#include <ObjDeletionHandler.h>
Definition at line 35 of file ObjDeletionHandler.h.
ObjDeletionHandler::ObjDeletionHandler |
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int |
watchedId, |
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QObject * |
receiver = 0 , |
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const char * |
member = 0 |
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) |
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inline |
virtual ObjDeletionHandler::~ObjDeletionHandler |
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inlinevirtual |
virtual bool ObjDeletionHandler::handleEvent |
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UEvent * |
event | ) |
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inlineprotectedvirtual |
Method called by the UEventsManager to handle an event. Important : this method must do a minimum of work because the faster the dispatching loop is done; the faster the events are received. If a handling function takes too much time, the events list can grow faster than it is emptied. The event can be modified.
- Returns
- "true" to notify UEventsManager that this handler took ownership of the event (meaning it must delete it). The event will not be dispatched to next handlers.
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"false" to let event be dispatched to next handlers (default behavior). UEventsManager will take care of deleting the event.
Implements UEventsHandler.
Definition at line 53 of file ObjDeletionHandler.h.
void ObjDeletionHandler::objDeletionEventReceived |
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int |
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signal |
int ObjDeletionHandler::_watchedId |
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private |
The documentation for this class was generated from the following file: