externals
box2d
include
box2d
b2_motor_joint.h
Go to the documentation of this file.
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// MIT License
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// Copyright (c) 2019 Erin Catto
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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// The above copyright notice and this permission notice shall be included in all
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// copies or substantial portions of the Software.
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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// SOFTWARE.
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#ifndef B2_MOTOR_JOINT_H
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#define B2_MOTOR_JOINT_H
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#include "
b2_api.h
"
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#include "
b2_joint.h
"
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struct
B2_API
b2MotorJointDef
:
public
b2JointDef
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{
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b2MotorJointDef
()
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{
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type
=
e_motorJoint
;
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linearOffset.SetZero();
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angularOffset = 0.0f;
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maxForce = 1.0f;
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maxTorque = 1.0f;
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correctionFactor = 0.3f;
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}
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void
Initialize
(
b2Body
* bodyA,
b2Body
* bodyB);
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b2Vec2
linearOffset
;
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float
angularOffset
;
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float
maxForce
;
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float
maxTorque
;
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float
correctionFactor
;
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};
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class
B2_API
b2MotorJoint
:
public
b2Joint
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{
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public
:
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b2Vec2
GetAnchorA
()
const override
;
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b2Vec2
GetAnchorB
()
const override
;
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b2Vec2
GetReactionForce
(
float
inv_dt)
const override
;
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float
GetReactionTorque
(
float
inv_dt)
const override
;
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void
SetLinearOffset(
const
b2Vec2
& linearOffset);
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const
b2Vec2
& GetLinearOffset()
const
;
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void
SetAngularOffset(
float
angularOffset);
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float
GetAngularOffset()
const
;
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void
SetMaxForce(
float
force);
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float
GetMaxForce()
const
;
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void
SetMaxTorque(
float
torque);
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float
GetMaxTorque()
const
;
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void
SetCorrectionFactor(
float
factor);
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float
GetCorrectionFactor()
const
;
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void
Dump
()
override
;
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protected
:
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friend
class
b2Joint
;
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b2MotorJoint
(
const
b2MotorJointDef
* def);
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void
InitVelocityConstraints
(
const
b2SolverData
& data)
override
;
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void
SolveVelocityConstraints
(
const
b2SolverData
& data)
override
;
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bool
SolvePositionConstraints
(
const
b2SolverData
& data)
override
;
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// Solver shared
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b2Vec2
m_linearOffset
;
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float
m_angularOffset
;
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b2Vec2
m_linearImpulse
;
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float
m_angularImpulse
;
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float
m_maxForce
;
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float
m_maxTorque
;
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float
m_correctionFactor
;
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// Solver temp
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int32
m_indexA
;
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int32
m_indexB
;
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b2Vec2
m_rA
;
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b2Vec2
m_rB
;
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b2Vec2
m_localCenterA
;
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b2Vec2
m_localCenterB
;
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b2Vec2
m_linearError
;
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float
m_angularError
;
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float
m_invMassA
;
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float
m_invMassB
;
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float
m_invIA
;
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float
m_invIB
;
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b2Mat22
m_linearMass
;
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float
m_angularMass
;
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};
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#endif
b2MotorJoint::m_indexB
int32 m_indexB
Definition:
b2_motor_joint.h:123
b2MotorJoint::m_rA
b2Vec2 m_rA
Definition:
b2_motor_joint.h:124
b2Joint::SolveVelocityConstraints
virtual void SolveVelocityConstraints(const b2SolverData &data)=0
b2MotorJoint::m_correctionFactor
float m_correctionFactor
Definition:
b2_motor_joint.h:119
b2MotorJoint
Definition:
b2_motor_joint.h:64
b2Joint::GetReactionForce
virtual b2Vec2 GetReactionForce(float inv_dt) const =0
Get the reaction force on bodyB at the joint anchor in Newtons.
b2JointDef
Joint definitions are used to construct joints.
Definition:
b2_joint.h:72
B2_API
#define B2_API
Definition:
b2_api.h:49
b2MotorJointDef::linearOffset
b2Vec2 linearOffset
Position of bodyB minus the position of bodyA, in bodyA's frame, in meters.
Definition:
b2_motor_joint.h:46
b2MotorJointDef::angularOffset
float angularOffset
The bodyB angle minus bodyA angle in radians.
Definition:
b2_motor_joint.h:49
b2MotorJoint::m_localCenterB
b2Vec2 m_localCenterB
Definition:
b2_motor_joint.h:127
b2MotorJoint::m_rB
b2Vec2 m_rB
Definition:
b2_motor_joint.h:125
b2MotorJoint::m_invIB
float m_invIB
Definition:
b2_motor_joint.h:133
b2MotorJoint::m_angularError
float m_angularError
Definition:
b2_motor_joint.h:129
b2MotorJoint::m_invMassB
float m_invMassB
Definition:
b2_motor_joint.h:131
b2MotorJointDef::maxForce
float maxForce
The maximum motor force in N.
Definition:
b2_motor_joint.h:52
b2SolverData
Solver Data.
Definition:
b2_time_step.h:67
b2Vec2
A 2D column vector.
Definition:
b2_math.h:41
int32
signed int int32
Definition:
b2_types.h:28
b2MotorJoint::m_maxForce
float m_maxForce
Definition:
b2_motor_joint.h:117
b2Joint::GetReactionTorque
virtual float GetReactionTorque(float inv_dt) const =0
Get the reaction torque on bodyB in N*m.
b2MotorJoint::m_angularOffset
float m_angularOffset
Definition:
b2_motor_joint.h:114
b2Body
A rigid body. These are created via b2World::CreateBody.
Definition:
b2_body.h:128
b2Joint::GetAnchorA
virtual b2Vec2 GetAnchorA() const =0
Get the anchor point on bodyA in world coordinates.
b2MotorJoint::m_angularMass
float m_angularMass
Definition:
b2_motor_joint.h:135
e_motorJoint
Definition:
b2_joint.h:48
b2Joint::InitVelocityConstraints
virtual void InitVelocityConstraints(const b2SolverData &data)=0
b2Joint::SolvePositionConstraints
virtual bool SolvePositionConstraints(const b2SolverData &data)=0
b2MotorJointDef::maxTorque
float maxTorque
The maximum motor torque in N-m.
Definition:
b2_motor_joint.h:55
ImGui::Initialize
IMGUI_API void Initialize(ImGuiContext *context)
Definition:
imgui.cpp:3473
b2_api.h
b2MotorJoint::m_linearMass
b2Mat22 m_linearMass
Definition:
b2_motor_joint.h:134
b2MotorJointDef::b2MotorJointDef
b2MotorJointDef()
Definition:
b2_motor_joint.h:32
b2MotorJoint::m_localCenterA
b2Vec2 m_localCenterA
Definition:
b2_motor_joint.h:126
b2Joint::Dump
virtual void Dump()
Dump this joint to the log file.
Definition:
b2_joint.h:151
b2MotorJoint::m_indexA
int32 m_indexA
Definition:
b2_motor_joint.h:122
b2MotorJoint::m_invIA
float m_invIA
Definition:
b2_motor_joint.h:132
b2_joint.h
b2MotorJoint::m_linearError
b2Vec2 m_linearError
Definition:
b2_motor_joint.h:128
b2Joint
Definition:
b2_joint.h:110
b2Joint::GetAnchorB
virtual b2Vec2 GetAnchorB() const =0
Get the anchor point on bodyB in world coordinates.
b2MotorJoint::m_linearImpulse
b2Vec2 m_linearImpulse
Definition:
b2_motor_joint.h:115
b2Mat22
A 2-by-2 matrix. Stored in column-major order.
Definition:
b2_math.h:171
b2MotorJoint::m_maxTorque
float m_maxTorque
Definition:
b2_motor_joint.h:118
b2MotorJointDef::correctionFactor
float correctionFactor
Position correction factor in the range [0,1].
Definition:
b2_motor_joint.h:58
b2MotorJoint::m_invMassA
float m_invMassA
Definition:
b2_motor_joint.h:130
b2MotorJoint::m_linearOffset
b2Vec2 m_linearOffset
Definition:
b2_motor_joint.h:113
b2MotorJointDef
Motor joint definition.
Definition:
b2_motor_joint.h:30
type
GLenum type
Definition:
gl.h:1033
b2MotorJoint::m_angularImpulse
float m_angularImpulse
Definition:
b2_motor_joint.h:116
mvsim
Author(s):
autogenerated on Tue Jul 4 2023 03:08:19