goal_marker.cpp
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1 
2 /*
3  * Copyright 2014 Google Inc. All Rights Reserved.
4  * Distributed under the Project Tango Preview Development Kit (PDK) Agreement.
5  * CONFIDENTIAL. AUTHORIZED USE ONLY. DO NOT REDISTRIBUTE.
6  */
7 
8 #include "tango-gl/goal_marker.h"
9 
10 namespace tango_gl {
11 
12 static const GLfloat const_vertices[] = {
13  -4.5298f, -0.2676f, 0.0, -4.3209f, -1.3857f, 0.0, -3.7242f,
14  -11.1445f, 0.0, -5.6799f, -8.9811f, 0.0, -4.4540f, 0.8673f,
15  0.0, -7.8376f, -6.4508f, 0.0, -9.5223f, -3.0538f, 0.0,
16  -9.9826f, -0.5898f, 0.0, -9.8157f, 1.9113f, 0.0, -9.0320f,
17  4.2923f, 0.0, -7.6808f, 6.4036f, 0.0, -5.8469f, 8.1125f,
18  0.0, -3.6457f, 9.3117f, 0.0, -4.0984f, 1.9477f, 0.0,
19  -1.2155f, 9.9259f, 0.0, -3.4853f, 2.9057f, 0.0, 1.2912f,
20  9.9163f, 0.0, -2.6532f, 3.6812f, 0.0, 3.7167f, 9.2837f,
21  0.0, -1.6543f, 4.2254f, 0.0, 5.9087f, 8.0677f, 0.0,
22  -0.5515f, 4.5040f, 0.0, 7.7294f, 6.3448f, 0.0, 0.5859f,
23  4.4997f, 0.0, 9.0645f, 4.2232f, 0.0, 1.6865f, 4.2126f,
24  0.0, 9.8300f, 1.8363f, 0.0, 2.6812f, 3.6609f, 0.0,
25  9.9778f, -0.6660f, 0.0, 3.5074f, 2.8791f, 0.0, 9.4987f,
26  -3.1264f, 0.0, 4.1132f, 1.9164f, 0.0, 7.7964f, -6.5204f,
27  0.0, 4.4605f, 0.8333f, 0.0, 5.6245f, -9.0444f, 0.0,
28  4.5276f, -0.3022f, 0.0, 3.6572f, -11.1925f, 0.0, 4.3102f,
29  -1.4187f, 0.0, 1.5165f, -13.5960f, 0.0, 3.8220f, -2.4460f,
30  0.0, -0.0382f, -16.4245f, 0.0, 3.0936f, -3.3197f, 0.0,
31  -1.5902f, -13.5657f, 0.0, 2.1709f, -3.9847f, 0.0, -3.8405f,
32  -2.4168f, 0.0, -3.1189f, -3.2959f, 0.0, -2.2012f, -3.9680f,
33  0.0, -1.1452f, -4.3908f, 0.0, -0.0173f, -4.5377f, 0.0,
34  1.1117f, -4.3994f, 0.0};
35 
36 static const GLushort const_indices[] = {
37  1, 2, 3, 1, 3, 4, 5, 1, 4, 4, 6, 7, 5, 4, 7, 7, 8, 9, 9,
38  10, 11, 7, 9, 11, 5, 7, 11, 5, 11, 12, 5, 12, 13, 14, 5, 13, 14, 13,
39  15, 16, 14, 15, 16, 15, 17, 18, 16, 17, 18, 17, 19, 20, 18, 19, 20, 19, 21,
40  22, 20, 21, 22, 21, 23, 24, 22, 23, 24, 23, 25, 26, 24, 25, 26, 25, 27, 28,
41  26, 27, 28, 27, 29, 30, 28, 29, 30, 29, 31, 32, 30, 31, 32, 31, 33, 34, 32,
42  33, 34, 33, 35, 36, 34, 35, 36, 35, 37, 38, 36, 37, 38, 37, 39, 40, 38, 39,
43  40, 39, 41, 42, 40, 41, 42, 41, 43, 44, 42, 43, 44, 43, 3, 3, 2, 45, 3,
44  45, 46, 3, 46, 47, 3, 47, 48, 3, 48, 49, 3, 49, 50, 44, 3, 50};
45 
47  SetShader();
48  std::vector<GLfloat> vertices(
49  const_vertices,
50  const_vertices + sizeof(const_vertices) / sizeof(GLfloat));
51  std::vector<GLushort> indices(
52  const_indices, const_indices + sizeof(const_indices) / sizeof(GLushort));
53  // Change indices so they are zero-indexed.
54  for (size_t i = 0; i < indices.size(); ++i) {
55  indices[i] = indices[i] - 1;
56  }
57  SetVertices(vertices, indices);
58 }
59 } // namespace tango_gl
static const GLushort const_indices[]
Definition: goal_marker.cpp:36
static const float vertices[]
Definition: quad.cpp:39
static const GLfloat const_vertices[]
Definition: cube.cpp:21
void SetShader()
Definition: mesh.cpp:28
void SetVertices(const std::vector< GLfloat > &vertices)


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Author(s): Mathieu Labbe
autogenerated on Mon Dec 14 2020 03:34:58