#include <vector>
#include <array>
#include <boost/optional.hpp>
#include "lvr2/geometry/BaseMesh.hpp"
#include "lvr2/reconstruction/PointsetSurface.hpp"
#include "lvr2/attrmaps/AttrMaps.hpp"
#include "lvr2/algorithm/ColorAlgorithms.tcc"
Go to the source code of this file.
|  | 
| template<typename BaseVecT > | 
| Rgb8Color | lvr2::calcColorForFaceCentroid (const BaseMesh< BaseVecT > &mesh, const PointsetSurface< BaseVecT > &surface, FaceHandle faceH) | 
|  | Calculate the color for the centroid of a given face.  More... 
 | 
|  | 
| template<typename BaseVecT > | 
| boost::optional< DenseVertexMap< Rgb8Color > > | lvr2::calcColorFromPointCloud (const BaseMesh< BaseVecT > &mesh, const PointsetSurfacePtr< BaseVecT > surface) | 
|  | Calculates the color of each vertex from the point cloud.  More... 
 | 
|  | 
| static Rgb8Color | lvr2::floatToGrayScaleColor (float value) | 
|  | Convert a given float to an 8-bit Grayscale-Color.  More... 
 | 
|  | 
| static Rgb8Color | lvr2::floatToRainbowColor (float value) | 
|  | Convert a given float to an 8-bit RGB-Color, using the rainbowcolor scale.  More... 
 | 
|  |