43     for (uint32_t i = 0; i < _nrRobots; i++)
    58     _collisions.resize(_newSchedule.size(), 0);
    74         uint32_t maxCollisions = 0;
    75         bool robotFound = 
false;
    76         _firstRobotToReplan = 0;
    78         for (uint32_t i = 0; i < priorityCollidingRobot; i++)
    80             uint32_t robot = newSchedule[i];
    82             if (_collisions[robot] > maxCollisions)
    84                 maxCollisions = _collisions[robot];
    85                 _firstRobotToReplan = i;
    93         std::swap(newSchedule[_firstRobotToReplan], newSchedule[priorityCollidingRobot]);
    99             for (uint32_t i = 0; i < newSchedule.size(); i++)
   101                 if (newSchedule[i] != schedule[i])
   112                 std::swap(newSchedule[_firstRobotToReplan], newSchedule[priorityCollidingRobot]);
   113                 _collisions[newSchedule[_firstRobotToReplan]] = 0; 
   119     } 
while (count < priorityCollidingRobot && !found);
   124         _newSchedule = newSchedule;
 void reset(const uint32_t _nrRobots)
resets the Priority schedule with an initial priority schedule 
 
PriorityScheduler(const uint32_t _nrRobots)
constructor 
 
std::vector< uint32_t > actualPrioritySchedule_
 
bool reschedulePriorities(const uint32_t _collidingRobot, std::vector< uint32_t > _collsisions, std::vector< uint32_t > &_newSchedule, uint32_t &_firstRobotToReplan)
rescedules priorities depending on the ound collisions and allready tried schedules ...
 
std::vector< std::vector< uint32_t > > checkedSchedules_
 
const std::vector< uint32_t > & getActualSchedule() const 
returns the currently produced speed schedule