad_glLinkProgram 1782 #define glLogicOp glad_glLogicOp 1784 #define glMapBuffer glad_glMapBuffer 1786 #define glMapBufferRange glad_glMapBufferRange 1788 #define glMultiDrawArrays glad_glMultiDrawArrays 1790 #define glMultiDrawElements glad_glMultiDrawElements 1792 #define glMultiDrawElementsBaseVertex glad_glMultiDrawElementsBaseVertex 1794 #define glPixelStoref glad_glPixelStoref 1796 #define glPixelStorei glad_glPixelStorei 1798 #define glPointParameterf glad_glPointParameterf 1800 #define glPointParameterfv glad_glPointParameterfv 1802 #define glPointParameteri glad_glPointParameteri 1804 #define glPointParameteriv glad_glPointParameteriv 1806 #define glPointSize glad_glPointSize 1808 #define glPolygonMode glad_glPolygonMode 1810 #define glPolygonOffset glad_glPolygonOffset 1812 #define glPrimitiveRestartIndex glad_glPrimitiveRestartIndex 1814 #define glProvokingVertex glad_glProvokingVertex 1816 #define glQueryCounter glad_glQueryCounter 1818 #define glReadBuffer glad_glReadBuffer 1820 #define glReadPixels glad_glReadPixels 1822 #define glRenderbufferStorage glad_glRenderbufferStorage 1824 #define glRenderbufferStorageMultisample glad_glRenderbufferStorageMultisample 1826 #define glSampleCoverage glad_glSampleCoverage 1828 #define glSampleMaski glad_glSampleMaski 1830 #define glSamplerParameterIiv glad_glSamplerParameterIiv 1832 #define glSamplerParameterIuiv glad_glSamplerParameterIuiv 1834 #define glSamplerParameterf glad_glSamplerParameterf 1836 #define glSamplerParameterfv glad_glSamplerParameterfv 1838 #define glSamplerParameteri glad_glSamplerParameteri 1840 #define glSamplerParameteriv glad_glSamplerParameteriv 1842 #define glScissor glad_glScissor 1844 #define glShaderSource glad_glShaderSource 1846 #define glStencilFunc glad_glStencilFunc 1848 #define glStencilFuncSeparate glad_glStencilFuncSeparate 1850 #define glStencilMask glad_glStencilMask 1852 #define glStencilMaskSeparate glad_glStencilMaskSeparate 1854 #define glStencilOp glad_glStencilOp 1856 #define glStencilOpSeparate glad_glStencilOpSeparate 1858 #define glTexBuffer glad_glTexBuffer 1860 #define glTexImage1D glad_glTexImage1D 1862 #define glTexImage2D glad_glTexImage2D 1864 #define glTexImage2DMultisample glad_glTexImage2DMultisample 1866 #define glTexImage3D glad_glTexImage3D 1868 #define glTexImage3DMultisample glad_glTexImage3DMultisample 1870 #define glTexParameterIiv glad_glTexParameterIiv 1872 #define glTexParameterIuiv glad_glTexParameterIuiv 1874 #define glTexParameterf glad_glTexParameterf 1876 #define glTexParameterfv glad_glTexParameterfv 1878 #define glTexParameteri glad_glTexParameteri 1880 #define glTexParameteriv glad_glTexParameteriv 1882 #define glTexSubImage1D glad_glTexSubImage1D 1884 #define glTexSubImage2D glad_glTexSubImage2D 1886 #define glTexSubImage3D glad_glTexSubImage3D 1888 #define glTransformFeedbackVaryings glad_glTransformFeedbackVaryings 1890 #define glUniform1f glad_glUniform1f 1892 #define glUniform1fv glad_glUniform1fv 1894 #define glUniform1i glad_glUniform1i 1896 #define glUniform1iv glad_glUniform1iv 1898 #define glUniform1ui glad_glUniform1ui 1900 #define glUniform1uiv glad_glUniform1uiv 1902 #define glUniform2f glad_glUniform2f 1904 #define glUniform2fv glad_glUniform2fv 1906 #define glUniform2i glad_glUniform2i 1908 #define glUniform2iv glad_glUniform2iv 1910 #define glUniform2ui glad_glUniform2ui 1912 #define glUniform2uiv glad_glUniform2uiv 1914 #define glUniform3f glad_glUniform3f 1916 #define glUniform3fv glad_glUniform3fv 1918 #define glUniform3i glad_glUniform3i 1920 #define glUniform3iv glad_glUniform3iv 1922 #define glUniform3ui glad_glUniform3ui 1924 #define glUniform3uiv glad_glUniform3uiv 1926 #define glUniform4f glad_glUniform4f 1928 #define glUniform4fv glad_glUniform4fv 1930 #define glUniform4i glad_glUniform4i 1932 #define glUniform4iv glad_glUniform4iv 1934 #define glUniform4ui glad_glUniform4ui 1936 #define glUniform4uiv glad_glUniform4uiv 1938 #define glUniformBlockBinding glad_glUniformBlockBinding 1940 #define glUniformMatrix2fv glad_glUniformMatrix2fv 1942 #define glUniformMatrix2x3fv glad_glUniformMatrix2x3fv 1944 #define glUniformMatrix2x4fv glad_glUniformMatrix2x4fv 1946 #define glUniformMatrix3fv glad_glUniformMatrix3fv 1948 #define glUniformMatrix3x2fv glad_glUniformMatrix3x2fv 1950 #define glUniformMatrix3x4fv glad_glUniformMatrix3x4fv 1952 #define glUniformMatrix4fv glad_glUniformMatrix4fv 1954 #define glUniformMatrix4x2fv glad_glUniformMatrix4x2fv 1956 #define glUniformMatrix4x3fv glad_glUniformMatrix4x3fv 1958 #define glUnmapBuffer glad_glUnmapBuffer 1960 #define glUseProgram glad_glUseProgram 1962 #define glValidateProgram glad_glValidateProgram 1964 #define glVertexAttrib1d glad_glVertexAttrib1d 1966 #define glVertexAttrib1dv glad_glVertexAttrib1dv 1968 #define glVertexAttrib1f glad_glVertexAttrib1f 1970 #define glVertexAttrib1fv glad_glVertexAttrib1fv 1972 #define glVertexAttrib1s glad_glVertexAttrib1s 1974 #define glVertexAttrib1sv glad_glVertexAttrib1sv 1976 #define glVertexAttrib2d glad_glVertexAttrib2d 1978 #define glVertexAttrib2dv glad_glVertexAttrib2dv 1980 #define glVertexAttrib2f glad_glVertexAttrib2f 1982 #define glVertexAttrib2fv glad_glVertexAttrib2fv 1984 #define glVertexAttrib2s glad_glVertexAttrib2s 1986 #define glVertexAttrib2sv glad_glVertexAttrib2sv 1988 #define glVertexAttrib3d glad_glVertexAttrib3d 1990 #define glVertexAttrib3dv glad_glVertexAttrib3dv 1992 #define glVertexAttrib3f glad_glVertexAttrib3f 1994 #define glVertexAttrib3fv glad_glVertexAttrib3fv 1996 #define glVertexAttrib3s glad_glVertexAttrib3s 1998 #define glVertexAttrib3sv glad_glVertexAttrib3sv 2000 #define glVertexAttrib4Nbv glad_glVertexAttrib4Nbv 2002 #define glVertexAttrib4Niv glad_glVertexAttrib4Niv 2004 #define glVertexAttrib4Nsv glad_glVertexAttrib4Nsv 2006 #define glVertexAttrib4Nub glad_glVertexAttrib4Nub 2008 #define glVertexAttrib4Nubv glad_glVertexAttrib4Nubv 2010 #define glVertexAttrib4Nuiv glad_glVertexAttrib4Nuiv 2012 #define glVertexAttrib4Nusv glad_glVertexAttrib4Nusv 2014 #define glVertexAttrib4bv glad_glVertexAttrib4bv 2016 #define glVertexAttrib4d glad_glVertexAttrib4d 2018 #define glVertexAttrib4dv glad_glVertexAttrib4dv 2020 #define glVertexAttrib4f glad_glVertexAttrib4f 2022 #define glVertexAttrib4fv glad_glVertexAttrib4fv 2024 #define glVertexAttrib4iv glad_glVertexAttrib4iv 2026 #define glVertexAttrib4s glad_glVertexAttrib4s 2028 #define glVertexAttrib4sv glad_glVertexAttrib4sv 2030 #define glVertexAttrib4ubv glad_glVertexAttrib4ubv 2032 #define glVertexAttrib4uiv glad_glVertexAttrib4uiv 2034 #define glVertexAttrib4usv glad_glVertexAttrib4usv 2036 #define glVertexAttribDivisor glad_glVertexAttribDivisor 2038 #define glVertexAttribI1i glad_glVertexAttribI1i 2040 #define glVertexAttribI1iv glad_glVertexAttribI1iv 2042 #define glVertexAttribI1ui glad_glVertexAttribI1ui 2044 #define glVertexAttribI1uiv glad_glVertexAttribI1uiv 2046 #define glVertexAttribI2i glad_glVertexAttribI2i 2048 #define glVertexAttribI2iv glad_glVertexAttribI2iv 2050 #define glVertexAttribI2ui glad_glVertexAttribI2ui 2052 #define glVertexAttribI2uiv glad_glVertexAttribI2uiv 2054 #define glVertexAttribI3i glad_glVertexAttribI3i 2056 #define glVertexAttribI3iv glad_glVertexAttribI3iv 2058 #define glVertexAttribI3ui glad_glVertexAttribI3ui 2060 #define glVertexAttribI3uiv glad_glVertexAttribI3uiv 2062 #define glVertexAttribI4bv glad_glVertexAttribI4bv 2064 #define glVertexAttribI4i glad_glVertexAttribI4i 2066 #define glVertexAttribI4iv glad_glVertexAttribI4iv 2068 #define glVertexAttribI4sv glad_glVertexAttribI4sv 2070 #define glVertexAttribI4ubv glad_glVertexAttribI4ubv 2072 #define glVertexAttribI4ui glad_glVertexAttribI4ui 2074 #define glVertexAttribI4uiv glad_glVertexAttribI4uiv 2076 #define glVertexAttribI4usv glad_glVertexAttribI4usv 2078 #define glVertexAttribIPointer glad_glVertexAttribIPointer 2080 #define glVertexAttribP1ui glad_glVertexAttribP1ui 2082 #define glVertexAttribP1uiv glad_glVertexAttribP1uiv 2084 #define glVertexAttribP2ui glad_glVertexAttribP2ui 2086 #define glVertexAttribP2uiv glad_glVertexAttribP2uiv 2088 #define glVertexAttribP3ui glad_glVertexAttribP3ui 2090 #define glVertexAttribP3uiv glad_glVertexAttribP3uiv 2092 #define glVertexAttribP4ui glad_glVertexAttribP4ui 2094 #define glVertexAttribP4uiv glad_glVertexAttribP4uiv 2096 #define glVertexAttribPointer glad_glVertexAttribPointer 2098 #define glViewport glad_glViewport 2100 #define glWaitSync glad_glWaitSync void(GLAD_API_PTR * PFNGLFRAMEBUFFERRENDERBUFFERPROC)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
void(GLAD_API_PTR * PFNGLTEXBUFFERPROC)(GLenum target, GLenum internalformat, GLuint buffer)
GLAD_API_CALL PFNGLBUFFERDATAPROC glad_glBufferData
void(GLAD_API_PTR * PFNGLGETTEXIMAGEPROC)(GLenum target, GLint level, GLenum format, GLenum type, void *pixels)
void(GLAD_API_PTR * PFNGLVERTEXATTRIBI1IPROC)(GLuint index, GLint x)
GLAD_API_CALL PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv
void(GLAD_API_PTR * PFNGLPOLYGONMODEPROC)(GLenum face, GLenum mode)
GLAD_API_CALL PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate
void(GLAD_API_PTR * PFNGLUNIFORM2UIVPROC)(GLint location, GLsizei count, const GLuint *value)
void(GLAD_API_PTR * GLDEBUGPROCAMD)(GLuint id, GLenum category, GLenum severity, GLsizei length, const GLchar *message, void *userParam)
void(GLAD_API_PTR * PFNGLVERTEXATTRIB3FVPROC)(GLuint index, const GLfloat *v)
void(GLAD_API_PTR * PFNGLBLITFRAMEBUFFERPROC)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
GLAD_API_CALL PFNGLVERTEXATTRIBP4UIPROC glad_glVertexAttribP4ui
GLAD_API_CALL PFNGLGETBOOLEANVPROC glad_glGetBooleanv
void(GLAD_API_PTR * PFNGLVERTEXATTRIBI4UIPROC)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
GLAD_API_CALL PFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv
GLAD_API_CALL PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex
GLADapiproc(* GLADloadfunc)(const char *name)
void(GLAD_API_PTR * PFNGLDELETESAMPLERSPROC)(GLsizei count, const GLuint *samplers)
void(GLAD_API_PTR * PFNGLMULTIDRAWARRAYSPROC)(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount)
void(GLAD_API_PTR * PFNGLVERTEXATTRIBI1UIPROC)(GLuint index, GLuint x)
GLAD_API_CALL PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv
GLAD_API_CALL PFNGLUNIFORM4IPROC glad_glUniform4i
GLAD_API_CALL PFNGLGENTEXTURESPROC glad_glGenTextures
void(GLAD_API_PTR * PFNGLUNIFORM3FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
void(GLAD_API_PTR * PFNGLDELETETEXTURESPROC)(GLsizei n, const GLuint *textures)
GLuint(GLAD_API_PTR * PFNGLCREATEPROGRAMPROC)(void)
GLAD_API_CALL PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv
GLAD_API_CALL PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample
GLAD_API_CALL PFNGLDEPTHMASKPROC glad_glDepthMask
GLAD_API_CALL PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements
GLAD_API_CALL PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui
void(GLAD_API_PTR * PFNGLDEPTHFUNCPROC)(GLenum func)
GLboolean(GLAD_API_PTR * PFNGLISFRAMEBUFFERPROC)(GLuint framebuffer)
void(GLAD_API_PTR * PFNGLBEGINTRANSFORMFEEDBACKPROC)(GLenum primitiveMode)
GLsync(GLAD_API_PTR * PFNGLFENCESYNCPROC)(GLenum condition, GLbitfield flags)
GLAD_API_CALL PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f
void(GLAD_API_PTR * PFNGLUNIFORM3IPROC)(GLint location, GLint v0, GLint v1, GLint v2)
void(GLAD_API_PTR * PFNGLUNIFORMMATRIX4X2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
GLAD_API_CALL PFNGLUNIFORM2IVPROC glad_glUniform2iv
void(GLAD_API_PTR * PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)(GLenum mode, const GLsizei *count, GLenum type, const void *const *indices, GLsizei drawcount, const GLint *basevertex)
bool param(const std::string ¶m_name, T ¶m_val, const T &default_val)
void(GLAD_API_PTR * PFNGLVERTEXATTRIB2SVPROC)(GLuint index, const GLshort *v)
void(GLAD_API_PTR * GLDEBUGPROCARB)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message, const void *userParam)
GLAD_API_CALL PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName
void(GLAD_API_PTR * PFNGLVERTEXATTRIB4UIVPROC)(GLuint index, const GLuint *v)
void(GLAD_API_PTR * PFNGLDRAWARRAYSINSTANCEDPROC)(GLenum mode, GLint first, GLsizei count, GLsizei instancecount)
GLAD_API_CALL PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s
void(GLAD_API_PTR * PFNGLBEGINCONDITIONALRENDERPROC)(GLuint id, GLenum mode)
GLAD_API_CALL PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv
GLAD_API_CALL int gladLoadGLUserPtr(GLADuserptrloadfunc load, void *userptr)
void(GLAD_API_PTR * PFNGLTEXPARAMETERIUIVPROC)(GLenum target, GLenum pname, const GLuint *params)
void(GLAD_API_PTR * PFNGLUNIFORM2IPROC)(GLint location, GLint v0, GLint v1)
void(GLAD_API_PTR * PFNGLDRAWELEMENTSBASEVERTEXPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex)
GLAD_API_CALL PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv
void(GLAD_API_PTR * PFNGLFLUSHMAPPEDBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length)
GLAD_API_CALL PFNGLUNIFORM3IPROC glad_glUniform3i
void(GLAD_API_PTR * PFNGLVERTEXATTRIB4NUIVPROC)(GLuint index, const GLuint *v)
void(GLAD_API_PTR * PFNGLVERTEXATTRIB2SPROC)(GLuint index, GLshort x, GLshort y)
GLAD_API_CALL int GLAD_GL_VERSION_3_1
void(GLAD_API_PTR * PFNGLUNIFORM4UIPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
void(GLAD_API_PTR * PFNGLGETSAMPLERPARAMETERIIVPROC)(GLuint sampler, GLenum pname, GLint *params)
GLAD_API_CALL PFNGLBINDTEXTUREPROC glad_glBindTexture
void * GLeglClientBufferEXT
void(GLAD_API_PTR * PFNGLBLENDFUNCPROC)(GLenum sfactor, GLenum dfactor)
GLAD_API_CALL PFNGLDISABLEPROC glad_glDisable
GLAD_API_CALL PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings
GLAD_API_CALL PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv
GLAD_API_CALL PFNGLACTIVETEXTUREPROC glad_glActiveTexture
GLAD_API_CALL PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D
GLAD_API_CALL PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate
void(GLAD_API_PTR * PFNGLDRAWRANGEELEMENTSPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices)
GLAD_API_CALL PFNGLISSHADERPROC glad_glIsShader
GLAD_API_CALL PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv
void(GLAD_API_PTR * PFNGLGETMULTISAMPLEFVPROC)(GLenum pname, GLuint index, GLfloat *val)
void(GLAD_API_PTR * PFNGLVALIDATEPROGRAMPROC)(GLuint program)
void(GLAD_API_PTR * PFNGLLINEWIDTHPROC)(GLfloat width)
void(GLAD_API_PTR * PFNGLBINDVERTEXARRAYPROC)(GLuint array)
GLAD_API_CALL PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv
GLAD_API_CALL PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample
void(GLAD_API_PTR * PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data)
void(GLAD_API_PTR * PFNGLDELETESHADERPROC)(GLuint shader)
void(GLAD_API_PTR * PFNGLVERTEXATTRIB1DPROC)(GLuint index, GLdouble x)
void(GLAD_API_PTR * PFNGLUNIFORM3FVPROC)(GLint location, GLsizei count, const GLfloat *value)
void(GLAD_API_PTR * PFNGLTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels)
GLAD_API_CALL PFNGLTEXBUFFERPROC glad_glTexBuffer
void(GLAD_API_PTR * PFNGLVERTEXATTRIB4UBVPROC)(GLuint index, const GLubyte *v)
void(GLAD_API_PTR * PFNGLGETSAMPLERPARAMETERIUIVPROC)(GLuint sampler, GLenum pname, GLuint *params)
void(GLAD_API_PTR * PFNGLLOGICOPPROC)(GLenum opcode)
void(GLAD_API_PTR * PFNGLSTENCILMASKPROC)(GLuint mask)
GLAD_API_CALL PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv
GLAD_API_CALL PFNGLCOMPILESHADERPROC glad_glCompileShader
void(GLAD_API_PTR * PFNGLUNIFORMMATRIX4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
GLAD_API_CALL PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex
void(GLAD_API_PTR * PFNGLBLENDFUNCSEPARATEPROC)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
void(GLAD_API_PTR * PFNGLVERTEXATTRIB4FVPROC)(GLuint index, const GLfloat *v)
GLAD_API_CALL PFNGLGETQUERYIVPROC glad_glGetQueryiv
void(GLAD_API_PTR * PFNGLPROVOKINGVERTEXPROC)(GLenum mode)
std::vector< double > values
void(GLAD_API_PTR * PFNGLVERTEXATTRIBI2IPROC)(GLuint index, GLint x, GLint y)
void(GLAD_API_PTR * PFNGLBINDTEXTUREPROC)(GLenum target, GLuint texture)
GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D
GLAD_API_CALL PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced
GLAD_API_CALL PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers
GLAD_API_CALL PFNGLCOLORMASKIPROC glad_glColorMaski
void(GLAD_API_PTR * PFNGLDISABLEVERTEXATTRIBARRAYPROC)(GLuint index)
void(GLAD_API_PTR * PFNGLGETBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, void *data)
GLAD_API_CALL PFNGLUNIFORM4FVPROC glad_glUniform4fv
void(GLAD_API_PTR * PFNGLBUFFERDATAPROC)(GLenum target, GLsizeiptr size, const void *data, GLenum usage)
void(GLAD_API_PTR * PFNGLPOLYGONOFFSETPROC)(GLfloat factor, GLfloat units)
GLAD_API_CALL PFNGLGETSTRINGPROC glad_glGetString
GLAD_API_CALL PFNGLVERTEXATTRIBP1UIVPROC glad_glVertexAttribP1uiv
GLAD_API_CALL PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv
GLAD_API_CALL PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv
GLAD_API_CALL PFNGLVERTEXATTRIBP3UIVPROC glad_glVertexAttribP3uiv
khronos_uint64_t GLuint64EXT
void(GLAD_API_PTR * PFNGLSCISSORPROC)(GLint x, GLint y, GLsizei width, GLsizei height)
void(GLAD_API_PTR * PFNGLGETTEXPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params)
GLAD_API_CALL PFNGLGENSAMPLERSPROC glad_glGenSamplers
void(GLAD_API_PTR * PFNGLHINTPROC)(GLenum target, GLenum mode)
GLboolean(GLAD_API_PTR * PFNGLISENABLEDIPROC)(GLenum target, GLuint index)
void(GLAD_API_PTR * PFNGLBLENDEQUATIONSEPARATEPROC)(GLenum modeRGB, GLenum modeAlpha)
GLAD_API_CALL PFNGLISQUERYPROC glad_glIsQuery
GLAD_API_CALL PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv
GLAD_API_CALL PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv
GLAD_API_CALL PFNGLISSAMPLERPROC glad_glIsSampler
void(GLAD_API_PTR * PFNGLUSEPROGRAMPROC)(GLuint program)
GLAD_API_CALL PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv
GLAD_API_CALL PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv
GLboolean(GLAD_API_PTR * PFNGLISBUFFERPROC)(GLuint buffer)
void(GLAD_API_PTR * PFNGLENDQUERYPROC)(GLenum target)
GLAD_API_CALL PFNGLBLENDFUNCPROC glad_glBlendFunc
void(GLAD_API_PTR * PFNGLVERTEXATTRIBI4BVPROC)(GLuint index, const GLbyte *v)
GLAD_API_CALL PFNGLDETACHSHADERPROC glad_glDetachShader
GLAD_API_CALL PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv
GLAD_API_CALL PFNGLCLAMPCOLORPROC glad_glClampColor
GLAD_API_CALL PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers
void(GLAD_API_PTR * PFNGLPOINTSIZEPROC)(GLfloat size)
GLAD_API_CALL PFNGLGETSAMPLERPARAMETERIIVPROC glad_glGetSamplerParameterIiv
GLAD_API_CALL PFNGLBLENDCOLORPROC glad_glBlendColor
GLAD_API_CALL PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv
GLAD_API_CALL PFNGLQUERYCOUNTERPROC glad_glQueryCounter
GLAD_API_CALL PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv
GLAD_API_CALL PFNGLSHADERSOURCEPROC glad_glShaderSource
void(GLAD_API_PTR * PFNGLCLEARBUFFERUIVPROC)(GLenum buffer, GLint drawbuffer, const GLuint *value)
GLAD_API_CALL PFNGLTEXIMAGE1DPROC glad_glTexImage1D
void(GLAD_API_PTR * PFNGLVERTEXATTRIB4DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
void(GLAD_API_PTR * PFNGLGETVERTEXATTRIBIUIVPROC)(GLuint index, GLenum pname, GLuint *params)
GLAD_API_CALL PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib
GLAD_API_CALL PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D
void(GLAD_API_PTR * PFNGLQUERYCOUNTERPROC)(GLuint id, GLenum target)
void(GLAD_API_PTR * PFNGLUNIFORM2IVPROC)(GLint location, GLsizei count, const GLint *value)
GLAD_API_CALL PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage
void(GLAD_API_PTR * PFNGLTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels)
void(GLAD_API_PTR * PFNGLVERTEXATTRIBI4SVPROC)(GLuint index, const GLshort *v)
void(GLAD_API_PTR * PFNGLGENSAMPLERSPROC)(GLsizei count, GLuint *samplers)
GLAD_API_CALL PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv
GLAD_API_CALL PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray
void(GLAD_API_PTR * PFNGLBINDRENDERBUFFERPROC)(GLenum target, GLuint renderbuffer)
GLAD_API_CALL PFNGLUNIFORM3UIVPROC glad_glUniform3uiv
GLboolean(GLAD_API_PTR * PFNGLISVERTEXARRAYPROC)(GLuint array)
GLAD_API_CALL PFNGLCULLFACEPROC glad_glCullFace
GLAD_API_CALL PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv
void(GLAD_API_PTR * PFNGLTEXIMAGE3DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)
GLintptr GLvdpauSurfaceNV
void(GLAD_API_PTR * PFNGLUNIFORM3IVPROC)(GLint location, GLsizei count, const GLint *value)
void(GLAD_API_PTR * PFNGLGETBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params)
GLAD_API_CALL PFNGLUNIFORM3FVPROC glad_glUniform3fv
void(GLAD_API_PTR * PFNGLDRAWBUFFERSPROC)(GLsizei n, const GLenum *bufs)
void(GLAD_API_PTR * PFNGLGETACTIVEUNIFORMPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
void(GLAD_API_PTR * PFNGLVERTEXATTRIBI2UIVPROC)(GLuint index, const GLuint *v)
GLenum GLuint GLenum severity
GLAD_API_CALL PFNGLGETQUERYOBJECTUI64VPROC glad_glGetQueryObjectui64v
GLenum GLuint GLenum GLsizei length
GLboolean(GLAD_API_PTR * PFNGLISENABLEDPROC)(GLenum cap)
void(GLAD_API_PTR * PFNGLVERTEXATTRIB1FPROC)(GLuint index, GLfloat x)
GLADapiproc(* GLADuserptrloadfunc)(void *userptr, const char *name)
GLAD_API_CALL PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays
void(GLAD_API_PTR * PFNGLGETBUFFERPARAMETERI64VPROC)(GLenum target, GLenum pname, GLint64 *params)
GLAD_API_CALL PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv
khronos_uint16_t GLushort
GLAD_API_CALL PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv
GLAD_API_CALL PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v
void(GLAD_API_PTR * PFNGLUNIFORMMATRIX2X3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
void(GLAD_API_PTR * PFNGLGETFLOATVPROC)(GLenum pname, GLfloat *data)
GLAD_API_CALL PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v
GLAD_API_CALL PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer
GLAD_API_CALL PFNGLENABLEPROC glad_glEnable
GLAD_API_CALL PFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv
GLboolean(GLAD_API_PTR * PFNGLISRENDERBUFFERPROC)(GLuint renderbuffer)
void(GLAD_API_PTR * PFNGLTEXIMAGE3DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels)
GLAD_API_CALL PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv
GLAD_API_CALL PFNGLFINISHPROC glad_glFinish
void(GLAD_API_PTR * PFNGLTEXPARAMETERIIVPROC)(GLenum target, GLenum pname, const GLint *params)
void(GLAD_API_PTR * PFNGLPOINTPARAMETERIPROC)(GLenum pname, GLint param)
void(* GLADapiproc)(void)
void(* GLADprecallback)(const char *name, GLADapiproc apiproc, int len_args,...)
GLAD_API_CALL PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync
void(GLAD_API_PTR * PFNGLVERTEXATTRIB4USVPROC)(GLuint index, const GLushort *v)
GLAD_API_CALL PFNGLDELETESYNCPROC glad_glDeleteSync
GLAD_API_CALL PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub
GLAD_API_CALL PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv
GLAD_API_CALL PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv
GLAD_API_CALL PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv
void(GLAD_API_PTR * PFNGLVERTEXATTRIBI4IVPROC)(GLuint index, const GLint *v)
void(GLAD_API_PTR * PFNGLVERTEXATTRIB2FPROC)(GLuint index, GLfloat x, GLfloat y)
GLAD_API_CALL int GLAD_GL_VERSION_1_5
GLAD_API_CALL PFNGLCREATESHADERPROC glad_glCreateShader
GLAD_API_CALL PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback
void(GLAD_API_PTR * PFNGLBINDATTRIBLOCATIONPROC)(GLuint program, GLuint index, const GLchar *name)
void(GLAD_API_PTR * PFNGLPRIMITIVERESTARTINDEXPROC)(GLuint index)
void(GLAD_API_PTR * PFNGLGETQUERYOBJECTUI64VPROC)(GLuint id, GLenum pname, GLuint64 *params)
void(GLAD_API_PTR * PFNGLVERTEXATTRIBIPOINTERPROC)(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer)
GLboolean(GLAD_API_PTR * PFNGLISQUERYPROC)(GLuint id)
GLAD_API_CALL PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv
GLAD_API_CALL PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation
void(GLAD_API_PTR * PFNGLVERTEXATTRIB3DVPROC)(GLuint index, const GLdouble *v)
void(GLAD_API_PTR * PFNGLGETSAMPLERPARAMETERIVPROC)(GLuint sampler, GLenum pname, GLint *params)
GLAD_API_CALL PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D
void(GLAD_API_PTR * PFNGLGETTEXPARAMETERIUIVPROC)(GLenum target, GLenum pname, GLuint *params)
GLAD_API_CALL PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D
void(GLAD_API_PTR * PFNGLDETACHSHADERPROC)(GLuint program, GLuint shader)
GLAD_API_CALL int GLAD_GL_VERSION_3_0
GLAD_API_CALL PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v
GLAD_API_CALL PFNGLPIXELSTOREIPROC glad_glPixelStorei
void(GLAD_API_PTR * PFNGLCOPYTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
void(GLAD_API_PTR * PFNGLUNIFORM1UIPROC)(GLint location, GLuint v0)
void(GLAD_API_PTR * PFNGLBINDFRAGDATALOCATIONINDEXEDPROC)(GLuint program, GLuint colorNumber, GLuint index, const GLchar *name)
GLAD_API_CALL PFNGLCLEARPROC glad_glClear
void(GLAD_API_PTR * GLVULKANPROCNV)(void)
void(GLAD_API_PTR * PFNGLUNIFORM3UIPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2)
GLAD_API_CALL PFNGLDEPTHFUNCPROC glad_glDepthFunc
GLuint(GLAD_API_PTR * PFNGLGETUNIFORMBLOCKINDEXPROC)(GLuint program, const GLchar *uniformBlockName)
void(GLAD_API_PTR * PFNGLGETINTEGERVPROC)(GLenum pname, GLint *data)
void(GLAD_API_PTR * PFNGLBINDBUFFERBASEPROC)(GLenum target, GLuint index, GLuint buffer)
GLAD_API_CALL PFNGLVERTEXATTRIBDIVISORPROC glad_glVertexAttribDivisor
void(GLAD_API_PTR * PFNGLUNIFORM2UIPROC)(GLint location, GLuint v0, GLuint v1)
GLAD_API_CALL PFNGLDELETESHADERPROC glad_glDeleteShader
GLAD_API_CALL PFNGLCLEARDEPTHPROC glad_glClearDepth
GLAD_API_CALL PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv
GLAD_API_CALL PFNGLDELETEQUERIESPROC glad_glDeleteQueries
GLAD_API_CALL PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv
void(GLAD_API_PTR * PFNGLGETUNIFORMINDICESPROC)(GLuint program, GLsizei uniformCount, const GLchar *const *uniformNames, GLuint *uniformIndices)
const GLubyte *(GLAD_API_PTR * PFNGLGETSTRINGPROC)(GLenum name)
GLAD_API_CALL PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv
void(GLAD_API_PTR * PFNGLSTENCILOPSEPARATEPROC)(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass)
GLAD_API_CALL PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv
GLAD_API_CALL PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv
void(GLAD_API_PTR * PFNGLDRAWELEMENTSINSTANCEDPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount)
void(GLAD_API_PTR * PFNGLVERTEXATTRIBP4UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
GLAD_API_CALL PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage
void(GLAD_API_PTR * PFNGLVERTEXATTRIB2DVPROC)(GLuint index, const GLdouble *v)
GLAD_API_CALL PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap
void(GLAD_API_PTR * PFNGLGETVERTEXATTRIBDVPROC)(GLuint index, GLenum pname, GLdouble *params)
GLAD_API_CALL int GLAD_GL_VERSION_1_4
GLAD_API_CALL PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource
GLAD_API_CALL PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui
GLAD_API_CALL PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f
void(GLAD_API_PTR * PFNGLBINDFRAMEBUFFERPROC)(GLenum target, GLuint framebuffer)
khronos_uint64_t GLuint64
GLAD_API_CALL PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv
void(GLAD_API_PTR * PFNGLBLENDCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
void(GLAD_API_PTR * PFNGLGETSHADERIVPROC)(GLuint shader, GLenum pname, GLint *params)
void(GLAD_API_PTR * PFNGLCLEARCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
GLAD_API_CALL PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv
GLAD_API_CALL PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui
GLAD_API_CALL PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv
void(GLAD_API_PTR * PFNGLBEGINQUERYPROC)(GLenum target, GLuint id)
GLAD_API_CALL PFNGLSTENCILMASKPROC glad_glStencilMask
GLAD_API_CALL PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray
void(GLAD_API_PTR * PFNGLDEPTHMASKPROC)(GLboolean flag)
void(GLAD_API_PTR * PFNGLUNIFORM4IPROC)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
GLAD_API_CALL PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer
GLAD_API_CALL PFNGLUNIFORM1UIPROC glad_glUniform1ui
void(GLAD_API_PTR * PFNGLDISABLEIPROC)(GLenum target, GLuint index)
void(GLAD_API_PTR * PFNGLCOPYTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
void(GLAD_API_PTR * PFNGLVERTEXATTRIB4BVPROC)(GLuint index, const GLbyte *v)
GLAD_API_CALL PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog
GLAD_API_CALL PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer
GLAD_API_CALL PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate
void(GLAD_API_PTR * PFNGLVERTEXATTRIB1SPROC)(GLuint index, GLshort x)
void(GLAD_API_PTR * PFNGLVERTEXATTRIB3SPROC)(GLuint index, GLshort x, GLshort y, GLshort z)
void(GLAD_API_PTR * PFNGLGETQUERYOBJECTI64VPROC)(GLuint id, GLenum pname, GLint64 *params)
GLAD_API_CALL PFNGLVERTEXATTRIBP2UIVPROC glad_glVertexAttribP2uiv
GLAD_API_CALL PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation
void(GLAD_API_PTR * PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
GLAD_API_CALL PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s
void(GLAD_API_PTR * PFNGLDELETERENDERBUFFERSPROC)(GLsizei n, const GLuint *renderbuffers)
void(GLAD_API_PTR * PFNGLGETBOOLEANVPROC)(GLenum pname, GLboolean *data)
void(GLAD_API_PTR * PFNGLFRAMEBUFFERTEXTURELAYERPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
void(GLAD_API_PTR * PFNGLGETATTACHEDSHADERSPROC)(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders)
GLAD_API_CALL PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName
void(GLAD_API_PTR * PFNGLDELETEPROGRAMPROC)(GLuint program)
void(GLAD_API_PTR * PFNGLTEXPARAMETERIVPROC)(GLenum target, GLenum pname, const GLint *params)
GLAD_API_CALL int GLAD_GL_VERSION_2_1
GLAD_API_CALL PFNGLHINTPROC glad_glHint
void(GLAD_API_PTR * PFNGLSTENCILFUNCSEPARATEPROC)(GLenum face, GLenum func, GLint ref, GLuint mask)
void(GLAD_API_PTR * PFNGLGETBUFFERPOINTERVPROC)(GLenum target, GLenum pname, void **params)
void(GLAD_API_PTR * PFNGLTEXPARAMETERFPROC)(GLenum target, GLenum pname, GLfloat param)
GLAD_API_CALL PFNGLBINDBUFFERPROC glad_glBindBuffer
GLAD_API_CALL PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv
GLAD_API_CALL PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv
GLAD_API_CALL PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv
void(GLAD_API_PTR * PFNGLDELETEVERTEXARRAYSPROC)(GLsizei n, const GLuint *arrays)
GLAD_API_CALL PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange
void(GLAD_API_PTR * PFNGLCLEARBUFFERFIPROC)(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)
GLAD_API_CALL PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv
GLAD_API_CALL PFNGLISPROGRAMPROC glad_glIsProgram
void(GLAD_API_PTR * PFNGLBINDBUFFERPROC)(GLenum target, GLuint buffer)
void(GLAD_API_PTR * PFNGLTEXIMAGE2DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)
void(GLAD_API_PTR * PFNGLFINISHPROC)(void)
khronos_int64_t GLint64EXT
GLAD_API_CALL PFNGLPIXELSTOREFPROC glad_glPixelStoref
GLAD_API_CALL PFNGLUNIFORM1FVPROC glad_glUniform1fv
void(GLAD_API_PTR * PFNGLVERTEXATTRIBI3UIPROC)(GLuint index, GLuint x, GLuint y, GLuint z)
GLAD_API_CALL PFNGLWAITSYNCPROC glad_glWaitSync
GLAD_API_CALL PFNGLVERTEXATTRIBP2UIPROC glad_glVertexAttribP2ui
void(GLAD_API_PTR * PFNGLCOMPRESSEDTEXIMAGE3DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data)
GLAD_API_CALL PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv
GLAD_API_CALL PFNGLENABLEIPROC glad_glEnablei
void(GLAD_API_PTR * PFNGLGETPROGRAMIVPROC)(GLuint program, GLenum pname, GLint *params)
void(GLAD_API_PTR * PFNGLATTACHSHADERPROC)(GLuint program, GLuint shader)
void(GLAD_API_PTR * PFNGLVERTEXATTRIB4SPROC)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)
void(GLAD_API_PTR * PFNGLGETRENDERBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params)
GLAD_API_CALL PFNGLPOLYGONMODEPROC glad_glPolygonMode
GLAD_API_CALL PFNGLBINDSAMPLERPROC glad_glBindSampler
GLAD_API_CALL PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv
void(GLAD_API_PTR * PFNGLGETINTEGERI_VPROC)(GLenum target, GLuint index, GLint *data)
void(GLAD_API_PTR * PFNGLGETVERTEXATTRIBFVPROC)(GLuint index, GLenum pname, GLfloat *params)
void(GLAD_API_PTR * PFNGLUNIFORM2FVPROC)(GLint location, GLsizei count, const GLfloat *value)
void(GLAD_API_PTR * PFNGLENABLEPROC)(GLenum cap)
GLAD_API_CALL PFNGLGETFLOATVPROC glad_glGetFloatv
GLAD_API_CALL PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv
void(GLAD_API_PTR * PFNGLCLEARDEPTHPROC)(GLdouble depth)
GLAD_API_CALL PFNGLUNIFORM2IPROC glad_glUniform2i
GLAD_API_CALL PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f
void(GLAD_API_PTR * PFNGLSAMPLEMASKIPROC)(GLuint maskNumber, GLbitfield mask)
void(GLAD_API_PTR * PFNGLVERTEXATTRIB4NUBPROC)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
GLAD_API_CALL PFNGLGETINTEGER64VPROC glad_glGetInteger64v
void(GLAD_API_PTR * PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name)
void(GLAD_API_PTR * PFNGLUNIFORM1UIVPROC)(GLint location, GLsizei count, const GLuint *value)
GLAD_API_CALL PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex
GLAD_API_CALL PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices
void(GLAD_API_PTR * PFNGLBLENDEQUATIONPROC)(GLenum mode)
GLAD_API_CALL PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i
void(GLAD_API_PTR * PFNGLGENBUFFERSPROC)(GLsizei n, GLuint *buffers)
GLAD_API_CALL PFNGLDRAWARRAYSPROC glad_glDrawArrays
void(GLAD_API_PTR * PFNGLVERTEXATTRIBI4USVPROC)(GLuint index, const GLushort *v)
GLAD_API_CALL PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui
GLAD_API_CALL PFNGLGETSAMPLERPARAMETERFVPROC glad_glGetSamplerParameterfv
void(GLAD_API_PTR * PFNGLDRAWARRAYSPROC)(GLenum mode, GLint first, GLsizei count)
void(GLAD_API_PTR * PFNGLUNIFORMMATRIX4X3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
GLAD_API_CALL int GLAD_GL_VERSION_2_0
GLAD_API_CALL PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers
GLAD_API_CALL PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv
GLAD_API_CALL PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D
khronos_uint16_t GLhalfARB
GLAD_API_CALL PFNGLCLEARSTENCILPROC glad_glClearStencil
GLAD_API_CALL PFNGLDEPTHRANGEPROC glad_glDepthRange
GLAD_API_CALL PFNGLDRAWBUFFERSPROC glad_glDrawBuffers
void(GLAD_API_PTR * PFNGLVERTEXATTRIBI4IPROC)(GLuint index, GLint x, GLint y, GLint z, GLint w)
void(GLAD_API_PTR * PFNGLVERTEXATTRIBI1IVPROC)(GLuint index, const GLint *v)
void(GLAD_API_PTR * PFNGLVERTEXATTRIB4IVPROC)(GLuint index, const GLint *v)
void(GLAD_API_PTR * PFNGLVERTEXATTRIB4NUSVPROC)(GLuint index, const GLushort *v)
GLAD_API_CALL PFNGLGETPROGRAMIVPROC glad_glGetProgramiv
void(GLAD_API_PTR * PFNGLCLEARBUFFERFVPROC)(GLenum buffer, GLint drawbuffer, const GLfloat *value)
GLAD_API_CALL PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i
GLAD_API_CALL PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture
GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D
GLAD_API_CALL PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i
void(GLAD_API_PTR * PFNGLSHADERSOURCEPROC)(GLuint shader, GLsizei count, const GLchar *const *string, const GLint *length)
GLAD_API_CALL PFNGLDRAWBUFFERPROC glad_glDrawBuffer
GLint(GLAD_API_PTR * PFNGLGETFRAGDATAINDEXPROC)(GLuint program, const GLchar *name)
GLAD_API_CALL PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset
GLAD_API_CALL PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D
void(GLAD_API_PTR * PFNGLVERTEXATTRIBP1UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value)
GLAD_API_CALL PFNGLGENQUERIESPROC glad_glGenQueries
GLAD_API_CALL PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback
void(GLAD_API_PTR * PFNGLWAITSYNCPROC)(GLsync sync, GLbitfield flags, GLuint64 timeout)
void(GLAD_API_PTR * PFNGLGETTEXPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat *params)
GLAD_API_CALL PFNGLGETINTEGERVPROC glad_glGetIntegerv
GLAD_API_CALL PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage
void(GLAD_API_PTR * PFNGLBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, const void *data)
GLAD_API_CALL PFNGLGETSAMPLERPARAMETERIUIVPROC glad_glGetSamplerParameterIuiv
void(GLAD_API_PTR * PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data)
void *(GLAD_API_PTR * PFNGLMAPBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
void(GLAD_API_PTR * PFNGLGENERATEMIPMAPPROC)(GLenum target)
void(GLAD_API_PTR * PFNGLFRAMEBUFFERTEXTURE3DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)
GLAD_API_CALL PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex
GLboolean(GLAD_API_PTR * PFNGLUNMAPBUFFERPROC)(GLenum target)
void(GLAD_API_PTR * PFNGLGENVERTEXARRAYSPROC)(GLsizei n, GLuint *arrays)
void(GLAD_API_PTR * PFNGLDRAWELEMENTSPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices)
GLAD_API_CALL PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv
GLAD_API_CALL PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D
void(GLAD_API_PTR * PFNGLUNIFORM4UIVPROC)(GLint location, GLsizei count, const GLuint *value)
void(GLAD_API_PTR * PFNGLSAMPLERPARAMETERIUIVPROC)(GLuint sampler, GLenum pname, const GLuint *param)
void(GLAD_API_PTR * PFNGLGENFRAMEBUFFERSPROC)(GLsizei n, GLuint *framebuffers)
GLAD_API_CALL PFNGLFRONTFACEPROC glad_glFrontFace
void(GLAD_API_PTR * PFNGLVIEWPORTPROC)(GLint x, GLint y, GLsizei width, GLsizei height)
GLAD_API_CALL PFNGLISBUFFERPROC glad_glIsBuffer
GLAD_API_CALL PFNGLUNIFORM4FPROC glad_glUniform4f
GLAD_API_CALL PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d
GLAD_API_CALL PFNGLREADPIXELSPROC glad_glReadPixels
GLAD_API_CALL PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog
void(GLAD_API_PTR * PFNGLGETACTIVEUNIFORMBLOCKIVPROC)(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params)
GLAD_API_CALL PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_glBindFragDataLocationIndexed
GLAD_API_CALL PFNGLGETTEXIMAGEPROC glad_glGetTexImage
void(GLAD_API_PTR * PFNGLUNIFORMMATRIX3X2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
