include
lvr2
texture
Material.hpp
Go to the documentation of this file.
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#ifndef LVR2_TEXTURE_MATERIAL_H_
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#define LVR2_TEXTURE_MATERIAL_H_
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#include <boost/optional.hpp>
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#include "
lvr2/algorithm/ColorAlgorithms.hpp
"
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#include "
lvr2/geometry/Handles.hpp
"
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namespace
lvr2
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{
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struct
Material
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{
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boost::optional<TextureHandle>
m_texture
;
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boost::optional<Rgb8Color>
m_color
;
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};
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}
// namespace lvr2
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#endif
/* LVR2_TEXTURE_MATERIAL_H_ */
Handles.hpp
lvr2::Material
A material that stores information about color and texture of a cluster.
Definition:
Material.hpp:42
lvr2
Definition:
BaseBufferManipulators.hpp:39
lvr2::Material::m_texture
boost::optional< TextureHandle > m_texture
Optional texture handle.
Definition:
Material.hpp:45
lvr2::Material::m_color
boost::optional< Rgb8Color > m_color
Optional color.
Definition:
Material.hpp:47
ColorAlgorithms.hpp
lvr2
Author(s): Thomas Wiemann
, Sebastian Pütz
, Alexander Mock
, Lars Kiesow
, Lukas Kalbertodt
, Tristan Igelbrink
, Johan M. von Behren
, Dominik Feldschnieders
, Alexander Löhr
autogenerated on Wed Mar 2 2022 00:37:24