priority_scheduler.h
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28 
29 #ifndef PRIORITY_SCHEDULER_H
30 #define PRIORITY_SCHEDULER_H
31 
33 
34 namespace multi_robot_router
35 {
37 {
38 
39  public:
44  PriorityScheduler(const uint32_t _nrRobots);
49  void reset(const uint32_t _nrRobots);
59  bool reschedulePriorities(const uint32_t _collidingRobot, std::vector<uint32_t> _collsisions, std::vector<uint32_t> &_newSchedule, uint32_t &_firstRobotToReplan);
64  const std::vector<uint32_t> &getActualSchedule() const;
65 
66  protected:
67  std::vector<std::vector<uint32_t>> checkedSchedules_;
68  std::vector<uint32_t> actualPrioritySchedule_;
69 };
70 } // namespace multi_robot_router
71 #endif
void reset(const uint32_t _nrRobots)
resets the Priority schedule with an initial priority schedule
PriorityScheduler(const uint32_t _nrRobots)
constructor
std::vector< uint32_t > actualPrioritySchedule_
bool reschedulePriorities(const uint32_t _collidingRobot, std::vector< uint32_t > _collsisions, std::vector< uint32_t > &_newSchedule, uint32_t &_firstRobotToReplan)
rescedules priorities depending on the ound collisions and allready tried schedules ...
std::vector< std::vector< uint32_t > > checkedSchedules_
const std::vector< uint32_t > & getActualSchedule() const
returns the currently produced speed schedule


tuw_multi_robot_router
Author(s): Benjamin Binder
autogenerated on Mon Jun 10 2019 15:42:49