void(GLAD_API_PTR * PFNGLVERTEXATTRIBDIVISORPROC)(GLuint index, GLuint divisor)
GLAD_API_CALL PFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf
void(GLAD_API_PTR * PFNGLCOPYTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
void(GLAD_API_PTR * PFNGLCOMPILESHADERPROC)(GLuint shader)
GLAD_API_CALL PFNGLDELETESAMPLERSPROC glad_glDeleteSamplers
GLAD_API_CALL PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv
void(GLAD_API_PTR * PFNGLPIXELSTOREFPROC)(GLenum pname, GLfloat param)
GLAD_API_CALL PFNGLGETFRAGDATAINDEXPROC glad_glGetFragDataIndex
void(GLAD_API_PTR * PFNGLGENQUERIESPROC)(GLsizei n, GLuint *ids)
GLenum GLuint GLenum GLsizei const GLchar * message
GLAD_API_CALL PFNGLISVERTEXARRAYPROC glad_glIsVertexArray
GLAD_API_CALL PFNGLFLUSHPROC glad_glFlush
GLAD_API_CALL PFNGLISENABLEDPROC glad_glIsEnabled
void(GLAD_API_PTR * PFNGLFRONTFACEPROC)(GLenum mode)
void(GLAD_API_PTR * PFNGLSTENCILOPPROC)(GLenum fail, GLenum zfail, GLenum zpass)
GLAD_API_CALL PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D
void(GLAD_API_PTR * PFNGLGENRENDERBUFFERSPROC)(GLsizei n, GLuint *renderbuffers)
void(GLAD_API_PTR * PFNGLUNIFORMBLOCKBINDINGPROC)(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding)
GLAD_API_CALL PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange
void(GLAD_API_PTR * PFNGLACTIVETEXTUREPROC)(GLenum texture)
GLAD_API_CALL PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation
GLAD_API_CALL PFNGLGETUNIFORMFVPROC glad_glGetUniformfv
GLAD_API_CALL PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer
GLboolean(GLAD_API_PTR * PFNGLISTEXTUREPROC)(GLuint texture)
GLAD_API_CALL PFNGLPOINTPARAMETERFPROC glad_glPointParameterf
void(GLAD_API_PTR * PFNGLVERTEXATTRIB3DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z)
void(GLAD_API_PTR * PFNGLCOPYBUFFERSUBDATAPROC)(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)
void(GLAD_API_PTR * PFNGLVERTEXATTRIB3SVPROC)(GLuint index, const GLshort *v)
GLAD_API_CALL int GLAD_GL_VERSION_1_1
void(GLAD_API_PTR * PFNGLGETCOMPRESSEDTEXIMAGEPROC)(GLenum target, GLint level, void *img)
void(GLAD_API_PTR * PFNGLENABLEIPROC)(GLenum target, GLuint index)
void(GLAD_API_PTR * PFNGLVERTEXATTRIBI3IVPROC)(GLuint index, const GLint *v)
GLAD_API_CALL PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv
GLAD_API_CALL PFNGLVERTEXATTRIBP3UIPROC glad_glVertexAttribP3ui
void(GLAD_API_PTR * PFNGLDELETEFRAMEBUFFERSPROC)(GLsizei n, const GLuint *framebuffers)
void(GLAD_API_PTR * PFNGLGETACTIVEATTRIBPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
GLAD_API_CALL PFNGLSAMPLEMASKIPROC glad_glSampleMaski
GLAD_API_CALL PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate
GLAD_API_CALL PFNGLCREATEPROGRAMPROC glad_glCreateProgram
void(GLAD_API_PTR * PFNGLGETTEXLEVELPARAMETERIVPROC)(GLenum target, GLint level, GLenum pname, GLint *params)
void(GLAD_API_PTR * PFNGLDEPTHRANGEPROC)(GLdouble n, GLdouble f)
GLAD_API_CALL PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData
void(GLAD_API_PTR * PFNGLVERTEXATTRIBPOINTERPROC)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer)
GLAD_API_CALL int GLAD_GL_VERSION_1_0
void(GLAD_API_PTR * PFNGLDISABLEPROC)(GLenum cap)
void(GLAD_API_PTR * PFNGLDELETEQUERIESPROC)(GLsizei n, const GLuint *ids)
void(GLAD_API_PTR * PFNGLPOINTPARAMETERIVPROC)(GLenum pname, const GLint *params)
GLAD_API_CALL PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform
GLAD_API_CALL PFNGLUNIFORM3UIPROC glad_glUniform3ui
void(GLAD_API_PTR * PFNGLGETQUERYOBJECTUIVPROC)(GLuint id, GLenum pname, GLuint *params)
void(GLAD_API_PTR * PFNGLCOPYTEXIMAGE1DPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)
void(GLAD_API_PTR * PFNGLVERTEXATTRIB1FVPROC)(GLuint index, const GLfloat *v)
void(GLAD_API_PTR * PFNGLFRAMEBUFFERTEXTURE1DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
void(GLAD_API_PTR * PFNGLGENTEXTURESPROC)(GLsizei n, GLuint *textures)
void(GLAD_API_PTR * PFNGLBINDBUFFERRANGEPROC)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
GLAD_API_CALL PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D
void(GLAD_API_PTR * PFNGLPOINTPARAMETERFPROC)(GLenum pname, GLfloat param)
GLAD_API_CALL PFNGLUNIFORM2FPROC glad_glUniform2f
GLAD_API_CALL PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase
GLAD_API_CALL PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer
void(GLAD_API_PTR * PFNGLGETSHADERSOURCEPROC)(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source)
void(GLAD_API_PTR * PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)(GLenum target, GLenum attachment, GLenum pname, GLint *params)
void(GLAD_API_PTR * PFNGLGETVERTEXATTRIBIIVPROC)(GLuint index, GLenum pname, GLint *params)
void(GLAD_API_PTR * PFNGLUNIFORMMATRIX3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
GLAD_API_CALL int gladLoadGL(GLADloadfunc load)
void(GLAD_API_PTR * PFNGLGETSYNCIVPROC)(GLsync sync, GLenum pname, GLsizei count, GLsizei *length, GLint *values)
void *(GLAD_API_PTR * PFNGLMAPBUFFERPROC)(GLenum target, GLenum access)
GLAD_API_CALL PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample
GLenum GLuint GLenum GLsizei const GLchar const void * userParam
void(GLAD_API_PTR * PFNGLSAMPLERPARAMETERFPROC)(GLuint sampler, GLenum pname, GLfloat param)
void(GLAD_API_PTR * PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex)
GLboolean(GLAD_API_PTR * PFNGLISSHADERPROC)(GLuint shader)
GLAD_API_CALL int GLAD_GL_VERSION_1_3
GLAD_API_CALL PFNGLATTACHSHADERPROC glad_glAttachShader
GLenum(GLAD_API_PTR * PFNGLCHECKFRAMEBUFFERSTATUSPROC)(GLenum target)
typedef void(GLAD_API_PTR *GLDEBUGPROC)(GLenum source
GLAD_API_CALL PFNGLUNIFORM4UIVPROC glad_glUniform4uiv
GLAD_API_CALL PFNGLTEXPARAMETERFPROC glad_glTexParameterf
void(GLAD_API_PTR * PFNGLSAMPLERPARAMETERFVPROC)(GLuint sampler, GLenum pname, const GLfloat *param)
void(GLAD_API_PTR * PFNGLVERTEXATTRIB2FVPROC)(GLuint index, const GLfloat *v)
void(GLAD_API_PTR * PFNGLFRAMEBUFFERTEXTURE2DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
void(GLAD_API_PTR * PFNGLGETTEXPARAMETERIIVPROC)(GLenum target, GLenum pname, GLint *params)
GLAD_API_CALL PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements
void(GLAD_API_PTR * PFNGLUNIFORM4FVPROC)(GLint location, GLsizei count, const GLfloat *value)
GLAD_API_CALL PFNGLLINEWIDTHPROC glad_glLineWidth
GLAD_API_CALL PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv
GLAD_API_CALL PFNGLUNIFORM1IPROC glad_glUniform1i
GLAD_API_CALL PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv
void(GLAD_API_PTR * PFNGLTEXIMAGE1DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels)
GLAD_API_CALL PFNGLGETUNIFORMIVPROC glad_glGetUniformiv
void(GLAD_API_PTR * PFNGLTEXIMAGE2DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels)
GLenum(GLAD_API_PTR * PFNGLCLIENTWAITSYNCPROC)(GLsync sync, GLbitfield flags, GLuint64 timeout)
khronos_ssize_t GLsizeiptrARB
void(GLAD_API_PTR * PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName)
void(GLAD_API_PTR * PFNGLCOMPRESSEDTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data)
GLAD_API_CALL int GLAD_GL_VERSION_3_2
void(GLAD_API_PTR * PFNGLVERTEXATTRIBI3UIVPROC)(GLuint index, const GLuint *v)
GLAD_API_CALL PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer
GLAD_API_CALL PFNGLREADBUFFERPROC glad_glReadBuffer
GLAD_API_CALL PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv
void(GLAD_API_PTR * PFNGLUNIFORM1IPROC)(GLint location, GLint v0)
void(GLAD_API_PTR * PFNGLVERTEXATTRIB4DVPROC)(GLuint index, const GLdouble *v)
GLAD_API_CALL PFNGLGETSAMPLERPARAMETERIVPROC glad_glGetSamplerParameteriv
GLAD_API_CALL PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers
GLAD_API_CALL PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv
GLAD_API_CALL PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D
GLAD_API_CALL int GLAD_GL_VERSION_3_3
