Base class for all person visualization types.
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#include <PersonVisual.h>
Base class for all person visualization types.
Definition at line 63 of file PersonVisual.h.
tuw_object_rviz::PersonVisual::~PersonVisual |
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virtual Ogre::ColourValue& tuw_object_rviz::PersonVisual::getColor |
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virtual double tuw_object_rviz::PersonVisual::getHeight |
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const Ogre::Quaternion & tuw_object_rviz::PersonVisual::getOrientation |
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Ogre::SceneNode * tuw_object_rviz::PersonVisual::getParentSceneNode |
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const Ogre::Vector3 & tuw_object_rviz::PersonVisual::getPosition |
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virtual void tuw_object_rviz::PersonVisual::setColor |
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const Ogre::ColourValue & |
c | ) |
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void tuw_object_rviz::PersonVisual::setOrientation |
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const Ogre::Quaternion & |
orientation | ) |
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void tuw_object_rviz::PersonVisual::setPosition |
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const Ogre::Vector3 & |
position | ) |
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void tuw_object_rviz::PersonVisual::setScalingFactor |
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double |
scalingFactor | ) |
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void tuw_object_rviz::PersonVisual::setVisible |
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bool |
visible | ) |
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void tuw_object_rviz::PersonVisual::update |
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float |
deltaTime | ) |
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Ogre::ColourValue tuw_object_rviz::PersonVisual::m_color |
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Ogre::SceneNode * tuw_object_rviz::PersonVisual::m_parentSceneNode |
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Ogre::SceneManager* tuw_object_rviz::PersonVisual::m_sceneManager |
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Ogre::SceneNode* tuw_object_rviz::PersonVisual::m_sceneNode |
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The documentation for this class was generated from the following files: