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glm::mat4 | tango_gl::conversions::color_camera_T_opengl_camera () |
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glm::mat4 | tango_gl::conversions::depth_camera_T_opengl_camera () |
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glm::mat4 | tango_gl::conversions::opengl_world_T_tango_world () |
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glm::quat | tango_gl::conversions::QuatFromArray (const double *array) |
| Creates a glm::quat from double[4] = {x, y, z, w}. This is designed to work with the TangoPoseData.orientation field. More...
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glm::quat | tango_gl::conversions::QuatTangoToGl (const glm::quat &tango_q_any) |
| Given a quaternion representing the rotation matrix tango_R_any, returns the quaternion representing gl_R_any, where "any" is an arbitrary frame. Note the gl base frame is rotated by 90-degrees about +X from the Tango ADF/start-of-service frame, so this is equivalent to applying such a rotation to the quaternion. More...
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glm::mat4 | tango_gl::conversions::TransformFromArrays (const double *A_p_B, const double *A_q_B) |
| Creates a glm::mat4 rigid-frame transformation matrix from two arrays. This is designed for the TangoPoseData translation and orientation fields. More...
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glm::mat4 | tango_gl::conversions::TransformFromVecAndQuat (const glm::vec3 &A_p_B, const glm::quat &A_q_B) |
| Creates a glm::mat4 rigid-frame transformation matrix from glm::vec3 and glm::quat. This is designed for the TangoPoseData translation and orientation fields. More...
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glm::vec3 | tango_gl::conversions::Vec3FromArray (const double *array) |
| Creates a glm::vec3 from double[3] = {x, y, z}. This is designed to work with the TangoPoseData.translation field. More...
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glm::vec3 | tango_gl::conversions::Vec3GlToTango (const glm::vec3 &gl_vec) |
| Convert (re-express, or rotate) a vector from the typical OpenGl world frame convention [right, up, backward] to the Tango ADF (or start-of-service) frame convention [right, forward, up]. Note this assumes the two frames are coincident, and it doesn't know about any additional offsets between a particular OpenGl scene and the Tango service frames. More...
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glm::vec3 | tango_gl::conversions::Vec3TangoToGl (const glm::vec3 &tango_vec) |
| Convert (re-express, or rotate) a vector from the Tango ADF (or start- of-service) frame convention [right, forward, up] to the typical OpenGl world frame convention [right, up, backward]. Note this assumes the two frames are coincident, and it doesn't know about any additional offsets between a particular OpenGl scene and the Tango service frames. More...
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