GLAD_API_CALL PFNGLTEXIMAGE2DPROC glad_glTexImage2D
GLint(GLAD_API_PTR * PFNGLGETUNIFORMLOCATIONPROC)(GLuint program, const GLchar *name)
khronos_ssize_t GLsizeiptr
const GLubyte *(GLAD_API_PTR * PFNGLGETSTRINGIPROC)(GLenum name, GLuint index)
void(GLAD_API_PTR * PFNGLVERTEXATTRIB1SVPROC)(GLuint index, const GLshort *v)
void(GLAD_API_PTR * PFNGLGETUNIFORMIVPROC)(GLuint program, GLint location, GLint *params)
GLboolean(GLAD_API_PTR * PFNGLISSYNCPROC)(GLsync sync)
void(GLAD_API_PTR * PFNGLVERTEXATTRIB4FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
void(GLAD_API_PTR * PFNGLSAMPLERPARAMETERIPROC)(GLuint sampler, GLenum pname, GLint param)
GLAD_API_CALL PFNGLFENCESYNCPROC glad_glFenceSync
void(GLAD_API_PTR * PFNGLDELETEBUFFERSPROC)(GLsizei n, const GLuint *buffers)
GLAD_API_CALL PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv
void(GLAD_API_PTR * PFNGLUNIFORM1FVPROC)(GLint location, GLsizei count, const GLfloat *value)
GLAD_API_CALL PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv
void(GLAD_API_PTR * PFNGLUNIFORM4IVPROC)(GLint location, GLsizei count, const GLint *value)
void(GLAD_API_PTR * PFNGLENDCONDITIONALRENDERPROC)(void)
GLAD_API_CALL PFNGLPOINTSIZEPROC glad_glPointSize
GLAD_API_CALL PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s
khronos_intptr_t GLintptr
GLAD_API_CALL PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D
GLAD_API_CALL PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D
void(GLAD_API_PTR * PFNGLVERTEXATTRIB2DPROC)(GLuint index, GLdouble x, GLdouble y)
void(GLAD_API_PTR * PFNGLGETBOOLEANI_VPROC)(GLenum target, GLuint index, GLboolean *data)
GLAD_API_CALL PFNGLCLEARCOLORPROC glad_glClearColor
GLAD_API_CALL PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv
GLAD_API_CALL PFNGLLINKPROGRAMPROC glad_glLinkProgram
GLAD_API_CALL PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays
GLenum(GLAD_API_PTR * PFNGLGETERRORPROC)(void)
GLAD_API_CALL PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d
GLAD_API_CALL PFNGLGETSHADERIVPROC glad_glGetShaderiv
GLAD_API_CALL PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation
GLAD_API_CALL PFNGLVIEWPORTPROC glad_glViewport
GLAD_API_CALL PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi
void(GLAD_API_PTR * PFNGLVERTEXATTRIB4SVPROC)(GLuint index, const GLshort *v)
GLAD_API_CALL PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d
void(GLAD_API_PTR * PFNGLGETTEXLEVELPARAMETERFVPROC)(GLenum target, GLint level, GLenum pname, GLfloat *params)
GLAD_API_CALL PFNGLUNIFORM2UIVPROC glad_glUniform2uiv
GLAD_API_CALL PFNGLVERTEXATTRIBP4UIVPROC glad_glVertexAttribP4uiv
GLAD_API_CALL PFNGLGETERRORPROC glad_glGetError
GLAD_API_CALL PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv
GLAD_API_CALL PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv
GLAD_API_CALL PFNGLLOGICOPPROC glad_glLogicOp
GLAD_API_CALL PFNGLUNIFORM4UIPROC glad_glUniform4ui
GLAD_API_CALL PFNGLUNIFORM1UIVPROC glad_glUniform1uiv
void(GLAD_API_PTR * PFNGLENABLEVERTEXATTRIBARRAYPROC)(GLuint index)
void(GLAD_API_PTR * PFNGLVERTEXATTRIB4NIVPROC)(GLuint index, const GLint *v)
GLAD_API_CALL PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D
void(GLAD_API_PTR * PFNGLUNIFORMMATRIX2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
void(GLAD_API_PTR * PFNGLTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels)
void(GLAD_API_PTR * PFNGLCOLORMASKPROC)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
GLAD_API_CALL PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange
GLAD_API_CALL PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex
GLAD_API_CALL PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f
GLint(GLAD_API_PTR * PFNGLGETATTRIBLOCATIONPROC)(GLuint program, const GLchar *name)
GLAD_API_CALL PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv
GLAD_API_CALL PFNGLUNIFORM4IVPROC glad_glUniform4iv
GLAD_API_CALL PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D
GLAD_API_CALL PFNGLVERTEXATTRIBP1UIPROC glad_glVertexAttribP1ui
void(GLAD_API_PTR * PFNGLCLEARBUFFERIVPROC)(GLenum buffer, GLint drawbuffer, const GLint *value)
void(* GLADpostcallback)(void *ret, const char *name, GLADapiproc apiproc, int len_args,...)
void(GLAD_API_PTR * PFNGLGETVERTEXATTRIBIVPROC)(GLuint index, GLenum pname, GLint *params)
GLAD_API_CALL PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation
void(GLAD_API_PTR * GLDEBUGPROCKHR)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message, const void *userParam)
void(GLAD_API_PTR * PFNGLSAMPLECOVERAGEPROC)(GLfloat value, GLboolean invert)
void(GLAD_API_PTR * PFNGLVERTEXATTRIB4NBVPROC)(GLuint index, const GLbyte *v)
GLAD_API_CALL PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray
void(GLAD_API_PTR * PFNGLVERTEXATTRIBP1UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
void(GLAD_API_PTR * PFNGLGETINTEGER64I_VPROC)(GLenum target, GLuint index, GLint64 *data)
GLAD_API_CALL PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders
GLAD_API_CALL PFNGLENDQUERYPROC glad_glEndQuery
void(GLAD_API_PTR * PFNGLVERTEXATTRIB3FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z)
void(GLAD_API_PTR * PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex)
void(GLAD_API_PTR * PFNGLUNIFORM4FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
GLAD_API_CALL PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv
void(GLAD_API_PTR * PFNGLVERTEXATTRIBP3UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value)
void(GLAD_API_PTR * PFNGLVERTEXATTRIBI1UIVPROC)(GLuint index, const GLuint *v)
void(GLAD_API_PTR * PFNGLVERTEXATTRIB4NUBVPROC)(GLuint index, const GLubyte *v)
GLAD_API_CALL PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex
void(GLAD_API_PTR * PFNGLGETVERTEXATTRIBPOINTERVPROC)(GLuint index, GLenum pname, void **pointer)
GLAD_API_CALL PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv
GLAD_API_CALL PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer
void(GLAD_API_PTR * PFNGLVERTEXATTRIBP2UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value)
void(GLAD_API_PTR * PFNGLCOPYTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
GLAD_API_CALL int GLAD_GL_VERSION_1_2
void(GLAD_API_PTR * PFNGLCLEARSTENCILPROC)(GLint s)
void(GLAD_API_PTR * PFNGLDRAWBUFFERPROC)(GLenum buf)
GLboolean(GLAD_API_PTR * PFNGLISSAMPLERPROC)(GLuint sampler)
void(GLAD_API_PTR * PFNGLTEXPARAMETERIPROC)(GLenum target, GLenum pname, GLint param)
GLAD_API_CALL PFNGLBLENDEQUATIONPROC glad_glBlendEquation
GLAD_API_CALL PFNGLISENABLEDIPROC glad_glIsEnabledi
GLAD_API_CALL PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender
void(GLAD_API_PTR * PFNGLVERTEXATTRIBP3UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
GLAD_API_CALL PFNGLDISABLEIPROC glad_glDisablei
GLAD_API_CALL PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv
GLAD_API_CALL PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv
void(GLAD_API_PTR * PFNGLVERTEXATTRIBI4UBVPROC)(GLuint index, const GLubyte *v)
void(GLAD_API_PTR * PFNGLVERTEXATTRIBI2UIPROC)(GLuint index, GLuint x, GLuint y)
GLAD_API_CALL PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData
void(GLAD_API_PTR * PFNGLVERTEXATTRIBI3IPROC)(GLuint index, GLint x, GLint y, GLint z)
GLAD_API_CALL PFNGLMAPBUFFERPROC glad_glMapBuffer
GLAD_API_CALL PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv
GLAD_API_CALL PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex
void(GLAD_API_PTR * PFNGLUNIFORMMATRIX3X4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
GLAD_API_CALL PFNGLBEGINQUERYPROC glad_glBeginQuery
GLAD_API_CALL PFNGLTEXIMAGE3DPROC glad_glTexImage3D
GLAD_API_CALL PFNGLUNIFORM1FPROC glad_glUniform1f
void(GLAD_API_PTR * PFNGLENDTRANSFORMFEEDBACKPROC)(void)
GLAD_API_CALL PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i
GLAD_API_CALL PFNGLUNIFORM2FVPROC glad_glUniform2fv
GLint(GLAD_API_PTR * PFNGLGETFRAGDATALOCATIONPROC)(GLuint program, const GLchar *name)
GLAD_API_CALL PFNGLUSEPROGRAMPROC glad_glUseProgram
GLAD_API_CALL PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv
GLAD_API_CALL PFNGLTEXPARAMETERIPROC glad_glTexParameteri
GLAD_API_CALL PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv
void(GLAD_API_PTR * PFNGLUNIFORMMATRIX2X4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
GLAD_API_CALL PFNGLGETSTRINGIPROC glad_glGetStringi
GLAD_API_CALL PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s
GLAD_API_CALL PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d
GLAD_API_CALL PFNGLSCISSORPROC glad_glScissor
GLAD_API_CALL PFNGLSAMPLERPARAMETERIIVPROC glad_glSamplerParameterIiv
void(GLAD_API_PTR * PFNGLUNIFORM1IVPROC)(GLint location, GLsizei count, const GLint *value)
GLAD_API_CALL PFNGLDRAWELEMENTSPROC glad_glDrawElements
GLAD_API_CALL PFNGLGETSYNCIVPROC glad_glGetSynciv
GLAD_API_CALL PFNGLSAMPLERPARAMETERIUIVPROC glad_glSamplerParameterIuiv
GLAD_API_CALL PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced
void(GLAD_API_PTR * PFNGLVERTEXATTRIB4NSVPROC)(GLuint index, const GLshort *v)
GLAD_API_CALL PFNGLUNIFORM3FPROC glad_glUniform3f
GLAD_API_CALL PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv
GLAD_API_CALL PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv
GLAD_API_CALL PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram
GLAD_API_CALL PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v
void(GLAD_API_PTR * PFNGLLINKPROGRAMPROC)(GLuint program)
void(GLAD_API_PTR * PFNGLREADBUFFERPROC)(GLenum src)
GLAD_API_CALL PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying
GLAD_API_CALL PFNGLISTEXTUREPROC glad_glIsTexture
void(GLAD_API_PTR * PFNGLGETPROGRAMINFOLOGPROC)(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
void(GLAD_API_PTR * PFNGLGETACTIVEUNIFORMNAMEPROC)(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName)
GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D
GLAD_API_CALL PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv
GLAD_API_CALL PFNGLBUFFERSUBDATAPROC glad_glBufferSubData
void(GLAD_API_PTR * PFNGLCLEARPROC)(GLbitfield mask)
void(GLAD_API_PTR * PFNGLUNIFORM3UIVPROC)(GLint location, GLsizei count, const GLuint *value)
void(GLAD_API_PTR * PFNGLGETDOUBLEVPROC)(GLenum pname, GLdouble *data)
GLAD_API_CALL PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate
void(GLAD_API_PTR * PFNGLMULTIDRAWELEMENTSPROC)(GLenum mode, const GLsizei *count, GLenum type, const void *const *indices, GLsizei drawcount)
GLAD_API_CALL PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays
void(GLAD_API_PTR * PFNGLGETUNIFORMUIVPROC)(GLuint program, GLint location, GLuint *params)
GLAD_API_CALL PFNGLPOINTPARAMETERIPROC glad_glPointParameteri
void(GLAD_API_PTR * PFNGLCOMPRESSEDTEXIMAGE1DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data)
GLAD_API_CALL PFNGLGETDOUBLEVPROC glad_glGetDoublev
GLAD_API_CALL PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer
GLAD_API_CALL PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv
void(GLAD_API_PTR * PFNGLPOINTPARAMETERFVPROC)(GLenum pname, const GLfloat *params)
GLAD_API_CALL PFNGLGENBUFFERSPROC glad_glGenBuffers
void(GLAD_API_PTR * PFNGLFRAMEBUFFERTEXTUREPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level)
int load(const size_t *location)
GLAD_API_CALL PFNGLUNIFORM2UIPROC glad_glUniform2ui
GLAD_API_CALL PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding
void(GLAD_API_PTR * PFNGLUNIFORM1FPROC)(GLint location, GLfloat v0)
void(GLAD_API_PTR * PFNGLCOLORMASKIPROC)(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a)
void(GLAD_API_PTR * PFNGLSAMPLERPARAMETERIIVPROC)(GLuint sampler, GLenum pname, const GLint *param)
GLAD_API_CALL PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender
GLAD_API_CALL PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv
void(GLAD_API_PTR * PFNGLVERTEXATTRIB1DVPROC)(GLuint index, const GLdouble *v)
void(GLAD_API_PTR * PFNGLFLUSHPROC)(void)
void(GLAD_API_PTR * PFNGLRENDERBUFFERSTORAGEPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
void(GLAD_API_PTR * PFNGLPIXELSTOREIPROC)(GLenum pname, GLint param)
GLAD_API_CALL PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer
void(GLAD_API_PTR * PFNGLGETSHADERINFOLOGPROC)(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
void(GLAD_API_PTR * PFNGLGETQUERYIVPROC)(GLenum target, GLenum pname, GLint *params)
void(GLAD_API_PTR * PFNGLTRANSFORMFEEDBACKVARYINGSPROC)(GLuint program, GLsizei count, const GLchar *const *varyings, GLenum bufferMode)
GLAD_API_CALL PFNGLSTENCILFUNCPROC glad_glStencilFunc
void(GLAD_API_PTR * PFNGLGETUNIFORMFVPROC)(GLuint program, GLint location, GLfloat *params)
void(GLAD_API_PTR * PFNGLGETSAMPLERPARAMETERFVPROC)(GLuint sampler, GLenum pname, GLfloat *params)
GLAD_API_CALL PFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri
void(GLAD_API_PTR * PFNGLBINDFRAGDATALOCATIONPROC)(GLuint program, GLuint color, const GLchar *name)
void(GLAD_API_PTR * PFNGLVERTEXATTRIBP4UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value)
void(GLAD_API_PTR * PFNGLGETQUERYOBJECTIVPROC)(GLuint id, GLenum pname, GLint *params)
void(GLAD_API_PTR * PFNGLCULLFACEPROC)(GLenum mode)
GLAD_API_CALL PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv
void(GLAD_API_PTR * PFNGLDELETESYNCPROC)(GLsync sync)
void(GLAD_API_PTR * PFNGLSTENCILMASKSEPARATEPROC)(GLenum face, GLuint mask)
GLAD_API_CALL PFNGLCOLORMASKPROC glad_glColorMask
void(GLAD_API_PTR * PFNGLCLAMPCOLORPROC)(GLenum target, GLenum clamp)
void(GLAD_API_PTR * PFNGLVERTEXATTRIBP2UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
void(GLAD_API_PTR * PFNGLVERTEXATTRIBI4UIVPROC)(GLuint index, const GLuint *v)
GLAD_API_CALL PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus
GLAD_API_CALL PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv
GLboolean(GLAD_API_PTR * PFNGLISPROGRAMPROC)(GLuint program)
GLAD_API_CALL PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers
void(GLAD_API_PTR * PFNGLBINDSAMPLERPROC)(GLuint unit, GLuint sampler)
GLAD_API_CALL PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv
void(GLAD_API_PTR * PFNGLGETACTIVEUNIFORMSIVPROC)(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params)
void(GLAD_API_PTR * PFNGLUNIFORM2FPROC)(GLint location, GLfloat v0, GLfloat v1)
GLAD_API_CALL PFNGLISSYNCPROC glad_glIsSync
GLAD_API_CALL PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv
void(GLAD_API_PTR * PFNGLSTENCILFUNCPROC)(GLenum func, GLint ref, GLuint mask)
void(GLAD_API_PTR * PFNGLSAMPLERPARAMETERIVPROC)(GLuint sampler, GLenum pname, const GLint *param)
khronos_intptr_t GLintptrARB
GLAD_API_CALL PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv
void(GLAD_API_PTR * PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data)
void(GLAD_API_PTR * PFNGLTEXPARAMETERFVPROC)(GLenum target, GLenum pname, const GLfloat *params)
GLAD_API_CALL PFNGLGETQUERYOBJECTI64VPROC glad_glGetQueryObjecti64v
GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer
GLAD_API_CALL PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv
GLAD_API_CALL PFNGLSTENCILOPPROC glad_glStencilOp
GLuint(GLAD_API_PTR * PFNGLCREATESHADERPROC)(GLenum type)
GLAD_API_CALL PFNGLDELETEPROGRAMPROC glad_glDeleteProgram
GLAD_API_CALL PFNGLUNIFORM3IVPROC glad_glUniform3iv
GLAD_API_CALL PFNGLUNIFORM1IVPROC glad_glUniform1iv
void(GLAD_API_PTR * PFNGLVERTEXATTRIBI2IVPROC)(GLuint index, const GLint *v)
GLAD_API_CALL PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv
void(GLAD_API_PTR * PFNGLGETINTEGER64VPROC)(GLenum pname, GLint64 *data)
void(GLAD_API_PTR * PFNGLREADPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels)
GLAD_API_CALL PFNGLDELETETEXTURESPROC glad_glDeleteTextures